#GCubeSDK is now open for wishlisting on Steam!
Every wish matters! For anyone who want to develop a homebrew game for the Nintendo GameCube
store.steampowered.com/app/4304310/...
#indiegames #indiedev #gamedev #unity3d #godot #threejs #gamecube
Posts by Tommy Dräger
PhongMaterial got added into #GCubeSDK. I made this character 5 years ago for another project that will probably never see the day of light. GameCubeDevs welcome ( dm / comment )
#nintendo #gamecube #indiegamedev #gamedev #threejs #cpp #gcubesdk #nintendo64 #lowpoly
OBJLoader と MTLLoader使用。
このデモは、だいぶ前に作った3Dモデルだ。
近所の家を元にしてて、#gcubesdkに入れる予定。
ゲームキューブ実機向けにゲーム作りたかった人向けです。
📖 GCubeSDK Devlog(英語)
fenixfox-studios.com/content/game...
#nintendo #gamecube #indiegamedev #gamedev #cpp #gcubesdk #nintendo64 #lowpoly #japan #osaka #大阪 #ゲーム #ゲーム開発 #インディーゲーム
yes ! its so fruitiger aero ~.~ very nice looping piece .
Octree Collision is now finally implement in #GCubeSDK. For anyone who always wanted to build their game for the gamecube hardware. Steam store page is coming up soon!
#nintendo #gamecube #indiegamedev #gamedev #threejs #cpp #gcubesdk #nintendo64 #lowpoly
If you are curious about the newly added Octree and OctreeHelper classes, why not take a look at the recently created #GCubeSDK Documentation!
fenixfox-studios.com/manual/gcube...
50 lines of code is all you need
Octree and OctreeHelper for #GCubeSDK were finally added. The GameCube takes some time to build, but its a must have for performant collision. Again: class structure was inspired by #threejs🩵!
#gamedev #gamecube #indiedev
yeah and mrdoob just likes to update it by hand^^.
why does no one like the light theme xD?
There are just a few documentations I actually like and one of them is clearly #threejs docs. I ended up writing my own parser to auto generate CPP → MD → HTML + CSS while #steam page is still under review. Default theme: Dark, Light, or Cube?
#gcubesdk #gamedev #gamecube #indiedev
bundle-assets, event-assets, library-assets, store-page-assets .. creating those graphics for the upcoming steampage feels like an eternity.
#GCubeSDK #IndieGameDev #GameDev
Writing the nsis installer is nothing but pain. But making an effort so you don't have to. I finally found the right name too.
Building a #qt -based GUI for upcoming #GameCube SDK so more people can use it easily. You can still stick to the CLI and make commands if you prefer, but I want to offer a simple starting point for anyone new to the framework.
#IndieGameDev #threejs #GameDev
There is so much hassle behind the scenes that no one will ever witness, but with this update a release of the MVP Version for this framework could come around newyear!
🧵 (5 / 5)
Before I could start with the SkinnedMesh class I had to add the skeleton class, which itself is depending on the bone class. I also added the skeletonHelper and boneHelper classes to make debugging easier.
🧵 (4 / 5)
I could have done a whole Milestone just on the SkinnedMesh class alone, but it was not presentable enought without the GLTFLoader. The class contains features like Skinning, Bone-Weights (max 4 / vertex), Geometry Deformation
🧵 (3 / 5)
Most important Addition is the GLTFLoader. Used cgltf: My thanks goes out to *Johannes Kuhlmann*. I had to rewrite it from LittleEndian into BigEndian to make it compatible for GameCube though. Finally Im able to extract everything I needed.
github.com/jkuhlmann/cg...
🧵 (2 / 5)
It's been a while but this milestone is huge! Skinning, Skeleton, SkinnedMesh and GLTFImport!
Here's a thread about it:
🧵 (1 / 5)
#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
I created a new devlog on my website that will show the most recent status for my GameCube Framework. For anyone who always wanted to develop for GC. Devs welcome ( dm / comment )
fenixfox-studios.com/content/game...
#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
Same here ! i hope they keep it exactly as it is right now. A prime example of how a cms should be
uhh that is more than nice!! is it also working with BCPP3.1?? with breakpoints? cause debugging this project of mine is just pain
bsky.app/profile/feni...
That eerie sound when entering the inverted Stone Tower in Majoras Mask: The sample comes from "Distorted Reality - ELVES" (D# pitched)
@bcripster.bsky.social your turn 😁
#Nintendo #MajorasMask #Zelda #IndieGameDev #GameDev #Retro
xD nice one! way turn again
don't know if everyone ever found this but 00:00:24 seconds.. its the scream of the horror kid from zelda majoras mask.
greetings from japan
#Nintendo #MajorasMask #Zelda #IndieGameDev #GameDev #Retro
📖I'm not a big fan of the PowerPC pdf version. And I really don't like the IBM appendix website either. so here is my contribution of how a ASM reference should look like:
fenixfox-studios.com/manual/power...
#GameCube #RetroGames #IndieGameDev #GameDev #asm #powerpc
It's #FeedbackFriday: I focused on debug mode. Added a new "Object2D" class, similar to "Object3D," for GUI elements (including fonts). Created Console::log, error, and info. GDB (Debugger) is now attachable via USBGekko & BBA (ports 550202 & 2828).
#GameCube #IndieGameDev #threejs #FollowFriday
📻Another Update: Picked up some low hanging fruits by implementing WireframeGeometry, since I need it really soon. Stay tuned! Follow me if you wanna see the project hitting actual release. 🧊GameCube Devs welcome!
#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
🙋♂️Let me show you my progress: AnimationClip -Action and -Mixer classes are now ready. We getting closer towards character animation! Next up: Bones, Skinning and Wireframe. GameCube Devs welcome ( dm / comment )!
#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
KeyframeTrack & Interpolators classes got added🔥. An important step towards imported Character AnimationClips. A #threejs -like framework for developers who wanna build GameCube games (dm / comment)
#GameCube #IndieGameDev #C++