Looking to enhance your mixing skills with #Wwise 2025.1?
Join our upcoming workshop, Dynamic Mixing with Wwise!
Learn how to achieve focus and clarity in your game's soundscape with hands-on dynamic mixing techniques ๐ง
Sign up today!
๐
April 16th, 2026 - 12pm ET / 6pm CET: hubs.ly/Q047Bkdn0
This week, the audio team behind Infinity Nikki shares a technical breakdown of the "Overturned Box Theater", exploring how they bridged the gap between 2D non-diegetic accompaniment and 3D diegetic vocal tracks.
Give it a read here: hubs.ly/Q048v5RJ0
#GameAudio #Wwise
We caught up with Audiokinetic's Damian Kastbauer to chat about GDC 2026!
View the full video at: youtu.be/8cn01oB5YoY
#audiokinetic #IASIG #IGDA #TheMIDIAsscociation #GameAudio #Wwise
Coming up today! ๐
Join us at 1pm ET as we sit down with Beatrix Moersch and dive into the audio systems and workflows behind Lost Records: Bloom and Rage!
Find us on YouTube: hubs.ly/Q0487Fq80
#GameAudio #Wwise @dontnod.bsky.social
Augment & Amplify: Unlockโs studio focused on niche tech, music, voice, and design needs.
From middleware integration to scalable pipelines, this is how great audio becomes a great player experience.
#GameAudio #GameDev #AudioDesign #TechnicalAudio #Wwise #FMOD #GameDevelopment
We then use the time we calculated in a delay node (not optimal I know) then post a heavily reverbed WWISE event at the late reflection POI's location. The system is still in very early development but it is still fun to experiment with.
TLDR: just use WWISE's reverb systems.
#UE5 #gamesound #WWISE
This week on the blog, Christian Silvosa walks us through designing and implementing the music for Runa & the Chaikurรบ Legacy, a 3D platformer developed in Godot by Fanny Pack Studios!
Give it a read: hubs.ly/Q047C8zN0
#Wwise #Godot #IndieGame
I've been doing this thing where I work on audio demos for the types of games I really enjoy and it's been tons of fun. I was pretty obsessed with RTS games as a kid so I put together a dynamic ambience system using the camera as the listener!
#unreal #wwise #indiedev #gameaudio #sounddesign
What's it take to create a cohesive, cinematic audio experience across shifting timelines? Join us next week as we sit down with Beatrix Moersch & dive into the audio systems of Lost Records: Bloom and Rage!
Save the date: hubs.ly/Q047B1t80
#GameAudio #Wwise @dontnod.bsky.social
Wwise 2024.1.12
#Wwise 2024.1.12 is live! This includes integrations for #UE 5.5/5.6/5.7 and #Unity.
๐ Release notes: hubs.ly/Q047xZq80
#GameAudio
Wwise 2025.1.6
#Wwise 2025.1.6 is live! This includes integrations for #UE 5.5/5.6/5.7 and #Unity.
๐ฎ Wwise Motion now compatible with Meta Quest Touch (via OpenXR) & adds a new Haptic Clip Player for .haptic file support across devices!
๐ Release notes: hubs.ly/Q047lC1R0
#GameAudio
Here's a little art experiment of endless music I did for fun a while ago with #Wwise and #UnrealEngine
I recorded some drums and stuff that could work together independently of their order and designed some rules to randomize them, giving more probabilities to some notes and instruments. Then [โฆ]
Christian Silvosa, the master composer behind Runa's music, has blessed us with a deep dive into the details of his work.
Go check it out!!
www.youtube.com/playlist?lis...
#indiegame #indiedev #gamedev #madewithgodot #godotengine #ใคใณใใฃใผใฒใผใ #wwise #gamemusic #music
Ready for Day 1? Todayโs Lineup:
- Brutal Dreams: Co-Developing with Sound & Music
- Civilization VII Mixing: A Sound Strategy
- From Studio to Style
- Beyond Menu Loops: The Interactive Music of Wildgate
๐๏ธ FREE!
๐ AMC Metreon 16
๐ Details: hubs.ly/Q046p5x60
#Wwise #GameAudioGDC
What's Next: Development Today and Tomorrow. Katelyn Isaacson, Khris Brown, Pablo Schwilden Diaz, Carsten Rojahn, Nicholas Bonardi. Damian Kastbauer.
Our "Whatโs Next" panel lineup is now complete! Huge thanks to Nicholas Bonardi for joining us!
5 perspectives.
1 moderator.
0 GDC badges required ๐
๐ AMC Metreon
๐๏ธ Thursday, 2:30pm
๐๏ธ FREE!
Make sure you RSVP: hubs.ly/Q0462B5N0
#GameAudio #Wwise #GameAudioGDC
Off to GDC on Sunday and planning to spend a good chunk of time at #gameaudiogdc events.
If you see me around, come say hi! Iโd especially love to chat about audio accessibility and sonic storytelling in games
#gameaudio #wwise #reaper #sounddesign
Haptics Studio + Wwise: The New Standard in Modern Haptics. 1:45 pm. James Kneafsey, Andrew Lazdins.
Next week, join James & Andrew from Meta for "Haptics Studio + #Wwise: The New Standard in Modern Haptics" ๐ฎ And stick around after the presentation for live demos in the community space!
๐ AMC Metreon 16
๐๏ธ FREE (No GDC pass needed)
๐ RSVP: hubs.ly/Q045WD6n0
#GameAudio #GameAudioGDC
Go behind the scenes of Super Farming Boy with Toni Leys and see how music and soundscapes capture the passage of time through robust dynamic audio systems!
๐ฑ hubs.ly/Q045NvGG0
#Wwise #GameAudio @tonileys.bsky.social
What's Next: Development Today and Tomorrow. Katelyn Isaacson, Khris Brown, Pablo Schwilden Diaz, Carsten Rojahn, Damian Kastbauer.
Whatโs one part of the audio pipeline you wish you could "fix" forever? ๐ง๐
Join us next Thursday for a candid discussion on the current state of #GameAudio & the road ahead.
๐ AMC Metreon 16
๐๏ธ FREE Entry (No GDC pass needed!)
๐ RSVP: hubs.ly/Q045M-970
#GameDesign #Wwise #GameAudioGDC #GDC2026
Designing for Touch: On Haptics. James Kneafsey, Andrew Lazdins, Eric Vezzoli, Masatoshi Miyakawa, Damian Kastbauer.
Join us next Thursday for a dedicated panel on #haptics advocacy, authoring & interactivity. Weโll dig into the "why" and "how" of tactile design!
๐ AMC Metreon 16
๐๏ธ FREE Entry (No GDC pass needed!)
๐ RSVP: hubs.ly/Q045MZfQ0
#GameDesign #GameAudio #Wwise #GameAudioGDC #GDC2026
Pierre Cady & Stanislas dโArnoux de Fleury take a technical look at the sound design & music for Candellum. Explore frequency allocation, #Wwise integration & dynamic mixing in a top-down hack 'n' slash!
๐ฏ๏ธ Read more: hubs.ly/Q045Ccxb0
#GameAudio #UnrealEngine #UE5 @candellumgame.bsky.social
Civilization VII Mixing: A Sound Strategy. Kadet Kuhne, Dmytro Nebesh, Joseph Marcus, Dylan Escalona-Sandoval. March 11th, 2026.
Ever wonder how Civilization VII handles the chaos of thousands of real-time audio events?
Next week, join Firaxis Games' audio team & learn about scalable #Wwise systems, core mix philosophies & more!
๐ AMC Metreon 16 (Theatre 14)
๐๏ธ FREE Entry
๐ RSVP: hubs.ly/Q045bFDr0
Brutal Dreams: Co-Developing with Sound & Music. With Kevin Bolen, Tom Brosnahan, Chelsea Rapp, Bill Rudolph, Megan Frazier, Nathan Moody. March 11th, 2026.
Ready for #GDC2026?
Join us March 11th for "Brutal Dreams: Co-Developing with Sound & Music" & discover how developers CerebralFix & Skywalker Sound approach game development for an original IP.
๐ AMC Metreon 16 (Theatre 14)
๐๏ธ FREE Entry
๐ RSVP: hubs.ly/Q045bggB0
#GameAudioGDC #Wwise #GameAudio
Oh hey, sound designers. Who's going to Liv Games Summit this year?
#sounddesign #unity #wwise #fmod #gameaudio #LivGamesSummit
GDC's just around the corner! ๐๏ธโจ
We'll be back at the AMC Metreon with:
๐ฎ #Wwise developer presentations - Skywalker Sound, Cairn, Civ VII, haptics, and more!
๐บ Private documentary screening
๐ค Karaoke!
All FREE to attend - no GDC pass required! Make sure you RSVP: hubs.ly/Q044XHxh0
#GameAudioGDC
Back by popular demand, a new session of our Interactive Music with #Wwise workshop is now open! ๐ถ
In this workshop, you'll learn how to design adaptive music systems that enhance gameplay using Wwise 2025.1
Register now before it fills up again!
๐
March 26th - 1 pm to 5 pm ET: hubs.ly/Q044h_d10
Jump into 2D run-and-gun Neon Inferno! ๐ซโจ Gonzalo talks dynamic audio systems, from playback parameter randomization, to diegetic sound spatialization, syncing audio to their "Bullet Time" mechanic & more: hubs.ly/Q044ShQx0
#GameAudio #Wwise @zenoviainteractive.bsky.social
@retroware.bsky.social
Wwise
Check out Rhys Anthony's short video series on #Wwise 2025.1! A fantastic glance at some of the new features & improvements - from the Media Pool, to the improved Parametric EQ plug-in, Dynamic Dialogue, the new Dual-Shelf Filter, and so much more!
๐ www.youtube.com/playlist?lis...
#GameAudio
This week on the blog, Antoine Vachon dives into turning design constraints into creative music design opportunities in Hell Is Us.
๐ Give it a read: hubs.ly/Q043W1cX0
#GameAudio #Wwise
Time is running out to join our new Wwise Profilers workshop! โ
Learn how to bridge the gap between QA & the audio department from real-world industry case studies on how to troubleshoot with #Wwise 2025.1!
๐
March 5th 2026 - 12 pm - 4 pm ET
Sign up now!
www.audiokinetic.com/en/community...