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Posts by Pedro J. Estébanez — Pedrocorp

a 3D tree asset on the left, with an arrow pointing to spritesheets on the right. The spritesheets contain 2 albedo sprites (front and side) and 2 normal sprites (also front and side).

a 3D tree asset on the left, with an arrow pointing to spritesheets on the right. The spritesheets contain 2 albedo sprites (front and side) and 2 normal sprites (also front and side).

Did you know you can set up a scene and render it to a texture without any nodes in #Godot, by directly using the RenderingServer? We automatically generate billboard sprites for meshes this way.

There's not much info about the RenderingServer online, so I wrote about it:
hexaquo.at/pages/using-...

1 week ago 239 43 3 1
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Useful table summarising the various ways to pass resource descriptors to a shader via a root signature (from static.graphicsprogrammingconference.com/public/2025/...)

2 weeks ago 21 5 0 0
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Entering the cave level (draft) in #Hellrule.
💡Remember the game is already released on Google Play and the App Store. 100 % free, no ads, no purchases.
Levels (like the one depicted here under construction) are added in updates.
#godotengine #screenshotsaturday

2 weeks ago 5 1 0 0
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GDC 2026 | Session Replays - YouTube Watch our GDC 2026 sessions on-demand, which explore how NVIDIA RTX™ neural rendering and AI are defining the next era of gaming.

Nvidia's GDC 2026 presentation recordings are now online youtube.com/playlist?lis...

2 weeks ago 18 5 0 0
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Architecture of Consoles | A Practical Analysis Understanding the evolution of consoles through their architecture

Great collection of extensive articles on the architecture of a large number of (older) consoles, good read! www.copetti.org/writings/con...

3 weeks ago 14 3 0 0
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How many branches can your CPU predict? Modern processors have the ability to execute many instructions per cycle, on a single core. To be able to execute many instructions per cycle in practice, processors predict branches. I have made the...

How many branches can your CPU predict? lemire.me/blog/2026/03...

3 weeks ago 40 5 0 1
Floppy 110 – Godot Engine con Pedro J. Estébanez (RandomShaper) - MS-DOS Club Floppy 110 - Godot Engine con Pedro J. Estébanez (RandomShaper) Hoy contamos con la presencia de Pedro J. Estébanez, Lead Architect of Console Middleware at W4 Games, que nos contará los entresijos de...

He tenido el honor de ser entrevistado por Javi del @msdosclub.bsky.social para uno de sus episodios 'floppy'. Cuando veo mi nombre entre la lista de protagonistas de otras entrevistas, con tanta figura ilustrísima, no sé si me entra síndrome del impostor o qué, pero algo.
msdos.club/floppy-110-g...

1 month ago 3 1 0 0

Built using the @w4games.com Switch port of @godotengine.org! Excited to get this out in a few weeks. Pre-order now!

1 month ago 50 7 1 0
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Given @vscode.dev won't address the feature request to allow easy change of the GUI font— github.com/microsoft/vs... —, I've done one of the typical hacks: patching the CSS with a script I can run after every update. Now I have usable scrollbars and readable code in search-replace!

1 month ago 1 1 0 0
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Only a clock with hands sweeping smoothly—continuously—should be called 'analog'. If they move in steps, that clock is as digital as one with a numeric display, as both are 'discrete.' But it has no 'digits,' so 'digital' isn't a legit term either. What about 'pseudoanalog' or 'digital-in-disguise'?

1 month ago 4 1 2 0

Let's hope they stop building those beast phones. At least, they won't have enough RAM to fill a huge case anymore. 😆

1 month ago 0 0 0 0
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The iPhone 8 was cute. Perfect size, low weight. Maybe too slippery.

I bought one as a testing device and I find myself considering adopting it as my regular phone despite me being an Android-first user.

1 month ago 0 0 1 0

Happy to finally announce that we helped bring this precious, cozy #GodotEngine game to #NintendoSwitch! 🥳

This is our biggest game port so far, and it vastly helped us polish and improve our Godot 4.5 port. 💪

1 month ago 37 8 4 1
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These were some very intense couple of days.
But I wrapped up 𝐌𝐎𝐋𝐃𝐑𝐈𝐒𝐄, a small narrative horror game about getting to the ROOF of your appartment building with a horrible foot fungus.

Play it now on @itch.io :
picster.itch.io/moldrise

Of course made in #GodotEngine
#gamedev #godot #horror

1 month ago 46 11 2 1
Vulkan memory barriers and image layouts explained – RasterGrid | Software Consultancy

Vulkan memory barriers and image layouts explained www.rastergrid.com/blog/gpu-tec...

1 month ago 33 9 1 0

One of my best decisions so far this year: configuring the following keyboard shortcuts in @vscode.dev:
- Alt+O: Switch between .h and .cpp.
- Alt+U: Switch between normal and VCS diff views.

1 month ago 1 0 0 0
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Godot Showcase - Buckshot Roulette – Godot Engine Mike Klubnika tells us about his experience working on Buckshot Roulette.

Mike Klubnika tells us about his experience developing the 2024 indie hit Buckshot Roulette, as well as his newer project, s.p.l.i.t. #godotengine

1 month ago 354 48 1 1

I spend too much of my online time accepting cookies.

1 month ago 0 0 0 0

This is a fossilized coronavirus. It's not stone because Romans existed already past the Stone Age.

1 month ago 0 0 0 0
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Under the hood: Android 17’s lock-free MessageQueue News and insights on the Android platform, developer tools, and events.

What an interesting read!
android-developers.googleblog.com/2026/02/unde...
I wonder, though, why it took them so long to realize the optimization opportunity.

1 month ago 6 0 1 0

[...] a community on a Discord server.

2 months ago 8 0 1 0

Looks much like a game I'd enjoy playing!

2 months ago 1 0 0 0

Nice!

2 months ago 2 0 0 0

A cozy place to be in.

2 months ago 3 0 0 0

Congrats!

2 months ago 1 0 1 0
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Wouldn't you say there's a reasonable resemblance between the #GodotEngine logo and a rubber monster my kid got in one of those balls you buy for 1 € in a nearly gambling machine?

2 months ago 8 0 2 0

It's not only about the capabilities of the engine, but also about artistic taste and direction, and intelligence to combine both.

2 months ago 4 0 0 0
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Besides the summarized rating, I always read a few positive and negative reviews of a game on Steam before deciding. I agree that otherwise you can commit false positives and negatives, so to say. Aside, I think a concise, dense AI summary of the reviews, 'a la' Amazon, would be very useful.

2 months ago 1 0 0 0

What an information-dense and fun to read article on such a tricky topic. I myself keep learning about multi-threading nuances.

2 months ago 3 0 0 0

Yes, it's about the recurring 'everybody lies' aphorism. I'm re-watching the whole show for at least the 8th time. Being such a fan, I couldn't help but include it.

2 months ago 1 0 1 0