Kinds of juice i didn't know existed
Posts by Verbante
‼️ ANNOUNCEMENT ‼️
My solo or co-op roguelike shooter game is coming out this summer! And next week, I will release a new updated demo for it. Please wishlist the game and look forward to it!! 🐛
store.steampowered.com/app/2957130/...
#indiegames
isn't that the case for comedy writers aswell afaik they mostly sit in a room and hang out
Oh yeah didn't know the name but saw videos from it. Definetely thought about it when adding puzzle mechanics
a classic mechanic, like never seen before
thanks remy :)
thanks :))
very cool indeed
There’s a bit in this around sixteen minutes in where Lu chops up an airhorn sample and it’s better than every viral livecoding clip you’ve ever seen, how do they do it, man.
I adore the music on this one
Experimental animation using the constraints of #PICO8:
128x128 pixels
8 colours used (max 16)
proudly presenting PRINT GALLERY OF AN ARTIST, a short platformer exploring recursive spaces, inspired by a video on M. C. Escher's Print Gallery
managore.itch.io/print-galler... (web)
Made the background fiery
pico-8-edu.com?c=AHB4YQZ9Az...
260407
pico-8-edu.com?c=AHB4YQUzAt...
press X to randomise
#pico8 #dailycarts
I hate having to do the "look, they're normal just like us" post, but sometimes you have to do that when American propaganda tries to convince everyone Iranians are "animals".
I've wished for Arab-made games about Arab mythology for so long, and despite assisting on the project I still can't believe there's one swinging for the fences this hard. House of Hikmah is something very needed in a time where the world would rather erase us.
www.youtube.com/watch?v=HZTu...
Three game exhibits at the Museum of Modern Art.
New Blog: Let Games Die
"Let Code Die is rooted in a trust that if we have code that we like and we lose it, we can write it again. What would it mean to trust ourselves as game developers, designers, critics and players in the same way?"
www.possibilityspace.org/blog/posts/l...
Speaking of im-sim adjacent stuff, I am downright upset that Rhell only has ~120 user reviews so far.
It's a fantastic, beefy game. Like Scribblenauts by way of Baba Is You. A world full of problems and SO many verbs to solve them with. Also challenge modes, a built-in randomizer and more.
I wanted to see what this would physically look like on the desk so I made a quick mock-up in Blender
Finally a valid perspective!
[explaining burgers to americans] so imagine a burger
Be excited! Twin Shot Deluxe is coming and with it we have an OST soundtrack with some brand new tunes (sneak listen of that soon).
You can Wishlist it here:
store.steampowered.com/app/4467910/...
Here are Dave and David's full unedited comments for those interested:
I may not be a business genius but I AM a book marketing genius. To learn my secrets about book marketing, simply RT the following tweet or preorder my cool book about games. My wisdom will subconsciously seep in over the following weeks.
bsky.app/profile/mtrc...
I put a bit more time into my #picotron twin-stick shmup prototype.
Expanding previews seems neat but in the example it makes it even harder to trace which line belongs to which preview. Maybe there is a way to expand lines along with the preview?
I really like this mockup! But it seems a bit hard to trace which preview belongs to which line. I'm thinking, what if we moved the previews to left?