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Posts by ParaDyme Plays Indies

Video

Little Nemo has an official launch date for PC! 🎉 And you'll be able to play the latest demo in the upcoming Steam Next Fest (February 23rd to March 2nd). store.steampowered.com/app/2074630/...

#indiegame #metroidvania

2 months ago 16 8 0 1

Hell yes! I love that you’re compiling these! Gonna be a rad collection

3 months ago 1 0 1 0
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Working hard on making the world map feel populated

#gamemaker #indiegame #pixelart #retro #16bits

3 months ago 23 6 1 0

Still planning for release this year?

4 months ago 1 0 1 0

Still super excited for this!

5 months ago 1 0 1 0
Video

This week I've worked on the over world from where you enter levels. I've decoupled levels from entities which means I can have a lot of levels in a screen as they no longer take up entity space. What you see is one biome and the plan is to have several.

#nes #nesdev #gamedev #indiedev #homebrew

8 months ago 30 7 0 1
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I love how this is slowly becoming a full game! We now have the framework for simple quests! Here's an example where our hero goes out to fetch the Red Orb for this villager! #nesdev #jrpg #thebookofrynn

6 months ago 20 3 2 0
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We just launched Slots & Daggers by @friedemanna.bsky.social

A retro mini-roguelike inside a slot machine

- 'last time I was this obsessed with a Balatro-like, it sold 750,000 copies in 2 weeks' - Gamesradar
- 'This one might have the juice' - NorthernLion

s.team/a/3631290

(* it was CloverPit😝)

5 months ago 24 7 0 0
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Video

Goodlands: a game about dinos digging up dinos

⛏️Find/clean fossilized dinosaur bones
🛻Explore a small curated map
🦖Customize your own dino
🆘Help townsfolk in need
📸Snap an awkward selfie or two

Check out the demo on Steam :)

1 year ago 101 39 3 7

Go give it some love!!

10 months ago 4 0 1 0
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You're TOAST! #gamedev #indiegame #pixelart

11 months ago 42 7 1 0
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So as it turns out, video files are much more compact than gifs. Who would've thought!

Either way, just a brief showcase of our new spells. Any rock and stone enjoyers in chat? 🪨⛏️

#indiedev #GameMaker #gamedev #indierpg #pixelart #indiegame

11 months ago 34 6 1 0

ICYMI. And we are seeing loads of people registering for access now. About 150 a day. Huge for us. Do keep sharing.

1 year ago 11 3 0 1

Do I need to buy Tunic or Cocoon? Both are $15 on Switch today. 😍

1 year ago 0 0 0 0

Ok well I still love it! Haha I guess I just need to play more than 30 mins. I’ve gotten 10k which is my best so far 😅

1 year ago 1 0 0 0

Ok I love the game but is it considered quite difficult? Or maybe I’m just terrible. I can’t get very far! 😭 I’m also not 100% sure what jumping over the enemy projectiles does. Gives energy?

1 year ago 0 0 1 0
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Yay! So glad to see this!!

1 year ago 2 0 0 0

👀👀👀

1 year ago 1 0 0 0
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valley test

1 year ago 171 15 8 0

As much as I love retro and the nostalgia of N64 games, the camera controls on these games are absolutely horrendous and drive me bonkers. It’s very hard to go back to them after playing modern 3D games.

1 year ago 10 0 1 0

Is this different from Flashes?

1 year ago 0 0 0 0

I keep asking for more pixel art horror games!

1 year ago 2 0 0 0

I'm having a hard time getting people to notice my game, and my posts in English don’t get much traction. Any help sharing or wishlisting would mean a lot! ❤️🍕🏝️

🔗 ➡️ s.team/a/2908830/

1 year ago 301 191 17 10
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So so stoked for this!

1 year ago 1 0 0 0
Preview
Cranky Chibi Cthulhu on Steam An 8-bit style vertical SHMUP (very loosely) based on the writings of H.P. Lovecraft.

Steam Demo updated!🐙

General bug fixes and now the graced enemy bullets turn into hearts.❤️

Play the Steam DEMO and WISHLIST today before the world explodes! 👉 rb.gy/8g1gcl

#retrogaming #gamedev #pixelart #stg #shmup #8bit #lovecraft #steam #retro #arcade #videogames #cthulhu #steamdemo #indiedev

1 year ago 21 9 0 0
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Babushka's Glitch Dungeon has just been released!!!! by me!!! I released it!!!! AHHHHHHHHHHHHH

store.steampowered.com/app/1876850/...

1 year ago 379 98 10 13
On the left, a field full of mushroom type enemies, showing the hardware colors the NES emits. On the right, a simulated view hopefully approximating the effects of Protanopia on the same scene. As long as all four mushrooms are distinguishable by palette at a glance, gameplay should be fine?

On the left, a field full of mushroom type enemies, showing the hardware colors the NES emits. On the right, a simulated view hopefully approximating the effects of Protanopia on the same scene. As long as all four mushrooms are distinguishable by palette at a glance, gameplay should be fine?

Hrm... I use "Earth" as my world palette, and mechanically "Air" opposes it. So I can lock earth to one strong hue, and the rule is that Air goes on the opposing hue. Then "Ice" and "Fire" are opposed on the luminence axis instead. Better? (Example is for Protanopia) #accessibility #pixelart

1 year ago 7 1 0 0

I’m interested!!

1 year ago 2 0 0 0
Preview
Coming soon: Monsterpatch: A Cozy Monster-Collecting RPG A love letter to retro monster collecting games that blends unique farming and town building mechanics!

Monsterpatch is a cozy monster-collecting RPG with farming and town building elements 💚

Coming to KICKSTARTER on March 25th!!

Follow here to be notified on launch day:
www.kickstarter.com/projects/sea...

1 year ago 217 63 12 13