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#FatGoblins
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New Ice Map in #FatGoblins will be done soon!

Just finished up the Ice Shader today which is starting to look pretty good!

#gamedev #screenshotsaturday #indiegame #ゲーム制作

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Redesigning the Frost Mage ultimate in #FatGoblins!

Still a WIP, but here's a preview! Next I'm making it slippery & move faster like you're surfing.

#gamedev #indiegame #ゲーム制作 #screenshotsaturday

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New WAY BETTER pitch shifting library in #FatGoblins! Exciting!

🔊🔊🔊

#gamedev #indiegame #ゲーム制作

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Peanuts style Voice Chat "muting" in my game #FatGoblins! Really simple trombone + envelope smoothing + pitch modulation + formant shaping.

Much more satisfying than just muting someone!

#gamedev #indigame #ゲーム制作

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Simple stencil buffer pre-pass for seeing behind stuff in #FatGoblins! Ended up looking pretty good!

#gamedev #indiegame #ゲーム制作

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#FatGoblins path finding day 7 update!

Today I paid a guy in india to run around my map really fast for 2 hours and record the data.

The resulting nav grid is GREATLY improved. Next I need to flatten levels and add fall/jump information. Almost done! #gamedev

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#FatGoblins path finding day 5 update! Jump point search has been optimized and an entire map path takes about 2 milliseconds.

Next, optimizing the nav grid generation and via character controller and nearest cell path branching optimizations. #gamedev #screenshotsaturday

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Happy New Years from #FatGoblins!

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Happy to announce that #FatGoblins will be a featured game in the #fourisaparty steam event this Monday!

The second ever Fat Goblins #playtest will launch at the same time, so be sure to try it out!

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