New Ice Map in #FatGoblins will be done soon!
Just finished up the Ice Shader today which is starting to look pretty good!
#gamedev #screenshotsaturday #indiegame #ゲーム制作
Redesigning the Frost Mage ultimate in #FatGoblins!
Still a WIP, but here's a preview! Next I'm making it slippery & move faster like you're surfing.
#gamedev #indiegame #ゲーム制作 #screenshotsaturday
New WAY BETTER pitch shifting library in #FatGoblins! Exciting!
🔊🔊🔊
#gamedev #indiegame #ゲーム制作
Peanuts style Voice Chat "muting" in my game #FatGoblins! Really simple trombone + envelope smoothing + pitch modulation + formant shaping.
Much more satisfying than just muting someone!
#gamedev #indigame #ゲーム制作
Simple stencil buffer pre-pass for seeing behind stuff in #FatGoblins! Ended up looking pretty good!
#gamedev #indiegame #ゲーム制作
#FatGoblins path finding day 7 update!
Today I paid a guy in india to run around my map really fast for 2 hours and record the data.
The resulting nav grid is GREATLY improved. Next I need to flatten levels and add fall/jump information. Almost done! #gamedev
#FatGoblins path finding day 5 update! Jump point search has been optimized and an entire map path takes about 2 milliseconds.
Next, optimizing the nav grid generation and via character controller and nearest cell path branching optimizations. #gamedev #screenshotsaturday
Happy New Years from #FatGoblins!
Happy to announce that #FatGoblins will be a featured game in the #fourisaparty steam event this Monday!
The second ever Fat Goblins #playtest will launch at the same time, so be sure to try it out!