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Posts by Philipp Muckenfuss

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Marathon with Chase Combs, Jennie LaBonte, Jeramy Koepping and Keith Sjoquist Podcast-Folge · Audio Logs · 20. April · 1 Std. 59 Min.

Lovely to listen to the audio crew from Marathon while having a morning run. Perfect start into the day.

podcasts.apple.com/de/podcast/a... @audiologs.ca #gameaudio

1 day ago 3 0 0 0
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Battlefield 6 with Mari Saastamoinen Minto, David Jegutidse and Gonçalo Tavares Podcast Episode · Audio Logs · 23 March · 1h 53m

Bad Company 2 was a big inspiration to me regarding #gameaudio back in the days. Really enjoyed this podcast about #BF6 from @audiologs.ca too.

podcasts.apple.com/de/podcast/a...

4 weeks ago 2 0 0 0
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Hamburg Game Audio Drinks #2 The meetup is for everyone interested into game audio.

Hey everyone,
After such a great first round, it’s time to get together again for Hamburg Game Audio Drink #2 — an easygoing evening to meet fellow game audio folks, exchange ideas, and enjoy a drink or two. #gameaudio #hamburg #sounddesign #music
www.eventbrite.de/e/hamburg-ga...

1 month ago 2 0 0 0
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The Sound Design of Ghost of Yōtei: Character Foley When given a chance to talk about our Foley system in Ghost of Yōtei, you will undoubtedly hear me gush and rave incessantly and claim it's the first time I've

New blog post revealing a few more nuances of the detail the team built into our foley system for Ghost of Yōtei #GameAudio
bradleymeyer.com/wp-core/2026/03/14/the-s...

1 month ago 41 10 5 0
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348 - Mark Mangini Pt 1 Podcast-Folge · Tonebenders Podcast · 11.02.2026 · 45 Min.

Grab a coffee and enjoy listening to Mark‘s sound journey. @tonebenderspodcast.bsky.social

podcasts.apple.com/de/podcast/t...

2 months ago 1 0 0 0
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The Sound Design of Ghost of Yōtei: Ambience Ambience is such a crucial part of what makes a Ghost game a Ghost game: it provides a time machine for the player, whisking them back to a believable version o

FINALLY getting around to posting some stuff about #GhostOfYotei. Starting off with ambience, showing some of my favorite recordings from Hokkaido and elsewhere and talking just a little about our Sound Scene tech. #GameAudio #FieldRecording.
bradleymeyer.com/wp-core/?p=837

2 months ago 32 6 2 0

Introduce yourself with 5 concerts you’ve seen

Fugazi
Pink Floyd
Entombed
Bon Iver
Moderat

4 months ago 2 0 0 0

Don’t miss the talk at GameSoundCon on "Advanced Systems Design in Ghost of Yōtei."

5 months ago 1 0 0 0
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Game Music and Sound Design Conference GameSoundCon is the largest professional conference on Game Music, Sound Design and Virtual Reality Audio Conference.

#GameSoundCon is starting soon - joining online is affordable - tickets are 125$. Some really great talks are on my agenda.
www.gamesoundcon.com?gad_source=1...

5 months ago 0 0 0 0

The previous game #Returnal remains the benchmark for 3D audio, offering incredible headroom in the mix and delivering a deeply immersive, holistic blend of environmental sounds and music. The player tools are impactful, adding purpose and weight to the game’s spectacle

6 months ago 1 0 0 0
SAROS - Gameplay Reveal Trailer
SAROS - Gameplay Reveal Trailer YouTube video by Housemarque Games

They did it again - Loic and the @playstation.com Studios Creative Arts Team partnered again with Housemarque to deliver the highest possible 3D #gameaudio for PS5. #inspiring #excited www.youtube.com/watch?v=PwJj...

6 months ago 1 0 1 0
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new naming

7 months ago 0 0 0 0
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old naming

7 months ago 0 0 1 0

We're hiring for the roles we wish existed when we were starting out

8 months ago 6 1 0 0
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Hamburg Game Audio Drinks #1 The meetup is for everyone interested into game audio.

We are kicking of #Hamburg #GameAudio Drinks #1

Whether you're a seasoned professional or just starting out, it's a great opportunity to connect with others in the local game audio community.

www.eventbrite.de/e/hamburg-ga...

8 months ago 6 1 0 0

Very much time to stop using WeTransfer, with their updated terms that clearly state they have the right to use anything you transfer across their service, to train AI, create derivative works, basically steal and use anything you post through them. This is now laid out in section 6.3, posted below:

9 months ago 52 26 8 3

For me the latency in Parsec still feels a bit odd to be honest but I will check out VB Audio.

9 months ago 1 0 1 0
Video

Free Item Positioning is one of those #REAPER features that make you go “how has no one thought of that before?!”
I love using it to quickly test sounds I designed before throwing them into a game or if I wanna go to town layering source 👾
#reaperdaw #sounddesign #gameaudio #gamedev

1 year ago 55 5 1 2
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Obligatory Gatwick Express selfie 🚆📸 on my way to @developconference.com !

Say hi if you spot me 👋

#developconf

9 months ago 5 0 0 0

Movie you’ve watched more than six times using gifs (hard mode, no SW, ST, or LOTR

9 months ago 0 0 0 2

Conference talks are always inspiring and help reignite your passion, but the truly powerful part is expanding your network and meeting people who share the same love for what you do.

10 months ago 1 0 0 0
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I’ll be at @developconference.com and really looking forward to reconnecting with old friends and making new ones.
@fishlabs.bsky.social #gameaudio

10 months ago 3 0 0 0
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Sound Designer (All levels) - Ninja Theory Location: You’ll be based full-time in our Cambridge studio with the flexibility for occasional hybrid working so being within a commutable distance is essential. If this requires you to relocate, we ...

We are looking for a sound designer to join our audio team at Ninja Theory! 👁️ The position is open to all levels here: apply.workable.com/ninja-theory...

10 months ago 4 2 0 0
007 First Light - Announcement Trailer
007 First Light - Announcement Trailer YouTube video by 007 First Light

This is a great example of a well-made trailer — the timing, editing of the SFX and MUSIC are spot on. Not to mention the brilliant visuals, characters, animation, and narrative. I had zero interest in that game until I saw the trailer today. Great job, IO!
www.youtube.com/watch?v=-ARO...

10 months ago 0 0 0 0
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Tomorrow at 12pm BST I will be talking with Petri Alanko about the music for Alan Wake II!

Very excited for this, hope to see you online then 🔊

10 months ago 8 4 1 0
speechEngine by ReadSpeaker and Wwise

speechEngine by ReadSpeaker and Wwise

Audiokinetic and @readspeaker.com are excited to bring a deep integration of speechEngine into the #Wwise pipeline, allowing developers to harness the power and flexibility of on-device text to speech in their game.

Learn more about the new plug-in here: hubs.ly/Q03nT2jQ0

10 months ago 9 4 0 0

Very nice! I have fond memories of putting the needle on my own record for the first time. I know you guys have had a lot of releases on vinyl, but it's still a magical moment to experience.

11 months ago 1 0 0 0
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ODDADA on Steam A tactile music maker with endless freedom to play! Use gadgets, gizmos and funky melodic toys to piece together a hand-crafted music track. Share what you make! Unlock new instruments! ODDADA!

I just played this indy gem "Oddada"! A very playful and tastefully designed music game I highly recommend. Interestingly, you don’t even need a background in music—in fact, the opposite might be true! #gameaudio #music #games store.steampowered.com/app/1627870/...

11 months ago 7 0 0 0
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ARC Raiders on Steam ARC Raiders is an upcoming multiplayer, extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.

Arc Raiders - Techt Test 2 is up and running. #gameaudio
store.steampowered.com/app/1808500/...

11 months ago 4 0 0 0
Conference Programme

Nice audio talks @developconference.com this year 🙂
Looking forward to it.

www.developconference.com/conference-p...

11 months ago 1 0 0 0