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Posts by Olof Næssén

A cool game! I especially liked the video you made a while back about the tool to make the game. I always love to get a peak at dev processes. Very inspirational!

2 days ago 1 0 0 0

Great idea!

3 days ago 1 0 0 0
Video

I'm currently working on new enemies in our #nes game. The skeleton enemy you see here is immune to jumps and need to be punched. Currently we have 8 enemies in the game, but I think we need to reach closer to 50 to have enough variation.

#nesdev #homebrew #gamedev #indiedev

3 days ago 40 9 2 0

Here are the slides for my "Live++: A Bag of Tricks" talk presented at Guerrilla Games last Friday.
Enjoy!

PPTX:
liveplusplus.tech/downloads/Gu...

PDF:
liveplusplus.tech/downloads/Gu...

#cpp

1 week ago 45 10 7 1

Nice presentation! Especially the How I work section. Very good read and is something that is commonly overlooked by engineers.

1 week ago 1 0 0 0

There is no smile. There's a shadow under his eye, which I can see might be interpreted as a smile. I'll see if I can make it clearer.

1 week ago 0 0 0 0
Our game editor.

Our game editor.

Here is a screenshot from our editor for our #nes game. We have made a custom editor which increases iteration speeds a lot. It's just a matter of placing stuff, assemble a rom and play!

#nesdev #homebrew #gamedev #indiedev

2 weeks ago 40 8 0 0
Video

I've started to make proper levels in our #nes game. It's quite fun but also challenging, as we are not doing a conventional platformer and need to invent a good formula for levels. I use greyboxing until I have something fun.

#gamedev #nesdev #homebrew #indiedev

2 weeks ago 25 9 1 0
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The idea is to only place them at certain points where they are not interfering.

2 weeks ago 0 0 0 0
Video

Today I've worked on collision in the over world of our #nes game. We use 16x16 tiles so the grid is quite blocky. By adding special tiles that nudge the player it makes the navigation much smoother as you don't get stuck as easily. Works really well!

#nesdev #homebrew #gamedev #indiedev

2 weeks ago 52 11 3 0
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I haven't update in a while, but our next #nes game is progressing nicely. I've been working on the first boss. There's polish left but I'm pretty happy with the base concept as I don't think it feels too static, which is often the case with bosses on the nes.

#nesdev #homebrew #gamedev #indiedev

3 weeks ago 107 18 2 1

Today one of my kids proudly told his brother, "Daddy showed me a life hack!". You might be curious what the hack is? To button up a pair of jeans. I feel the bar for life hacks has gotten surprisingly low...

1 month ago 2 0 0 0

I got a new computer today so I could migrate to Windows 11 and oh my God it's been painful. I've had several Windows 11 bugs (with crashes) and getting back to a similar state as with my Windows 10 machines seems impossible. Is it not possible to get Visual Studio 2022 anymore?

2 months ago 1 0 0 0

Very cool and inspirational. I should do the same when our upcoming game is available.

2 months ago 1 0 0 0

Super cool there is a Mega65 version. An instant purchase for me!

2 months ago 1 0 0 0
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I've finally found a good use case for AI, to help me configure Emacs!

3 months ago 1 0 0 0
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There are 5 NES games back in stock at the Homebrew Factory US store! 🇺🇸

- Nebs 'n Debs
- Basse Def Adventures
- Lizard
- Changeable Guardian Estique
- Data Man

➡️ usa.homebrew-factory.com/11-nes?q=Ava...

Steel Legion and Micro Mages are also being assembled for a restock soon.

3 months ago 21 9 0 1
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My best photo this holiday. Snow storm approaching from the sea.

3 months ago 2 0 0 0

I hope they at least fixed the problem of not being able to join during cutscenes. If I recall correctly that was the most confusing part.

3 months ago 1 0 1 0

Yeah, Monster Hunter has the worst ux ever. I remember trying to play coop a couple of years ago with a coworker and we had a hard time figuring out how. Considering our professions it was quite laughable.

3 months ago 1 0 1 0

And with 192, every pixel really counts. It was a blast to work with and definitely made me approach art differently.

3 months ago 0 0 1 0

Good choice! I thought a lot about resolution for a SNES like game a few years back and settled on 336x192. For none widescreen I would definitely go with 256x192.

3 months ago 0 0 1 0
Video

As it's Christmas I've changed the palette to get snow. It's fascinating how much a simple palette change can do.

You also see me testing collisions for entities by dropping a coin on punches. Not single frame drop in sight!

#nes #nesdev #gamedev #homebrew #indiedev

3 months ago 25 7 0 1
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Haha, yes, seems like that is the case!

3 months ago 0 0 0 0

Just finished watching Terminator with the kids. They liked it a lot so tomorrow we'll move on to Terminator 2.

Also, I had no idea the T-800 model is powered by a 6502 like processor. Pretty funny.

3 months ago 3 0 2 0

Nice video indeed! Interesting thing, testing colours on real hardware with a flat screen is enough for me to realize I need tweaks. There are a lot of colour combos that work fine in an emulator but look awful on real hardware. The end result usually gets better in both setups as well!

4 months ago 0 0 0 0
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I haven't posted an update about our #nes game in a while, but things are progressing nicely. I'm currently working on a shop. Money will play a vital part of the game to get items to access new areas as we plan to add some light RPG elements.

#nesdev #indiedev #gamedev #homebrew

4 months ago 37 10 1 0

It's a great feature. Used it recently to fix a rendering glitch where a bank switch happened mid frame every 10 seconds or so. Without rewind it would have taken so much longer. We are so spoiled with debugging features in Mesen.

4 months ago 5 1 0 0
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Got my Multisystem 2 in the mail today from @heber-limited.bsky.social . I've been looking forward to the Multisystem 2 more than Switch 2, and so far it does not disappoint. I'm quite blown away by the form factor and it looks much better in person than I thought!

6 months ago 5 0 0 1

Looks amazing!

7 months ago 0 0 0 0