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Posts by Nick Seavert

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Unique shape of star’s explosion revealed just a day after detection @eso.org. Some background info on how I produced the image and illustration using @jangafx.bsky.social Embergen luiscalcada.com/supernova-ex... πŸ”­πŸ§ͺ

5 months ago 25 9 2 1
Unreal Engine VFX Breakdown: Lightning Strike Spell
Unreal Engine VFX Breakdown: Lightning Strike Spell YouTube video by JangaFX VFX Software & Tutorials

I've been working on this lightning strike spell for a little while and just finished my breakdown! Check out how you can use IlluGen in your games and learn how you can utilize IlluGen mesh flipbooks in unreal engine with a very simple material setup.

youtu.be/3DwmiRRln68

#realtimevfx #gamedev

5 months ago 15 4 0 0
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I've been trying out JangaFX's IlluGen to make VFX for Paula. Honestly even though the tool still seems to be pretty early, holy shit, it is so fun to make assets with it.

6 months ago 10 3 1 0

Very awesome! Glad you're enjoying IlluGen!

6 months ago 2 0 0 0
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Some progress on the VAT export in #illugen. Complex mesh animations can be imported in game engines ... (made with an internal build)
#VFXFriday #realtimevfx #vfx

6 months ago 17 2 0 0
IlluGen and Niagara: Unreal Engine 5 - Fire Anomaly VFX
IlluGen and Niagara: Unreal Engine 5 - Fire Anomaly VFX YouTube video by JangaFX VFX Software & Tutorials

I created a fire anomaly with IlluGen, EmberGen, and UE5 last week and did a great breakdown of how it was done. We're trying my best to make IlluGen amazing for real-time VFX artists!
www.youtube.com/watch?v=Gfvk...
#realtimevfx #gamedev

6 months ago 14 4 0 0
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Lense flare generator built with #illugen

If you want to give it a whirl, feel free to download the project here: drive.google.com/file/d/1r92I...

#realtimevfx #gamedev #textures

7 months ago 20 2 0 0
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Now that my project is done, I have had the time to try out #IlluGen!
I made a #procedural sword slash mesh and #texture #effect for a test case.

What do you say?
#VFX

7 months ago 5 2 0 0

Super dope! How much of it was liquigen?

7 months ago 1 0 1 0
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Hey, I made a new Porta Feather VFX for the Mad Portal Egg challenge. Fun time for exploring illugen and embergen πŸ₯š.

#realtimevfx #vfx #ue5 #gamedev #rtvfx

8 months ago 11 4 1 0
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Sand material in #IlluGen

8 months ago 1 1 0 0

Nice!

8 months ago 0 0 0 0
IlluGen Tutorial: Fractal Node - The Best Node In IlluGen?
IlluGen Tutorial: Fractal Node - The Best Node In IlluGen? YouTube video by JangaFX VFX Software & Tutorials

www.youtube.com/watch?v=QrO-...

Posted a great tutorial on one of the best nodes in IlluGen: Fractal!

#gamedev #realtimevfx

8 months ago 13 2 0 1

"HIRE" by Valve. Such a good song that gets me pumped from Half-Life Alyx

8 months ago 0 0 0 0

We probably irritated some people with this article and that makes me happy 😜

8 months ago 1 0 1 0
Very smooth gradients and blurs from a "glow" and "Directional Blur" node in Illugen

Very smooth gradients and blurs from a "glow" and "Directional Blur" node in Illugen

It's starting to feel like #Illugen's Directional Blur node is worth the price of admission alone. Look at that chroma shift control...

#realtimevfx #rtvfx

8 months ago 18 2 3 0

Glad you're loving it! Reach out if you have any feature requests.

8 months ago 0 0 1 0
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Yeah thats a limitation right now, I did get a 64 columns on 1 line, but you would need to re-scale out of the tool.

I've noted this down for something for us to fix: Custom resolutions for flipbooks i.e 256x16k pixels

8 months ago 1 0 0 0
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8x8 3D noise in that case. Would you actually use something like 64x64?

8 months ago 0 0 1 0

Which if its slices, you can actually already export a 3D texture as a 2D flipbook basically since we project the noise, you just un-project it in engine via slices.

8 months ago 0 0 0 0

We currently have 3D noise that we project into 2D. But 3D noise itself is coming as an export type. I'll make sure to note it for prioritizing a bump up on the feature list. Do you have a usual export format? Single image of the slices?

8 months ago 0 0 2 0

IlluGen is built specifically for VFX artists in games. Designer is not. Our hope is that you'll be able to make 95% of all 2D and 3D assets with IlluGen only vs 5 - 8 other tools.

See jangafx.com/software/ill...

8 months ago 3 0 1 0