New trailer is out!
I will use this one in my pitch. Don't have high hopes, but in this state of industry and job market, doesn't hurt to try fund my gameπ
www.youtube.com/watch?v=F3DK...
#oloo #indiedev #gamedev
Published new demo update:
shidonski.itch.io/oloo/devlog/...
Still not ready for the steam demo, sounds need work and localization too. But it's getting closer!
#indiedev #gamedev #oloo
Didn't post for a while, have a lot to do. Was adding localization support, but localization still will be a problem for the future. Updated how I work with dialogs. And working slowly on assets for the forest area. Sneak peek of transition part.
#oloo #indiedev #gamedev
Decided to make a little series of videos introducing some of the "friends". Will have more later!
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Adding the hub room. Characters will appear here depends on conditions to chat. And orb collector always will be here to get your collectibles and reveal some information. Will probably work on visuals a of the room a bit more later.
#indiedev #gamedev #oloo
Put some work into visuals, now environment is a bit more interesting, I hope π
#indiedev #gamedev #oloo
Steam recommendations. I'm cooked compare to this giants, but I will do my best! π
#indiedev #gamedev #oloo
Made another optional platformer sequence since I have this hook mechanic. Can be easily missed or ignored, but it is fun :D
#indiedev #gamedev #oloo
Today worked on technical debt I had for some time.
Before light was just 2 sprites on the character plus radial shadow sprite it was good enough for prototyping the look. Now I can have as many lights as I want.
#indiedev #gamedev #oloo
π Spotlight: @shidonski.bsky.social
Some of the first concepts way before I knew what I want from this game or the scope of it.
#gamedev #oloo
π bsky.app/profile/shidonski.bsky.s...
#IndieSpotlight
Trip is over, can go back to work. Added hiding bushes. Removed invincibility from dash because it was making everything too simple and easy to avoid most of the danger.
#indiedev #gamedev #oloo
π Spotlight: @shidonski.bsky.social
Away from my PC for some times, so nothing new to show. But have some footage from the grayscale past.
#gamedev #oloo
π bsky.app/profile/shidonski.bsky.s...
#IndieSpotlight
Some of the first concepts way before I knew what I want from this game or the scope of it.
#indiedev #gamedev #oloo
Away from my PC for some times, so nothing new to show. But have some footage from the grayscale past.
#indiedev #gamedev #oloo
Got to 300+ may be itβs a small number overall, but to me itβs still a lot. I donβt have much of an audience to market the game, so to see 300+ gamers interested in the game I donβt even know how they found out about is wild. Thanks everyone!
#indiedev #oloo
Made birds head bigger so you can use it as a platform too, might rethink the design later.
#indiedev #gamedev #oloo
Working on the hook mechanic for the wheel, not sure how often it will be used, but could be fun when polished.
#indiedev #gamedev #oloo
Adding vines, could be a bridge, blockage or a trap in the future. Work in progress.
#oloo #indiedev #gamedev
π Spotlight: @shidonski.bsky.social
Working on the next area, tweaking this little guy and adjusting colors for the area palette.
#oloo #gamedev #indiedev #indiegame
#IndieSpotlight #SmallCommunities
π Spotlight: @shidonski.bsky.social
Made a little update for the demo that includes playtest feedback and some fixes: shidonski.itch.io/oloo/devlog/...
#oloo #indiedev #gamedev
#IndieSpotlight #SmallCommunities
π Spotlight: @shidonski.bsky.social
Waiting for the steam approval, continuing work on the next area π€
#oloo #gamedev #indiedev #indiegame
#IndieSpotlight #SmallCommunities
Today I've prepared capsule for the game, pretty happy with the result, now waiting for the review π€
#oloo #indiedev #gamedev
Waiting for the steam approval, continuing work on the next area π€
#oloo #gamedev #indiedev #indiegame
Made a little update for the demo that includes playtest feedback and some fixes: shidonski.itch.io/oloo/devlog/...
#oloo #indiedev #gamedev
Working on the next area, tweaking this little guy and adjusting colors for the area palette.
#oloo #gamedev #indiedev #indiegame