Screenshot of a simple app that opens the texture files of Ambient Occlusion, Roughness and Metallic, and bakes a new ORM texture on the proper color channels. Made with Godot Engine.
I didn't want to open the ambient occlusion, roughness and metallic textures onto a program, set the proper colors and saving each time... so I made this little app in Godot in about 30 min to automate the process of baking ORM textures for... Godot!
#godotengine