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Posts by JD

“Belief as attire”

2 months ago 5 0 0 0

I want to capture depth in my AR app, but I don’t have a LiDAR capable device 3: but maybe this means I can finally treat myself to a new iPhone Pro version and not feel bad about it #iosdev

8 months ago 0 0 0 0
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Local vs world coordinates continue to get the best of me… but I finally fixed the train whistle!! And a new water texture, still need to play around with the opacity. #iosdev #spatialcomputing #realitykit

9 months ago 2 0 0 0
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I finally found the source of my Tokyo drift bug!!!! I was just setting the rotation transformation, when I need to be multiplying it by the Entity’s existing rotation 😮‍💨 this is like the third time I’ve had this bug 😅 lesson learned for sure this time #buildinpublic #buginpublic #iosdev #ar

9 months ago 3 1 0 0

This has helped! And lazy loading views that are part of a navigation stack

9 months ago 1 0 0 0

Fuel for the Monday morning commute 🙌 cheers

9 months ago 0 0 1 0

Yeah 😔 appreciate the help though! I’ll let you know if I figure out a workaround 🙂

9 months ago 1 0 0 0

Yeah, thats a solid idea. I’m generating these Entity objects programmatically (just from the default cube resource). I looked into Model3D but I thought maybe it was for rendering models from file only. I’ll give it another look though! Hopefully you’ll have solved my memory usage issues :-)

9 months ago 0 0 1 0
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I think I’ll need to provide a preview another way, either with just a screenshot or a small video or something. But it was fun to provide a preview that showed the entity rotating in real time! Like this, but times like, 20 LOL #ios #augmentedreality

9 months ago 1 2 1 0

Figured out the problem with memory usage on my #RealityKit iOS app! I have a list of entities a user can add to their scene, and I was using a RealityView for each one to provide a preview of what that entity looked like. However, apparently the performance on RealityView is… not great…

9 months ago 0 0 2 0
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Adding animations and haptics to the terrain editing screen of my model train app, and accidentally created a very addicting fidget toy lol #iosdev #buildinpublic

9 months ago 6 0 2 0

As someone working on an AR app, I have this exact problem. I can test properties all day but testing the ~look~ of something is much harder to pinpoint

9 months ago 1 0 0 0

Save us, Iain Banks 🙏

9 months ago 0 0 0 0

Oooh neumorphism is so good

9 months ago 0 0 0 0
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Learned the hard way that I accidentally placed the ParticleEmitterComponent on the wrong axis of this mesh 😭😅 #iosdev #realitykit #spatialcomputing

9 months ago 1 0 0 0
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Working on a new tile selection screen for the terrain editing workflow. SwiftUI makes me appreciate the seamless design in the apps I use everyday! I think I might be overusing the RealityView component, since it seems to be impacting performance. Might need to do more profiling tomorrow. #iosdev

9 months ago 0 0 0 0
An image of a 3D model train on top of a map made to look like a “blue sky”, using Apples RealityKit framework

An image of a 3D model train on top of a map made to look like a “blue sky”, using Apples RealityKit framework

Added some more terrain tile types for my model train app, so please enjoy this bluesky themed map #iosdev #swiftlang #ar

9 months ago 2 1 0 0

Added haptics to some workflows in my app today, unfortunately there’s no way to share that lol #buildinpublic #iosdev

9 months ago 2 1 0 0
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Playing around with texture resources in RealityKit and accidentally made a Windows 95 aesthetic for my iOS app… kinda don’t hate it lol #iosdev #buginpublic

9 months ago 1 0 0 0

I’ve just been using the vim mode in Xcode and pretending 😭 love neovim but need device simulators for most of my swift dev work

9 months ago 1 0 0 0
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Nvm, just read through the full proposal and I think it answered my questions

9 months ago 0 0 0 0

This would be amazing, and the proposed form reminds me of C++/Rust, which is great uniformity.

I can’t say I’ve encountered this problem in Swift before. Does the compiler warn you about ambiguous naming? Would it warn you/stop you in the future?

9 months ago 0 0 1 0
On the left is a screenshot of a 3D model loaded by Xcode. On the right is the same 3D model loaded by Preview. Preview loads the model correctly, showing a cute cartoonish train. On the left is a monstrosity of form, a spaghetti-fied 3D model bearing only a slight resemblance to the train being rendered.

On the left is a screenshot of a 3D model loaded by Xcode. On the right is the same 3D model loaded by Preview. Preview loads the model correctly, showing a cute cartoonish train. On the left is a monstrosity of form, a spaghetti-fied 3D model bearing only a slight resemblance to the train being rendered.

The tools aren’t even consistent, e.g loading my 3D USDZ model in Xcode (left) vs. Preview (right)

9 months ago 1 0 1 0
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Um… Xcode are you feeling OK

9 months ago 2 0 0 0

It’s dog.fill IRL!! Or I’ve been spending too much time in SF symbols 😅😵‍💫

9 months ago 2 0 0 0
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Finally got custom tracks for my model train app done! Along with letting the user pick which level to place their track on, means one thing… it’s tunnel time 😎. Now that the bones of the functionality are present, might need to start working some much needed stylization 😅 #iosdev #AR #realitykit

9 months ago 4 1 0 0

sounds really cool, I love repurposing old smartphones like this! Definitely prefer it to buying a raspberry pi or similar

9 months ago 1 0 1 0

Legend

9 months ago 1 0 0 0

How will you handle comms between phones/with you? Or will each one function independently? I made a drone once that used 5G to hit a web server I hosted, but I had to give it a prepaid SIM and it was slow. Theoretically, it should have been able to fly wherever I had network coverage

9 months ago 0 0 1 0
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Horrifying things happening in the AI programming sphere. 100k line app, built entirely by AI. ~4K LOC per PR! There’s a way to use AI to assist in programming but this is not it. (The app being built is a bill splitting app similar to Splitwise).

9 months ago 0 0 0 0