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Posts by Tommy Dräger

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#GCubeSDK is now open for wishlisting on Steam!
Every wish matters! For anyone who want to develop a homebrew game for the Nintendo GameCube

store.steampowered.com/app/4304310/...

#indiegames #indiedev #gamedev #unity3d #godot #threejs #gamecube

2 months ago 18 3 0 0
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PhongMaterial - GCubeSDK Documentation GCubeSDK reference and documentation. Explore classes, methods and enums for building your own game.

A new page was added to the documentation:
fenixfox-studios.com/manual/gcube...

2 months ago 0 0 0 0
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PhongMaterial got added into #GCubeSDK. I made this character 5 years ago for another project that will probably never see the day of light. GameCubeDevs welcome ( dm / comment )

#nintendo #gamecube #indiegamedev #gamedev #threejs #cpp #gcubesdk #nintendo64 #lowpoly

2 months ago 13 2 1 0
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OBJLoader と MTLLoader使用。
このデモは、だいぶ前に作った3Dモデルだ。

近所の家を元にしてて、#gcubesdkに入れる予定
ゲームキューブ実機向けにゲーム作りたかった人向けです。

📖 GCubeSDK Devlog(英語)
fenixfox-studios.com/content/game...

#nintendo #gamecube #indiegamedev #gamedev #cpp #gcubesdk #nintendo64 #lowpoly #japan #osaka #大阪 #ゲーム #ゲーム開発 #インディーゲーム

3 months ago 5 1 0 0

yes ! its so fruitiger aero ~.~ very nice looping piece .

3 months ago 1 0 1 0
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Octree Collision is now finally implement in #GCubeSDK. For anyone who always wanted to build their game for the gamecube hardware. Steam store page is coming up soon!

#nintendo #gamecube #indiegamedev #gamedev #threejs #cpp #gcubesdk #nintendo64 #lowpoly

3 months ago 6 1 0 0
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Octree - GCubeSDK Documentation GCubeSDK reference and documentation. Explore classes, methods and enums for building your own game.

If you are curious about the newly added Octree and OctreeHelper classes, why not take a look at the recently created #GCubeSDK Documentation!

fenixfox-studios.com/manual/gcube...

3 months ago 2 0 0 0
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50 lines of code is all you need

3 months ago 0 0 0 0
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Octree and OctreeHelper for #GCubeSDK were finally added. The GameCube takes some time to build, but its a must have for performant collision. Again: class structure was inspired by #threejs🩵!

#gamedev #gamecube #indiedev

3 months ago 9 3 1 0
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yeah and mrdoob just likes to update it by hand^^.
why does no one like the light theme xD?

3 months ago 0 0 0 0
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There are just a few documentations I actually like and one of them is clearly #threejs docs. I ended up writing my own parser to auto generate CPP → MD → HTML + CSS while #steam page is still under review. Default theme: Dark, Light, or Cube?

#gcubesdk #gamedev #gamecube #indiedev

3 months ago 2 1 1 0
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bundle-assets, event-assets, library-assets, store-page-assets .. creating those graphics for the upcoming steampage feels like an eternity.

#GCubeSDK #IndieGameDev #GameDev

3 months ago 10 3 0 0
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Writing the nsis installer is nothing but pain. But making an effort so you don't have to. I finally found the right name too.

3 months ago 1 0 0 0
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Building a #qt -based GUI for upcoming #GameCube SDK so more people can use it easily. You can still stick to the CLI and make commands if you prefer, but I want to offer a simple starting point for anyone new to the framework.

#IndieGameDev #threejs #GameDev

4 months ago 17 4 0 0

There is so much hassle behind the scenes that no one will ever witness, but with this update a release of the MVP Version for this framework could come around newyear!

🧵 (5 / 5)

5 months ago 1 0 0 0
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Before I could start with the SkinnedMesh class I had to add the skeleton class, which itself is depending on the bone class. I also added the skeletonHelper and boneHelper classes to make debugging easier.

🧵 (4 / 5)

5 months ago 1 0 1 0

I could have done a whole Milestone just on the SkinnedMesh class alone, but it was not presentable enought without the GLTFLoader. The class contains features like Skinning, Bone-Weights (max 4 / vertex), Geometry Deformation

🧵 (3 / 5)

5 months ago 0 0 1 0
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GitHub - jkuhlmann/cgltf: :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99 :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99 - jkuhlmann/cgltf

Most important Addition is the GLTFLoader. Used cgltf: My thanks goes out to *Johannes Kuhlmann*. I had to rewrite it from LittleEndian into BigEndian to make it compatible for GameCube though. Finally Im able to extract everything I needed.

github.com/jkuhlmann/cg...
🧵 (2 / 5)

5 months ago 0 0 1 0
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It's been a while but this milestone is huge! Skinning, Skeleton, SkinnedMesh and GLTFImport!
Here's a thread about it:
🧵 (1 / 5)

#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs

5 months ago 12 6 1 0
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GameCube Framework - A Devlog from start to finish This threejs inspired framework is for anyone who always wanted to build their game for the gamecube hardware.

I created a new devlog on my website that will show the most recent status for my GameCube Framework. For anyone who always wanted to develop for GC. Devs welcome ( dm / comment )

fenixfox-studios.com/content/game...

#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs

5 months ago 20 7 0 0

Same here ! i hope they keep it exactly as it is right now. A prime example of how a cms should be

6 months ago 0 0 0 0

uhh that is more than nice!! is it also working with BCPP3.1?? with breakpoints? cause debugging this project of mine is just pain

bsky.app/profile/feni...

6 months ago 1 0 1 0
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That eerie sound when entering the inverted Stone Tower in Majoras Mask: The sample comes from "Distorted Reality - ELVES" (D# pitched)

@bcripster.bsky.social your turn 😁

#Nintendo #MajorasMask #Zelda #IndieGameDev #GameDev #Retro

6 months ago 12 5 1 0

xD nice one! way turn again

6 months ago 0 0 0 0
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don't know if everyone ever found this but 00:00:24 seconds.. its the scream of the horror kid from zelda majoras mask.
greetings from japan

#Nintendo #MajorasMask #Zelda #IndieGameDev #GameDev #Retro

6 months ago 13 5 0 1
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PowerPC Register Reference | GPR, SPR, FPR Documentation Complete PowerPC register reference for embedded systems development and assembly programming.

📖I'm not a big fan of the PowerPC pdf version. And I really don't like the IBM appendix website either. so here is my contribution of how a ASM reference should look like:

fenixfox-studios.com/manual/power...

#GameCube #RetroGames #IndieGameDev #GameDev #asm #powerpc

7 months ago 12 6 0 0
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It's #FeedbackFriday: I focused on debug mode. Added a new "Object2D" class, similar to "Object3D," for GUI elements (including fonts). Created Console::log, error, and info. GDB (Debugger) is now attachable via USBGekko & BBA (ports 550202 & 2828).
#GameCube #IndieGameDev #threejs #FollowFriday

7 months ago 8 3 0 0
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📻Another Update: Picked up some low hanging fruits by implementing WireframeGeometry, since I need it really soon. Stay tuned! Follow me if you wanna see the project hitting actual release. 🧊GameCube Devs welcome!
#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs

6 months ago 41 9 0 0
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🙋‍♂️Let me show you my progress: AnimationClip -Action and -Mixer classes are now ready. We getting closer towards character animation! Next up: Bones, Skinning and Wireframe. GameCube Devs welcome ( dm / comment )!

#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs

6 months ago 18 4 0 0
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KeyframeTrack & Interpolators classes got added🔥. An important step towards imported Character AnimationClips. A #threejs -like framework for developers who wanna build GameCube games (dm / comment)

#GameCube #IndieGameDev #C++

6 months ago 7 1 0 0