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Posts by Maciej Halber

Invitation to 3d computer vision is highly underrated :)

22 hours ago 1 1 0 0

Well I didn’t speak English very well or basically at all back then, so I wouldn’t know anything about it :p

1 day ago 0 0 1 0

Ok I might be not up to speed and the pitch itself doesn’t say anything about the game, but what’s going on? I think fondly of both fable and Black and White

1 day ago 0 0 1 0

These are so gorgeous!

1 week ago 0 0 0 0

I know that this is not what they're going for, but I find that having their Project Glasswing video open with the CEO of Linux Foundation saying "Most people who use software everyday don't think about bugs" is some next level comedy. I guarantee you Linux users think about bugs. Like all the time

1 week ago 1 0 0 0

I thought he was taking a break from music? Or was it just touring?

3 weeks ago 0 0 0 0

Congrats! Awesome news!

1 month ago 1 0 0 0
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Apple A18 vs Apple M1 - Benchmark, comparison and differences Apple A18 vs Apple M1 – Benchmarks, Specifications & Comparison. Which CPU is faster, more efficient, and better for gaming & productivity?

Given how quick the modern phones are, this is not very surprising. I think in general people have not internalized how quick phones are right now - A18 is quite powerful chip, single core perf is matching M1, which people were raving about when it released:
www.cpu-monkey.com/en/compare_c...

1 month ago 2 0 0 0

Also, thank you, this is awesome!

1 month ago 2 0 0 0

Wow, big news! Congrats! Slug was very inspiring!

1 month ago 2 0 1 0

I feel like my very mixed success with LLMs must be a skill issue then.

1 month ago 0 0 0 0

Any plans for solving the US issue? I guess for original we're SOL, but prints maybe?

1 month ago 1 0 1 0

I really really hate that the panels on left and right have different look, but it is more of a Liquid glass complain. The tool looks awesome!

1 month ago 0 0 0 0

Can we please normalize reporting run-time performance in ms not FPS and if you report your time, please also mention the hardware. Pretty pls?

1 month ago 1 0 0 0

Are you using Claude Code for that, or web interface?

2 months ago 0 0 1 0
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Purely visually reminds me of @keenancrane.bsky.social paper or stripes on surfaces. Not really sure if there is a connection:
www.cs.cmu.edu/~kmcrane/Pro...

2 months ago 1 0 1 0

glad to hear you're enjoying early parenting

2 months ago 1 0 0 0

Dear Google Slides, please back off, I like my slide how they are, no need to "beautify" them

3 months ago 0 0 0 0

Looking at the pdfs in the Github repo, it looks like this framework of Axiomatic Physical Homeostasis can also be applied to solving AGI, which makes me doubly skeptical.

3 months ago 2 0 0 0
An excerpt from a paper stating that 2011 KinectFusion paper is now an old and traditional method

An excerpt from a paper stating that 2011 KinectFusion paper is now an old and traditional method

Wow, thanks for making me feel old, paper

4 months ago 1 0 0 0

Ok, ok, hear me out.

A PDF reader that doesn't lag.

I know, crazy.

4 months ago 0 0 0 0

Walk!? In America?? What that activity you speak of?

4 months ago 0 0 1 0

@parskatt.bsky.social First Dad, now Mum, what are they going to come up with next?

4 months ago 1 0 1 0

As someone who routinely switches between Linux, MacOS and Windows, the fact that Win11 removed a feature to put taskbar at the top hurts a lot.

5 months ago 1 0 0 0
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Optimized Wireframe Rendering: Part III Detailed technical breakdown of precision pitfalls, clipping logic, and geometry shader implementation for high-quality wireframe rendering.

Finished documenting work on optimized wireframe rendering: precision, clipping & math details for stable, performant edges in OpenGL.

Includes an analysis of NVIDIA’s wireframe paper & fixes its issues.

fauder.github.io/posts/2025/1...

#GraphicsProgramming #Rendering #OpenGL #ShaderDev #GameDev

5 months ago 53 11 1 0

If we do spatial queries in R^3, should we call the data structure kd-tree, 3d-tree, or just be honest about it and call it sorted pointcloud?

6 months ago 1 0 0 0

Well, @ericbrachmann.bsky.social did release a hot new paper

6 months ago 2 0 1 0
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Assume that you have a "cone" represented by normal n and cos(θ), where θ is the half angle, how do you compute the intersection of the two without involving acos?
I'm actually mostly interested in the binary classification (interesects / doesn't intersect)

6 months ago 0 0 1 0
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Inside NVIDIA GPUs: Anatomy of high performance matmul kernels - Aleksa Gordić From GPU architecture and PTX/SASS to warp-tiling and deep asynchronous tensor core pipelines.

"Inside NVIDIA GPUs: Anatomy of high performance matmul kernels", includes a great intro to GPU architecture and PTX/SASS: www.aleksagordic.com/blog/matmul

6 months ago 56 12 0 0
A comparison figure from recent 2025 paper on 3D reconstruction with neural nets. All results are flat shaded pointclouds.

A comparison figure from recent 2025 paper on 3D reconstruction with neural nets. All results are flat shaded pointclouds.

A comparison figure from 2016 paper on 3D reconstruction using RGB-D. This one applies fusion and renders nice meshes

A comparison figure from 2016 paper on 3D reconstruction using RGB-D. This one applies fusion and renders nice meshes

Prove me wrong: For all the 3R papers, there is no reason for not running a fusion over your results. The figures would be way more readable, and misalignment more obvious. The fuzziness of point-clouds hides it.

We have the technology!

2025 vs. 2016

6 months ago 2 0 0 0