Advertisement · 728 × 90

Posts by Everything Procedural Conference

A RESEARCH BASED
DATA-DRIVEN
DESIGN STUDIO
Based in Amsterdam, The Netherlands We design with data and like to build
and generative design.
Roy & tim oernesen
Rogier van Ostaljen
Max Lahr
Deviated from Boompje Studio
Founded in 2018
Fulltime TouchDesigners

A RESEARCH BASED DATA-DRIVEN DESIGN STUDIO Based in Amsterdam, The Netherlands We design with data and like to build and generative design. Roy & tim oernesen Rogier van Ostaljen Max Lahr Deviated from Boompje Studio Founded in 2018 Fulltime TouchDesigners

Someone on stage next to a big screen saying “TOUCHDESIGNER”

Someone on stage next to a big screen saying “TOUCHDESIGNER”

Next, a talk from a digital design studio, showing some different tooling like Touchdesigner.

2 weeks ago 3 1 1 0
A rig on a dragon in Houdini wit some nodes and a hierarchy visible

A rig on a dragon in Houdini wit some nodes and a hierarchy visible

The dragon shooting flame in Houdini

The dragon shooting flame in Houdini

A character made with many, many nodes

A character made with many, many nodes

Next talk is from some Houdini folks, showing a fully procedural rig and many other things that I only half understand because Houdini is a magic box that makes cool things appear if you know the right incantations.

I understand the shown workflows, but have no idea which 200 nodes generate this.

2 weeks ago 5 1 1 0
The title slide and the speaker on stage

The title slide and the speaker on stage

Powerwashing simulator, and 11-11

Powerwashing simulator, and 11-11

Next, @alexanderbirke.bsky.social, who has worked on a few very well known games!

2 weeks ago 4 1 1 0
A slide showing many green points in a 3D scene

A slide showing many green points in a 3D scene

The next talk is by Tim from Vertigo Games, about VR games and PCG in Unreal. It’s moving a bit too fast for me to live post it, but I appreciate this slide of generated as well as manually placed camera visibility points for automatic triangle culling.

(Memories of visgroup calculation in Hammer)

2 weeks ago 4 1 1 0
Erik, on stage pointing at the title slide

Erik, on stage pointing at the title slide

First talk: Erik, from Embark, talking about procedural character pipelines for ARC Raiders and The Finals.

2 weeks ago 6 1 1 0
A big stage in what looks like an old monastery, with a big red lit organ in the back

A big stage in what looks like an old monastery, with a big red lit organ in the back

I am at the Everything Procedural Conference in Breda for the next 2 days!

It’s held in a beautiful space, an old monastery.

There’s a giant red lit organ in the back as well, so I hope it’s used for one of the talks. Do you think it accepts midi?

2 weeks ago 61 6 3 2

Tom and I on stage at this years @everythingproc.bsky.social in Breda. We talked about his FPS game and the proc-gen techniques we used. Great time, great crowd, great conversations all round.

1 week ago 9 1 0 0
A photo of a conference stage with a slide showing the Apparance logo

A photo of a conference stage with a slide showing the Apparance logo

Coming out of the long weekend with a tasty serving of procedural generation at @everythingproc.bsky.social

Excited to be repping @apparance.bsky.social 🙌

2 weeks ago 5 1 0 0
EPC stage, Apparance sponsor message on screen.

EPC stage, Apparance sponsor message on screen.

EPC stage, Tom and I's talk promo on screen.

EPC stage, Tom and I's talk promo on screen.

EPC stage, main concerence screen, Everything Procedural 2026

EPC stage, main concerence screen, Everything Procedural 2026

Look mum we're on the big screen. First day of the conference about to start. #EverythingProcedural

2 weeks ago 8 1 0 0

Spending a lot of this long weekend on trains. Fortunately, for a good cause, on the way to @everythingproc.bsky.social.

Next stop Rotterdam, then Breda 🙌

2 weeks ago 2 1 0 0
Advertisement

Ah....back at the @everythingproc.bsky.social with @sidefx.bsky.social for my regular procedural fix.

*chef's kiss

2 weeks ago 4 1 0 0

Ah, @xordev.com ported my erosion filter to Shadertoy alternative fragcoord.xyz, where all the parameters can be conveniently tweaked with sliders instead of having to edit code values and recompile.

2 weeks ago 88 17 1 0
Apparance Runtime Proc-Gen Build of the BUas Chapel for Everything Procedural Conference
Apparance Runtime Proc-Gen Build of the BUas Chapel for Everything Procedural Conference YouTube video by Apparance

Hyped for @everythingproc.bsky.social next week 🎉

For the @apparance.bsky.social masterclass, @olawson.bsky.social whipped up this rad procedural recreation of the iconic Breda University Chapel venue for attendees to dig into.

LOOK AT IT IN ALL ITS PROCGEN GLORY!

www.youtube.com/watch?v=CG_C...

3 weeks ago 4 3 0 0

This is a rendition of the Breda University Chapel building that hosts the Everything Procedural Conference each year. Built by one of our procedural wizards @olawson.bsky.social to see what could be done in a couple of days with our tools. He'll be there along with @heydanthomas.bsky.social and I.

3 weeks ago 1 1 1 0
Preview
Home - Everything Procedural Conference EVERYTHING PROCEDURAL EPC2026 07-10 April 2026 CONFERENCE ON PROCEDURAL GENERATION FOR GAMES TICKETS SCHEDULE SOON Days Hours Minutes Seconds meet and share knowledge From Tuesday 7 April to Friday 10...

Looking forward to the highlight of our #ProcGen year, Everything Procedural Conference.
There are still Masterclass and Conference tickets available here: www.everythingprocedural.com#masterclasses

3 weeks ago 3 2 0 0
Apparance Runtime Proc-Gen Build of the BUas Chapel for Everything Procedural Conference
Apparance Runtime Proc-Gen Build of the BUas Chapel for Everything Procedural Conference YouTube video by Apparance

Run-time procedural build of the @everythingproc.bsky.social event hall. Get your hands on the project in the Masterclass we are running at the event next week. Join the Apparance team to see how it works and what else you can do with the tech that powers it. www.youtube.com/watch?v=CG_C...

3 weeks ago 7 3 1 0
Video

My erosion filter is out! Video, blog post, and shader source.

It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks.

Explainer video:
www.youtube.com/watch?v=r4V2...

Companion blog post:
blog.runevision.com/2026/03/fast...

#ProcGen #vfx #GameDev

3 weeks ago 545 170 16 5
Advertisement
Video

#EPC2026 Speaker announcement: @damjanmx.bsky.social
Think COPs are just for texture synthesis? Think again. In this rapid-fire 30-minute investigation, we’re playing around with Houdini’s revamped Copernicus context to see how versatile it is.
#procgen #Gamedev #Indiedev #techart #gamedesign

3 weeks ago 8 4 0 0

Come hang out in Breda and get some sweet, sweet #ProcGen skills.

3 weeks ago 3 1 0 0
Video

Apparance Masterclass at #EPC2026 by @sam.apparance.uk, Oliver Lawson & @heydanthomas.bsky.social from Apparance Studios.
This masterclass will feature a series of practical exercises using Apparance in Unreal Engine with guidance from the Apparance team.
#ProcGen#GameDev#IndieDev#GameDesign

3 weeks ago 10 1 0 1
Video

📣 New speaker announcement: Thomas Kombuechen
In this talk Thomas will present, demonstrate and share valuable insights into developing cables.gl. Cables.gl is a browser-based visual programming platform for creating real-time interactive graphics.
#EPC2026#RealtimeGraphics #CreativeCoding #gamedev

4 weeks ago 6 2 0 0

Everything Procedural turns 10 this year. April 7-10 in Breda. April 7-10 in Breda with SideFX, JangaFX, and Embark Studios presenting. I've been deep in Houdini for procedural systems for just about all of my projects lately, so massive FOMO

4 weeks ago 5 1 0 0

Stoked!

1 month ago 5 1 0 0
A screengrab of the EPC website showing the Apparance masterclass

A screengrab of the EPC website showing the Apparance masterclass

🎉It's @everythingproc.bsky.social soon!

🥰Hang out with tech artists, programmers and tools devs in beautiful Breda, Netherlands

🤓Learn runtime procedural generation at the @apparance.bsky.social masterclass

👀Discount: EPC2026_APPARANCE
www.everythingprocedural.com#masterclasses

#GameDev #ProcGen

1 month ago 11 6 0 1
Video

New speaker announcement📣: Gil Damoiseaux
This talk will introduce IlluGen, JangaFX’s node-based, real-time VFX asset generator, and show how it fits a procedural generation mindset. You’ll see how a single graph can author the core 2D and 3D building blocks behind real-time effects
#gamedev#EPC2026

1 month ago 3 0 0 0
Advertisement
Video

New speaker announcement📣: Tom Rethaller
A practical deep dive into how we generated procedural terrain for Dune: Spice Wars with a team of 2 over less than 2 years. This talk covers the challenge of creating diverse desert landscapes with constrained and precise art direction.
#gamedev#EPC2026

1 month ago 3 1 0 0
Video

New speaker announcement: @alexanderbirke.bsky.social will join the #EPC2026. Sea Of Rifts generates its world in real time using shader-based procedural techniques. This talk demonstrates how we achieve visual variety through GPU tricks.
#procgen #procedural #gamedev

1 month ago 6 3 0 0

Shaping up to be a great conference (again). Looking forward to it immensly :)

1 month ago 5 2 0 0
Post image

Please check our recently updated website with new talks and more details on the masterclasses!

everythingprocedural.com

#procgen #procedural #gamedev #houdini

1 month ago 11 2 0 1
Video

We’re excited to welcome Cedric Guillemet to the EPC 2026! He’ll share accessible techniques in procedural animation, modeling, texturing, and light baking focused on fast iteration, low memory use, and great visuals.
#EverythingProcedural #EPC2026 #GameDev #TechArt #IndieDev #BUas

1 month ago 6 2 0 0