Advertisement Β· 728 Γ— 90

Posts by Tysk Games

Watching a village finally change after eating the bread you sold it was the high point of the week. Lots of messy ups and downs to get there, but that little map shift made the world feel alive.

#WeekInReview #GameDev #IndieDev

4 weeks ago 8 3 0 0
Video

Little thing from today: the chat now pops up a note when you pick something up or when the world does something important. Feels much easier to keep track of what just happened without missing it.

#ScreenshotSaturday #IndieDev #GameDev

1 month ago 10 2 0 0

Good idea! And yeah they already found how they can swear anyway...

1 month ago 1 0 0 0
Video

Friends immediately turned chat testing into chaos, so a swear filter jumped to the top of today's list πŸ˜… What should it catch, and how strict should it be? Want clean chat, but not something weirdly overprotective.

#FeedbackFriday #IndieDev #GameDev

1 month ago 11 2 1 0
Post image

World chat is in now, so anyone in-game can talk in one place. Right now that mostly means me and a few brave friends πŸ˜… but if you want to poke at the game and help test, you’re very welcome.

#DevLogThursday #IndieDev #GameDev

1 month ago 5 0 0 0
Video

Towns can shrink now, too, and that made the whole world click. Feed a village enough supplies and you can watch new houses pop up; run it dry and it starts looking worn down. Even the wonky moving tile is a house being built.

#WIPWednesday #IndieDev #GameDev

1 month ago 6 0 0 0
Post image

Spent tonight untangling how village info connects behind the scenes. One missed link can make a town forget what it needs or how it should grow, so getting this tidy means fewer weird hiccups later.

#TechTuesday #GameDev #IndieDev

1 month ago 11 2 0 0
Advertisement
Post image

Villages can eat now, sort of πŸ™‚ Sold one food and one fuel run tonight, got paid, and the town actually starts heading toward growing on the map. Still rough, but seeing trade turn into a bigger little place feels good.

#MondayDev #GameDev #IndieDev

1 month ago 9 2 0 0
Video

Players: tough week of highs and lows. Moved from defining items to making the world yield them. A custom tool now feeds Godot and Nakama, and gathering plus inventory work. Next: loot spread, villages, crafting and trade. Posting from the co-working space!

#WeekInReview #IndieDev #GameDev

1 month ago 11 2 0 0
Post image

As a dev, weekend play is casual Catan, leading empires in Crusader Kings 3 or Total War Warhammer. Really excited for Kingdom Come Deliverance 2, but waiting until no more DLCs drop so there is time to sink in.

#SaturdayVibes #Gaming #PCGame

1 month ago 4 0 0 0
Post image

Feature spotlight: village economy. Sell food and fuel. Villages consume resources and grow as needs are met. Growth unlocks trade, crafting and forts across 3 paths: population, development, fortification. Choose trade or defense.

#FeatureFriday #IndieDev #GameDev

1 month ago 10 1 0 0

Just want to mention that it feels more and more like a game!

1 month ago 1 0 0 0
Video

Mini devlog: first end to end gathering loop is live. You can now venture out, collect resources, and fill your inventory. Next steps: polish UI, stabilize gathering, set drop tables and connect crafting and trading.

#DevLogThursday #IndieDev #GameDev

1 month ago 10 1 1 0
Video

Quick update: inventory drag and drop is live and gathering works, but buggy. Tiles show type and quality which affects loot chance. Tiles remember if looted so exploration matters. Next: fix bugs and stabilize gathering UI.

#WIPWednesday #IndieDev #GameDev

1 month ago 9 0 0 0
Advertisement
Video

New deep dive into item drop logic: items get per-tile probability tables and layered drop maps. Example: sticks spawn near forest tiles but not plains. Players will get more varied loot and clearer maps. Tilemap overlay helps.

#TechTuesday #GameDev #IndieDev

1 month ago 5 0 0 0
Video

Todays update: built a small item tool to move item defs into Godot and Nakama. Items are created and sorted in the editor and auto push to server on commit. Fixing now some UI, then we can gather and craft soon.

#MondayDev #GameDev #IndieDev

1 month ago 4 1 0 0
Post image

This week the core tech and iteration speed got a huge boost, then work shifted into defining game identity and player verbs so you can actually DO things. First in-game UI. And now I'll enjoy this amazing spring like weather and watch the snow melt.

#WeekInReview #GameDev #IndieDev

1 month ago 5 1 0 0
Post image

First in-game UI for Highroads is live. Clean and functional, focused on economy verbs: trade, move, inspect. Thinking about right click vs constant menus and how wares travel. This version does more than just walk.

#ScreenshotSaturday #IndieDev #GameDev

1 month ago 15 2 0 0
Video

Testing expandable and hideable windows for the trading UI. Early tech work let us build the first functional in-game UI. What feels best for player flow: click to expand, hover preview, or a compact hide option? Thoughts?

#FeedbackFriday #GameDev

1 month ago 0 0 0 0
Post image

Midweek devlog: core tech and iteration speed picked up early, now turning our economy first vision into a functional in-game UI. Desk is chaos: water, snacks, loose docs and a bulky teleprompter. Mostly here for Highroads.

#DevLogThursday #DevLife #IndieLife

1 month ago 2 0 0 0
Video

Today is the best day to pitch Highroads: Realm of Trade, an economy first MMO where players shape the world through trade, crafting and logistics, not combat. Want to playtest and give feedback? Join our Discord to get access. https://discord.gg/BAuC7HYBrT

#WishlistWednesday #IndieDev #GameDev

1 month ago 13 1 0 0
Post image

Deep tech update: multistep build and deploy pipeline updates Nakama and Godot client fast. Authoritative server restarts and checks finish in about 30s in editor; full deploy 1 to 2 minutes. Players barely notice restarts.

#TechTuesday #GameDev #IndieDev

1 month ago 7 1 0 0
Advertisement
Video

Early devlog: iteration speed up. Finally you can see where you are walking. Nav, animations, and server debug overlay are in. Next: testing tools and cheats like a teleport to speed QA.

#MondayDev #GameDev #IndieDev

1 month ago 5 1 0 0
Video

Tough week of ups and downs, but big strides: world sim and core infra both advanced. Deployment got more hands off and resilient and the map has navigation and data to start a real economy. Hope players want to try soon.

#WeekInReview #IndieDev #GameDev

1 month ago 7 1 0 0
Post image

Weekend vibes: using Nakama for a contract work. This is my third server setup and my first real own game on it. Went all in on Godot. Nakama plus Godot feel like a match made in heaven. Happy to chat engines, servers, builds.

#SaturdayVibes #Nakama #HeroicLabs

1 month ago 3 0 0 0
Video

End of week win: build system now auto-updates modules, sends failure signals and warnings, and even recovers on bad starts. Just commit and the server deploys itself. More time for world and economy work. #FeatureFriday #MadeWithGodot, Buildpipeline

1 month ago 4 0 0 0
MattWalkden

All credits goes to itch.io/profile/matt... I started with his tileset to get things going and its stunningly beautiful! I am looking for an pixel artist though for characters and modifications :)

1 month ago 3 0 0 0
Video

Mini devlog day: big progress on tile metadata, pathfinding and indicators. Every tile now has resource and access data, nav works and indicators show status. Pathfinding was hundreds of lines of fiddly code, but it works great.

#DevLogThursday #GameDev #IndieDev

1 month ago 12 1 1 0
Post image

Midweek WIP: tiny world map with 3 villages, fish/wood, metal, grain/crafting. Players move wares between markets; red tents mark market spots for now. The new map is already deployed on itch! The game grows step by step, every day a little more.

#WIPWednesday #IndieDev #IndieGameDev

1 month ago 5 0 0 0
Post image

Using Tiled to build a small world map. Autotiling and terrain sets rock. Debating how much data per tile: collision now; base speed, category, resources later. Goal is replace old tilemap with collision. Trading and economy features come later.

#TutorialTuesday #GameDev #IndieDev

1 month ago 8 1 0 0