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Posts by Robin / koffeinvampir
Das GameCamp Bayreuth ist die Pralinenschachtel unter den Games-Events - was am 16. und 17. Mai am Game Innovation Lab passiert, entscheiden die Teilnehmer erst vor Ort. Dabei sein ist kostenlos, aber nicht umsonst.
Highly recommend attending and participating! Marina assembles good folks and curates great topics.
What a nice showcase, I am such a fan of all these fantastic interfaces.
It came to me in a dream
Brauche einen Namen für den achten Tag der Woche. Bisher hat "Endwoch" das Rennen gemacht, allerdings ist "Mittwoch" dann kaputt. Aber sonst sind alles -tage und ich finde -woch braucht mehr Aufmerksamkeit.
Danke!
Ich glaube es handelt sich um eine Datumsangabe für den Geheimbund der Schulpflichtigskeitsgesandten.
It gave the game such a nice direction. If you can, go full silly.
And thank you for playing!
That is all @alecshea.com! He did them and we were inspired to rig the mouth for it. The joy of collaboration struck
That was good fun! Turns out I am not great at shapes and especially not at positioning.
This is our #ggj26 entry, Quickmask! It was a lot of fun making it, keepping it simple and working with a new engine. Godot is beautiful to work with and very intuitive.
Now go on, slap some faces on people:
globalgamejam.org/games/2026/q...
About to kick off #ggj26 in Munich, stoked to be part again.
No worries! Did that already when it hit Steam. I hope development is going nicely and a good bit of fun for you
This is amazing! Any chance to give it a whirl for this weekend's GGJ?
I am researching options for adaptive vegetation in Unreal Engine and one of the first hits is the website of a florist in Switzerland. It makes a lot of sense and also is completely random at the same time.
Always curious what Filippo puts out, this time it's audio-forensics-horror? Fuck yeah.
This brings back so many memories. For sure going to play the anniversary definitive edition.
View of the stage with a member of the community presenting a topic as part of a barcamp.
Session planning of Gamecamp Munich 2025
Back at #gcmuc25. Sessions are pitched and planned.
Jo eh
The gamepad controls are impressive as well for a game of this complexity.
This is the newer iteration of the trailer. Great work:
youtu.be/4nG-N_jtpZI
Apart from the narrative excellence, inviting complexity and wonderful oddity of Caves of Qud, I really enjoyed how a trailer from ten years ago youtu.be/Qqz0p_kiDIQ kept the idea, tone and appeal the same. Kudos to everyone involved (game, trailer and everything) @cavesofqud.com & @kitfoxgames.com
@owengoss.com and Matt made this gem of a daily puzzler. It tickles my brain and is a fun challenge, a lil chessy and a lil wordle-y.
kickoffleague.com
Same here. Dinging until I find the headset it is coming out of.
screenshot of GDScript profiler in Godot showing Script Functions took 83ms this frame
screenshot of GDScript profiler in Godot showing Script Functions took 9ms this frame
in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. 🧵👇🏼
#gamedev #godotengine
Why on earth are auto-collapsing FAQ accordions a thing? I can't CTRL+F through them, the site content jumps for an absolutely useless animation and you're "saving screen space"? Bad on desktop, horrific on mobile.
Go to your picoSteam and picoswishlist this thing. I am a big fan of the first iteration (picoSynth being a close second)