Love these kinds of brutalist environments.
Posts by The Murmuring
Very cool. I'm sure you could do something with splines and splats to make proc-genned tracks or track pieces similar to this.
Ok, I spent way too much time on this. It's not perfect, but it's a pretty good list. #games #aboutme #videogames
I wish I could do these kinds of grids but my memory doesn't work that way. I could fill in a couple categories, but I'd need some kind of trigger to bring up 50 years of gaming memories. And "favorites"... I could never pick a favorite. They're all good and bad in different ways.
"It's super easy for rich people to go to Heaven, so just try to be as rich as possible, that's more important than anything else I've ever said."
AI ftw! Good job, #BlueSky.
I like A the best. The color scheme and aesthetic just feels better, more modern and sci fi. Big "Stargate Atlantis" vibes.
Had my yearly eye checkup. Pupils are dilated af and it's acting like a Glamor Shots filter on everything. Not gonna lie, #Bluesky is looking pretty sexy rn.
I didn't know Russian jails had open windows to fall out of!
My wife made this using the pattern from @kimonade.bsky.social. reddit.com/r/godot/comm... #godot #crochet #godotengine
Unity already proved they were a clown show with almost a decade of tech mismanagement, and then they start monkeying with dark patterns in the licensing. Shockingly misplaced confidence.
The newest product from the people that brought you the Torment Nexus and Orphan Crushing Machine
Caves of Claude
The worst voice is the one that whispers, "I've got a better idea."
skentanyl
My current project is nothing but Control nodes.
Very nice, looks like a Tron movie or something.
Right now, NVidia has Valve money. Just... whew, I don't even like to think about what would happen if they went public.
Using GraphNodes?
Yeah I was thinking before laying off hundreds of people, they should split them up into AA sub-studios and give them freedom from upper management. See what magic they can make. AAA and AAAA are a death sentence.
Yeah these kinds of courses always just barely scratch the surface of functionality. You'll learn the basics, but never any slightly more advanced topics like best practices, polish, integrating different systems, a realistic state machine, etc.
Spring cleaning. Thank goodness for #audiobooks. #Expanse 7.5 "Auberon"
JND of 0.0037.
Ok that got really difficult near the end. This works really well as a Floater detector.
I wish I'd had #GodotEngine v4 as a choice when I first started trying to learn #gamedev. Wasted several years fighting #Unity module incompatibilities and new systems that are never ready for production, and then the licensing snafus.
I tend toward a big mega-scene with everything in it. Designing a scene without context seems like a waste of time, since you'll have to adjust all the sizing, margins, and alignment for its context. The exception is things that will be instantiated, like a list of save games or dynamic buttons.
Interesting, I'll have to search that. I've got a suet feeder with a mealworm brick in it right now, but it basically just gets woodpeckers, warblers, and nuthatches on it.
I wish they'd come up to my window feeder with the other birds!
Maybe it's as simple as: the time of day makes things look different on your monitor?
Da ba dee
Nice. I own a bunch of their assets on the Unity store. I should see if there's a way to get the license transferred to their main store or something.