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Posts by Julien Kaspar

Video

Before becoming nothing, those distortions are everything... And that is quite a lot of work!
Black hole edges turn into mesmerizing colors for Singularity. ๐ŸŒˆ โฌ›๏ธ

#b3d #OpenMovie #BlenderStudio #singularity

1 month ago 56 10 0 0

This looks insane. I love your art experiments. Hugely inspiring โ™ฅ๏ธ

2 months ago 2 0 1 0

I couldn't resist ๐Ÿ˜…
The world has to know!

2 months ago 2 0 0 0
Preview
DOGWALK Demo, by bmo.green (Max de Kroon) track by bmo.green (Max de Kroon)

The original demo OST for Dogwalk is finally online for listening!
bmogreen.bandcamp.com/track/dogwal...

I love this little piece from Max de Kroon. It gave a good overview of the sound of different areas and moments in the game. Some parts like the ice waltz and ending are completely unique :3

2 months ago 11 1 0 1

Thanks man :3

3 months ago 1 0 0 0

This looks insane!

3 months ago 0 0 0 0

Oh yeah we ended the year with another game jam and WON!
9 people and 9 days can get you quite far. So happy with how this turned out:
itch.io/jam/godot-wi...

#b3d #godot

3 months ago 17 3 1 1
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I cannot overstate just how awful this stupid fucking bill proposal is

- adding backdoors into encryption on OS level
- "sniff" every single message before it gets encrypted AND SAVE IT CENTRALLY
- let a goddamn hallucinating "AI" mark people as criminals

it needs to be stopped, post haste

7 months ago 4880 4154 86 174

I'll be a the Godot Fest this year to present our game :D
Looking forward to seeing being among the Godot Community again in Munich!

7 months ago 11 1 1 0

I hope we can make it a timed paywall. Not a huge fan either, but we gotta eat.
If I carve out the time I'd love to make a video about the theory (no code snippets) and make that free.

7 months ago 2 0 0 0
Video

I finally finished my deep-dive article on DOGWALK, like I promised :D
All about making a playable character in Godot with a choppy animation style! Plenty of visual examples & code snippets! Took quite a while to put together.
studio.blender.org/blog/playabl...

#b3d #godotengine #gamedev

7 months ago 268 58 3 2

Actually most of the complaints were about the frame rate. Performance optimization is hard ๐Ÿ˜…

8 months ago 3 0 1 0
Preview
Thank you for playing DOGWALK - Blender Studio A recap of the outstanding community response since the release of the project.

We passed 1000 reviews recently! Still Overwhelmingly Positive :3
Thank you all so much!!! This went way above my expectations.
studio.blender.org/blog/thank-y...

#b3d #godotengine #gamedev

8 months ago 53 12 1 0
Post image

Yesterday we reached 500 reviews, resulting in getting the "Overwhelmingly Positive" label! ๐Ÿ˜
TODAY it's even more!
THANK YOU ALL SO MUCH!

9 months ago 34 1 1 0
Preview
Godot Showcase - Dogwalk โ€“ Godot Engine Julien and Simon from Blender Studio tell us about their experience working on Dogwalk.

A new game to showcase! @julienkaspart.bsky.social and @simonthommes.bsky.social tell us about their experience working on DOGWALK ๐Ÿถ, @studio.blender.org โ€™s open-project made with Godot and Blender.

godotengine.org/article/godo...

9 months ago 345 55 3 3

I'm so glad you liked it :3
Thanks for spreading the word!

9 months ago 1 0 0 0
Preview
DOGWALK Release Party YouTube video by Blender Studio

It's almost time! The game and our live stream will go up in one hour!
See you there :D

www.youtube.com/live/7eRlX4b...

#b3d #godotengine # gamedev

9 months ago 32 5 0 0
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Video

Join the Blender Studio team online this Friday at 17.00 CEST, as we celebrate the official release of DOGWALK! ๐Ÿถ ๐ŸŽ‰

#BlenderStudio #OpenProject #DOGWALK #game #release
youtube.com/live/7eRlX4b...

9 months ago 92 21 3 1
Nuclear-Powered Underwater Creatures - Blender Studio Log 23
Nuclear-Powered Underwater Creatures - Blender Studio Log 23 YouTube video by Blender Studio

New Blender Studio Log is up!
I still love Haru's editing on these :D
News on Singularity and all other projects going on right now.

www.youtube.com/watch?v=bnND...

#b3d

9 months ago 6 0 0 0
Video

DOGWALK will be officially released on July 11th, 17.30 CEST ๐ŸŽ‰ join us then for our online release party!
Lots of frolicking in the snow and talking with artists, to be sure โ˜ƒ๏ธ

#b3d #BlenderStudio #game #gamedev #OpenProject #DOGWALK
studio.blender.org/blog/dogwalk...

9 months ago 420 122 7 8
Video

I put together a little trailer for our Steam store page.
The project is basically done at this point and I'm super stoked to finally release it soon!

store.steampowered.com/app/3775050/...

#b3d #godotengine #gamedev

9 months ago 217 45 3 2
Ribbon Mouths  - Blender Studio Log 22
Ribbon Mouths - Blender Studio Log 22 YouTube video by Blender Studio

Another Studio Log is up! We're working on a lot at the same time right now :D

www.youtube.com/watch?v=UbdV...

#b3d #godotengine

9 months ago 14 0 0 0
Post image

Maybe we should've figured out how to organise the AnimationTree better. This is how the final arrangement looks like (Some of these animation nodes go deeper haha)

10 months ago 18 1 1 0
Video

When it comes to the AnimationTree on DOGWALK, we barely used any blending. It suited the stop-motion style to instantly switch animation states and use one-shot animation nodes.

This is an early version in the video (we had dozens of animations in the end),

#b3d #godotengine #gamedev

10 months ago 74 10 3 1

This game could suddenly drop in 15 years and I'd still play it day one full of excitement :D

10 months ago 2 0 0 0

I'm really working to make Wild Cosmos a polished experience and hope players will notice.

If you like what I make, simply sharing it around helps greatly.

I don't have a dedicated budget for the game, I'm making it in my free time, this game could be my stepping stone for future projects.

10 months ago 206 56 5 0

The support would always be appreciated!
Right now you would get access to the full source code. You'd need to dissect and investigate yourself how the pipeline works tho. Soon we'll have documentation and guides online.

10 months ago 1 0 0 0
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Preview
DOGWALK on Steam Play as a big adorable dog and explore a hand-crafted winter forest with a little kid in tow. A short, free, open source project brought to you by Blender Studio.

Our open source game project has a Steam page!
Wishlist it now to get notified once it releases:
store.steampowered.com/app/3775050/...

Learn more and get the production assets on Blender Studio website:
studio.blender.org/blog/steam-p...

#b3d #godotengine #gamedev #BlenderStudio #dogwalk

10 months ago 201 51 1 2

Since all our animations are on 2s I wait for a signal that a new animation started. This resets a value that's counting delta time. If I take the modulo by the frame time I can check on which frames it syncs up with the animation.
But I can also see other ways of doing it.

10 months ago 2 0 1 0

Oh for a full explanation in the article I'll make more videos to compare the result to how it would look when just linearly interpolated ๐Ÿ‘

10 months ago 1 0 0 0