#GCubeSDK is now open for wishlisting on Steam!
Every wish matters! For anyone who want to develop a homebrew game for the Nintendo GameCube
store.steampowered.com/app/4304310/...
#indiegames #indiedev #gamedev #unity3d #godot #threejs #gamecube
#GCubeSDK
PhongMaterial got added into #GCubeSDK. I made this character 5 years ago for another project that will probably never see the day of light. GameCubeDevs welcome ( dm / comment )
#nintendo #gamecube #indiegamedev #gamedev #threejs #cpp #gcubesdk #nintendo64 #lowpoly
OBJLoader と MTLLoader使用。
このデモは、だいぶ前に作った3Dモデルだ。
近所の家を元にしてて、#gcubesdkに入れる予定。
ゲームキューブ実機向けにゲーム作りたかった人向けです。
📖 GCubeSDK Devlog(英語)
fenixfox-studios.com/content/game...
#nintendo #gamecube #indiegamedev #gamedev #cpp #gcubesdk #nintendo64 #lowpoly #japan #osaka #大阪 #ゲーム #ゲーム開発 #インディーゲーム
Octree Collision is now finally implement in #GCubeSDK. For anyone who always wanted to build their game for the gamecube hardware. Steam store page is coming up soon!
#nintendo #gamecube #indiegamedev #gamedev #threejs #cpp #gcubesdk #nintendo64 #lowpoly
If you are curious about the newly added Octree and OctreeHelper classes, why not take a look at the recently created #GCubeSDK Documentation!
fenixfox-studios.com/manual/gcube...
Octree and OctreeHelper for #GCubeSDK were finally added. The GameCube takes some time to build, but its a must have for performant collision. Again: class structure was inspired by #threejs🩵!
#gamedev #gamecube #indiedev
There are just a few documentations I actually like and one of them is clearly #threejs docs. I ended up writing my own parser to auto generate CPP → MD → HTML + CSS while #steam page is still under review. Default theme: Dark, Light, or Cube?
#gcubesdk #gamedev #gamecube #indiedev
bundle-assets, event-assets, library-assets, store-page-assets .. creating those graphics for the upcoming steampage feels like an eternity.
#GCubeSDK #IndieGameDev #GameDev