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Posts by Cem Yuksel

Video

Our Y1 IGAD programming students just finished the Ray Tracing block. After the basics, many added depth of field, path tracing, reprojection, filtering (including SVGF), a Teardown-style TLAS, and much more.

(by the way.. You can still sign up for CMGT/BUas before May 1st - be quick!)

#thisisigad

4 days ago 18 1 0 0

@cemyuksel.com I’m with you, I definitely will not see you at SIGGRAPH Asia

No submissions, no reviewing, no service.

2 weeks ago 2 1 0 0

About 6 months ago, I publicly announced that I would be boycotting #SIGGRAPHAsia 2026. Today, I released a video explaining my rationale and calling on others to do the same, because I believe it is important. Here it is:
youtu.be/bZ6s0-EQp8M

3 weeks ago 36 9 0 0

mesh-mesh collision detection is expensive. Once collisions are detected, the method can handle them easily. The web demo uses simpler proxy objects for collision detection, but that is not a limitation of the method at all.

1 month ago 1 0 1 0
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We have a new 3D AVBD Web Demo for our "Augmented Vertex Block Descent" method. Thanks, Chris Giles!
Try it yourself:
graphics.cs.utah.edu/research/pro...
Source code available.

1 month ago 87 24 3 1
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How a Scientific Visualization PhD Student Became an Award-Winning Sports Journalist - Scientific Computing and Imaging Institute As U.S. sprinter Noah Lyles surged in the final stride to win the men’s 100‑meter dash at the Paris 2024 Olympics—the closest finish in modern history—The New York Times graphics team faced a race of ...

The University of Utah wrote a profile about my work.

It covers an award-winning Olympics project I contributed to at The New York Times, my ACM SIGGRAPH leadership, and my research at the Scientific Computing and Imaging Institute.

sci.utah.edu/borkiewicz-n...

1 month ago 5 2 0 0
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High-Performance Graphics 2026 CFP High-Performance Graphics 2026 Call for Participation

In 2026, I reprise my role as High-Performance Graphics papers chair, joined by Markus Kettunen.
The papers deadline is 8 weeks from now. Submit your performance-oriented graphics research and present it in LA, just before SIGGRAPH (July 17-19 2026)!
www.highperformancegraphics.org/2026/call-fo...

2 months ago 19 9 0 0
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We had the Grand Finals of the Teapot Rendering Competition this week. These are original scenes by students at the #UniversityofUtah, rendered using their own ray tracers written in C++, commemorating the famous #UtahTeapot. You can see them all here:
graphics.cs.utah.edu/trc/
#raytracing

2 months ago 43 6 0 0

This is really, really bad!

3 months ago 13 1 1 0

Totally agreed! We will have the curves and patch data, but without trimming and chamfers, unfortunately.

3 months ago 1 0 0 0
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It is intended for real time and it can work at real-time frame rates, but caustics are still rather expensive for most real-time applications in practice.

3 months ago 1 0 0 0
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Our #SIGGRAPHAsia 2025 paper "Sample Space Partitioning and Spatiotemporal Resampling for Specular Manifold Sampling" improves #realtime #caustics rendering.
Project Page: graphics.cs.utah.edu/research/pro...

@daqilin.bsky.social @tizian.bsky.social

4 months ago 52 12 1 0
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Our "Implicit Position-Based Fluids" (IPBF) paper will be presented at #SIGGRAPHAsia 2025 by my student Elie Diaz.
Project Page: graphics.cs.utah.edu/research/pro...

4 months ago 33 6 0 0
Blinn Phong shading (with fake shadows)

Blinn Phong shading (with fake shadows)

Lambertian shading

Lambertian shading

Added specular reflections

Added specular reflections

Glass material

Glass material

Super nice! The interior really helps with glass materials.

4 months ago 12 2 0 1
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A modernized Utah Teapot model with interior! You can see/customize/download it, along with historical versions on the official teapot page:
graphics.cs.utah.edu/teapot/

4 months ago 105 28 7 0
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Here's some cute bounding box functions for 2D shapes. A longer list here: iquilezles.org/articles/bbo...

4 months ago 245 46 3 0
A cloud rendered using jackknife transmittance estimation and the formula used to do so.

A cloud rendered using jackknife transmittance estimation and the formula used to do so.

Ray marching is a common approach to GPU-accelerated volume rendering, but gives biased transmittance estimates. My new #SIGGRAPHAsia paper (+code) proposes an amazingly simple formula to eliminate this bias almost completely without using more samples.
momentsingraphics.de/SiggraphAsia...

5 months ago 139 28 4 0
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This would be exactly 10 years ago!
#BackToTheFuture

5 months ago 7 0 0 0
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I am boycotting #SIGGRAPHAsia 2026 because it will be in Malaysia, where there are serious safety concerns for the LGBTQ+ members of our community, thereby excluding them. I will not attend, submit my work to, or perform any reviews for SIGGRAPH Asia 2026.

Yet, I'm excited about #SIGGRAPHAsia 2025!

7 months ago 64 10 1 1
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Cem Yuksel (Associate Professor, Kahlert School of Computing, University of Utah; founder of Cyber Radiance, a specialized software company focused on developing advanced tools for computer graphics professionals) leaves X (6.463 followers)

Bluesky: @cemyuksel.com

7 months ago 5 1 0 0

I'm happy to hear that my diversity plug was obvious enough.

8 months ago 0 0 0 0
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SIGGRAPH 2025 Real-Time Live! YouTube video by ACMSIGGRAPH

We won the Audience Choice award last night at #SIGGRAPH Real-Time Live! showcasing the fastest general-purpose physics solver ever! We call it "Augmented Vertex Block Descent."
www.youtube.com/live/ucRukZM...

8 months ago 18 1 0 0
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Methods like NeRF and Gaussian Splats model the world as radioactive fog, rendered using alpha blending. This produces great results.. but are volumes the only way to get there?🤔 Our new SIGGRAPH'25 paper directly reconstructs surfaces without heuristics or regularizers.

8 months ago 104 23 3 2
The Forgotten Research That Fixed The Worst Physics Bug!
The Forgotten Research That Fixed The Worst Physics Bug! YouTube video by Two Minute Papers

A new #TwoMinutePapers video featuring our Particle Merging & Splitting paper from 2021. Károly really must have forgotten it. :)
www.youtube.com/watch?v=4X5T...

If you'd like to read the paper or watch my presentation video, here is the project page:
graphics.cs.utah.edu/research/pro...

8 months ago 8 1 0 0

My general recommendation: don't ever miss a talk by Chris Wyman, regardless of the topic.

8 months ago 21 4 0 0
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At #SIGGRAPH2021, @ankachen.bsky.social presented a method that can capture over 1000 unique points on the human body using only standard cameras and passive lights, without relying on temporal tracking or prior human body models.

Project page: ankachan.github.io/Projects/Moc...

8 months ago 8 0 0 0
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At #SIGGRAPH2023, @ankachen.bsky.social presented a method for efficiently computing the exact shortest path to the boundary of a mesh from a given internal point in the presence of self-intersections.

Project page: graphics.cs.utah.edu/research/pro...

8 months ago 6 0 0 0
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The Vertex Block Descent (VBD) method @ankachen.bsky.social presented at #SIGGRAPH2024 is a new unconditionally-stable physics solver that has better parallelism and faster convergence than alternative methods.

Project page: graphics.cs.utah.edu/research/pro...

8 months ago 8 0 0 0
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The Offset Geometric Contact (OGC) method @ankachen.bsky.social will present at #SIGGRAPH2025 allows guaranteed penetration-free simulation of codimensional objects with minimal computational overhead.

Project page: graphics.cs.utah.edu/research/pro...

8 months ago 19 4 0 0