Sync design is an interesting way to put it. I'm on local only right now, but I have everything framed out for network. I'm still scratching my head on some of the design space. Right now camera tracking and enemy processing sleep are in the tweak list. Any other thoughts, care to elaborate?
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NULLBOUND v0.72.7 shipped.
Local multiplayer plumbing.
→ https://nullbound.signalandecho.com/releases/#v0-72-7
#gamedev #roguelike #godotengine
NULLBOUND v0.71.25 shipped.
Four alpha protocols, four different feels.
→ https://nullbound.signalandecho.com/releases/#v0-71-25
#gamedev #roguelike #godotengine
Hello fresh Bluesky account! I've decided to build a game and came here to share. I'm interested in seeing what everyone else is up to as well. Point me to any good indie games, MTG content, science, and computer stuff!
nullbound.signalandecho.com
#indiegame #nerd #steam #developer
NULLBOUND v0.71.20 shipped.
Four alpha protocols, four different feels.
→ https://nullbound.signalandecho.com/releases/#v0-71-20
#gamedev #roguelike #godotengine