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Posts by Ross McCormick

Really interesting concept! Looking forward to see where you take this one

10 hours ago 1 0 0 0
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Leaning into the exploration/platformer vibe: the pinball game now have checkpoints. #pico8 #gamedev

15 hours ago 39 11 2 0
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Getting a bunch of work done on the editor and map data. There's still a bunch of things I want to add to it, but now to fix some of the logic issues that were not noticeable in A Short Bike.

#picotron #gamedev #indiedev

2 months ago 75 8 1 0
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Zombies Ate My Landlord is out!
Itch: rossmccormick.itch.io/zombies-ate-...
Lexaloffle BBS: www.lexaloffle.com/bbs/?tid=154...

#pico8 #gamedev #indiedev

2 months ago 10 3 0 0
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Happy #Screenshotsaturday!

I'm still working on my #cozygame. I now have a fishing minigame, working and walking NPC's and finally an idea for a nice story. I will enjoy trying to make my farming/life sim feel distinct.

No. 1 : You will start without a place of your own.

#picotron #gamedev

2 months ago 16 2 3 0
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The first version I playtested was absolute chaos! Four zombies plus the boss!

2 months ago 1 0 0 0
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Boss fight is implemented! Still a couple of finishing touches to add to the game, but should be ready for release very soon!

#pico8 #indiedev #gamedev

2 months ago 23 4 1 0
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260208 - vivid eclipse
pico-8-edu.com?c=AHB4YQRQAp...

#pico8 #dailycarts

2 months ago 65 9 1 0
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Taking inspiration from Spelunky's King Yama boss fight, the zombie boss is now in-game and ready to throw hands!

#pico8 #indiedev #gamedev

2 months ago 17 2 1 0
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Sprite drawn and implemented for the zombie boss! Next up, attack logic

#pico8 #pixelart #gamedev

2 months ago 21 1 0 0
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the floatiest controls in the deep blue sea!

working on a port of my #picotron game Inky the Squid for #playdate @play.date

2 months ago 33 4 0 0

Zombies are still cool, right? Cover art WIP #pico8 #gamedev #pixelart #indiedev #indiegame

2 months ago 48 8 2 0

Seriously cool cover art! Are you planning on adding the giant zombie into the game?

2 months ago 0 0 1 0
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Main gameplay for Zombies Ate My Landlord is done!

Now, to add a boss fight...

#pico8 #indiedev #gamedev

2 months ago 21 2 0 0

Thanks Rémy! Making music has always been one of my favourite parts of gamedev so I’ve really enjoyed delving into the Pico-8 music tracker

2 months ago 3 0 0 0
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Trying the new player movement and a quake level running on #Playdate
With only a d-pad and two buttons, it's not easy to design 3D controls that feel good, but I think I'm getting there.
I also started experimenting with jumping. I mean, Jumping Flash and Metroid Prime made it work, so why not? 😄

2 months ago 57 7 8 0

Thanks! :)

2 months ago 1 0 0 0
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Haha thanks Jack! Was aiming for something spooky and upbeat to match the gameplay so glad to hear I’ve got the vibe nailed down

2 months ago 0 0 0 0

Thanks!

2 months ago 0 0 0 0
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Made some music for my Pico-8 zombie game

Managed to squeeze the arranngement into 3 audio channels, so still got the 4th available for SFX

#pico8 #chiptune #vgm

2 months ago 30 2 4 0
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This is the smallest run-cycle I've ever animated but I have to say I'm quite smitten #gamedev #pico8

2 months ago 117 11 8 0
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FINALLLYYY

2 months ago 21 2 3 0
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Think I've finally settled on the UI for the game over screen

Lost count of the number of times I've tweaked this already. I'll likely tweak it again down the line

#pico8 #indiedev #gamedev

2 months ago 14 3 0 0
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I am playing with a new prototype to distract myself from the main game... idk brains? #pico8 #gamedev #indiegame #idiegamedev

2 months ago 45 7 3 2

Looking great! Restricting the player's view was a nice addition

2 months ago 1 0 1 0
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Can't pay homage to BurgerTime without a pepper powerup! Although, this one is a little spicier!

#pico8 #indiedev #gamedev

2 months ago 14 2 1 0
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Added a speed boost powerup to my zombie game. Shown as a lightning bolt because running shoes are really hard to draw at this resolution

#pico8 #indiedev #gamedev

2 months ago 10 3 1 0

Spot on! BurgerTime meets Zombies Ate My Neighbors is what I’m aiming for

2 months ago 0 0 0 0
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as a bonus, they look cool with the sonar effect too!

2 months ago 7 2 2 0

This seems like a really interesting mechanic!

Can the player move while their sonar is active? So players could sort of “dimension jump” through the red environment using the revealed blue environment?

2 months ago 0 0 1 0