Posts by Thomas Charier
🎮 Le salon #ArtToPlay revient ce week-end pour sa 14ème édition au Parc des Expositions de #Nantes !
Quatre de nos studios participent à l'événement pour vous présenter leurs dernières créations :
🔹 Pixelnest Studio avec Cosmo Cargo, un autobattler d'inventaire roguelike PvE 🚀
hello Florian ! Voici notre keyart pour GANGGANG :)
I put together a little trailer for our Steam store page.
The project is basically done at this point and I'm super stoked to finally release it soon!
store.steampowered.com/app/3775050/...
#b3d #godotengine #gamedev
Hey guys! Here’s the trailer of the project I’ve been working on with @dixodia.bsky.social . Super excited to show our universe and characters — hope we can keep developing the game. Please share if you like!
#indiegame #horrorgame #indiehorror #indiedev #videogame #gamedev #teaser #madewithunity
the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017.
@bungie.net @marathonthegame.bungie.net
dungeon crawler (but you make the dungeon)
a meme based on an old smash bros bit starring daisy and peach. it's two screens from the tomodochi life trailer, a blonde woman approaches another person on a beach. text reads "are you tired of being nice?" The second panel, the blonde is huge, much closer and text reads "Don't you just want to go ape shitt"
Here it is! Out in the WILD
www.youtube.com/watch?v=f2jv...
Cherry Blossoms in the Bay (2022)
Shop: society6.com/a/artists/ry...
tellement envie de rouvrir #Blender juste pour ça !
www.youtube.com/watch?v=WBAc...
incroyable ce reel ❤️ youtu.be/TQElJP1AaS0?...
Flow was made in Blender and cost only $3.7 million -- but it defeated Hollywood at the Oscars.
This is a huge moment for its team. It's just as huge for European animation, and the ecosystem that nurtured Flow, Robot Dreams and so many other films: animationobsessive.substack.com/p/flow-takes...
I'm very happy with how the Dancing Boss project turned out, especially because it combines 3D and programming, my two passions!
I would love to focus my career on being able to mix these two worlds in a creative way, I've written a little about this on my website:
laurasirvent.com/works/dancin...
Sunny morning
Fresh
Daft Punk
🌞
Doing laundry being the laundry?
Morale de cette histoire: K̴̡̺͍͉̜̩̓͝Ḭ̸͚͚̙̯͇͂͐́̐̀̈́̓̚͝͠Ļ̵̠̥̠̩̘̜̒̃́͜L̶̨̨͔̩̱͙̭͚̝̇̈́͐̀̚ ̶̨̘̗̞͕͚̾̈́͋͛̆̅̈̊̅͘Ý̸̩̩̬̩̺̩̹O̶̟̣̤̰͈͛́U̸̡͇̬̺͚̍̒̐̔͊Ṛ̵̨̣̺͇͖̪͆̏͆͒̈̒̓̕͝ ̵̧̝̹̝̦̪͇͘ͅD̷̩̬̩̯̍͛̑͗̈̿͌̓Ḁ̶̛̋̈͒̔́R̴̘̝̗͍͔̜̝̈́̋̀̀͂L̷̛̤̤̠̦̫̺̘͎̃͊̐̉́͒͌I̶̧̬̼͙̟̟̟̳̪̤͋̑̾͗̉̕͝Ņ̷̛̛͈̠͕̰̤̖̩̯̼̎̐̓͑̕G̶̡̖̠̩̞̜̮͓̘͆̒̆͜S̴͉͋
le PWA : un seul code, pour toutes plateformes confondues 🌟
App android depuis UE5 : 350Mo
App android en PWA : 250ko
On m'avais prévenu que le dev mobile sur UE c'était pas encore ça, je comprend mieux maintenant !
donc là j'ai plié 2 mois de proto #UnrealEngine en 3 jours de dev avec #React. 💀
low poly 3D models of two crabs
two crabs
imagine tu vis aux États-Nazis d'Amérique
allez. On refait tout le proto (3 mois de taff) en progressive web app..
#UnrealEngine c'était bien mais là j'ai atteint la limite du soft 😅
petite pépite de cartographie collaborative !
Les stéréotypes de chaque quartier c'est trop drôle.
À Nantes le plus gros tag c'est : "coup de couteau gratuit la nuit" sur le hangar à bananes 😂
hoodmaps.com/paris-neighb...
**Click!**
the #Switch logo animation is now outdated 😅
3e jour de prise de tête sur l'export d'un build iOS depuis Unreal Engine AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Mount Fuji Covered in Snow (2021)
Art Print: society6.com/a/artists/ry...