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Posts by Kuju | Fat Goblins

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The #Kickstarter is LIVE for Fat Goblins!

Fat Goblins is a game inspired by Fat Princess which is a gave I loved as a kid, and it's made entirely from scratch!

If you've been following along, please consider backing the game! Your support helps a lot!

#gamedev #indiegame

6 months ago 21 9 1 2
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New Ice Map in #FatGoblins will be done soon!

Just finished up the Ice Shader today which is starting to look pretty good!

#gamedev #screenshotsaturday #indiegame #ゲーム制作

8 months ago 18 4 1 0
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Redesigning the Frost Mage ultimate in #FatGoblins!

Still a WIP, but here's a preview! Next I'm making it slippery & move faster like you're surfing.

#gamedev #indiegame #ゲーム制作 #screenshotsaturday

9 months ago 93 9 6 0

Thanks! Appreciate it!

10 months ago 0 0 0 0
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Finally got around to adding BURNING into fat goblins! 🔥

You can light your arrows on fire with torches. Considering allowing the fire to spread between people and bodies... But I feel like it will explode out of control...

#gamedev #indiegame #ゲーム制作

10 months ago 13 5 0 0
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New WAY BETTER pitch shifting library in #FatGoblins! Exciting!

🔊🔊🔊

#gamedev #indiegame #ゲーム制作

10 months ago 14 3 1 0
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You can wishlist Fat Goblins on Steam AND sign up for the next Playtest!

Which will be soon!

store.steampowered.com/app/2450350/...

10 months ago 1 0 0 0
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I said I was done with the "wah wah wah" player muting filter... And I am.

But on the last day I gave myself to improve it I stayed up until 5 am and improved it A LOT.

Final video for the "wah wah wah" peanuts filter! 🔊

#gamedev #indiedev #indiegame #ゲーム制作

10 months ago 14 4 1 0
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Peanuts style Voice Chat "muting" in my game #FatGoblins! Really simple trombone + envelope smoothing + pitch modulation + formant shaping.

Much more satisfying than just muting someone!

#gamedev #indigame #ゲーム制作

10 months ago 13 3 0 0
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Simple stencil buffer pre-pass for seeing behind stuff in #FatGoblins! Ended up looking pretty good!

#gamedev #indiegame #ゲーム制作

11 months ago 10 5 0 0
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Foggy mountain map graphics, made from scratch. A lot of work went into this. #gamedev #indiegame #ゲーム制作

11 months ago 14 4 0 0
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Today I improved the Ambient Occlusion shader and Outline shader for Fat Goblins! Check it out!

#gamedev #indiegame #screenshotsaturday #ゲーム制作

11 months ago 26 6 0 0

Someone else's suggestion was picking up one person at random with its mouth, shaking them around, and just killing them / throwing them. It seems like honestly a hilarious and great idea!

1 year ago 1 0 0 0
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also you can ride the dragon boss now in fat goblins #screenshotsaturday #gamedev #indiegame

1 year ago 30 8 1 0
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Fat Goblins on Steam Prepare for goblin-packed, hat-stealing, and princess-fattening team based 16v16 combat! Siege the castle walls, rescue your pudgy princess, fatten up the enemy princess with delicious meat, unlock ne...

You can sign up for the next Playtest and Wishlist on Steam!

store.steampowered.com/app/2450350/...

1 year ago 2 0 0 0
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Multiplayer PvP Dragon Boss Fight in my game Fat Goblins! Chaotic and fun!

Trying to decide on the final ability to give the dragon...

#screenshotsaturday #gamedev #indiegame

1 year ago 15 8 2 0
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BOTS ARE WORKING, and not that stupid! 🤖

3 weeks of client server merging -> custom navmesh -> custom path finding -> bot heuristic intelligence -> combat heuristics....

Bots fully play the game. Feels good... #gamedev #indiegame

1 year ago 18 5 1 0

Yup, there's input latency. Which is to my local computer so about 1 millisecond. But this is also strictly meant for testing the completeness of the server gameplay code by moving a character around on the server, so it's not a concern.

1 year ago 1 0 1 0
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This might not look like much, but what's happening is a really clever way to test your server side game consistency.

I'm sending ONLY my inputs to the server, which applies my inputs to a server-side bot. Nothing else.

You're controlling a bot, and lots of weird things start happening. #gamedev

1 year ago 11 3 1 0
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And so the nav mesh from scratch project begins... #gamedev #screenshotsaturday

1 year ago 5 2 0 0
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Today I removed the concept of "client goblin" from my game to prep for bots.

That's literally all I did the entire day.

Peak game development. #gamedev

1 year ago 8 2 0 0
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I started adding interface sounds to my game. Had an idea to use the game instrumentation to create the sounds.

So then it evolved into, "I can probably do actual music theory stuff with this..."

Still a WIP but it's not that bad. #gamedev #sounddesign

1 year ago 12 3 3 1
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Fat Goblins on Steam Prepare for goblin-packed, hat-stealing, and princess-fattening team based 16v16 combat! Siege the castle walls, rescue your pudgy princess, fatten up the enemy princess with delicious meat, unlock ne...

Also you can wishlist fat goblins on steam! store.steampowered.com/app/2450350/...

1 year ago 3 0 0 0
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WIP but dragon abilities are mostly done! You can accidentally trick it into falling off the arena...

But it's starting to barely feel more like a boss fight. Will be a lot more fun with 32 players. #gamedev

1 year ago 8 2 1 0
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Dragon is not supposed to fly like this #gamedev

1 year ago 12 3 0 0

Yall deadass don't get just how excited I am for this game like Fat Princess was one of my favorite games as a kid and I never thought I'd get to play it again in any way and I never realized how much I needed a game like this again 😭

1 year ago 4 1 0 0
Preview
Fat Goblins on Steam Prepare for goblin-packed, hat-stealing, and princess-fattening team based 16v16 combat! Siege the castle walls, rescue your pudgy princess, fatten up the enemy princess with delicious meat, unlock ne...

Also you can wishlist the game on steam! store.steampowered.com/app/2450350/...

1 year ago 1 0 0 0
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Lately I've been working on the fire breath attack in Fat Goblins! It's getting there! #gamedev #trailertuesday

1 year ago 9 1 1 0
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Dragon boss has become CLIMBABLE. You and your team of goblin friends can climb all over him while attacking! #gamedev #indiegame

1 year ago 9 3 0 0
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The physics-climbable dragon boss begins for the dungeon map... #gamedev #indiegame

1 year ago 7 2 0 0