Posts by Luis Laczky
Trying to create something functional for snow tracks, but this solution with tessellation feels limited. Has anyone done anything similar? Should I use just a huge render texture with a bump map?...Help. #Indiedev #Gamedev
Jam-game for the month, it has all the failings of a quick development, but manage to play with Unity's physics more: #Gamedev #indiedev
graconius.itch.io/monthly-pinb...
Happy New Year 2026! I decided not to continue with this project for a Jam, because I realized I would have to do 40+ more drawings and someone would eventually suggest I should have used AI. But the mechanics are there and is easy expandable with more effects or combat mechanics. #gamedev #indiedev
The Kickstarter for Season 2 of THE CAGES is live! I’m so excited for all of you to join me together in this. See what we have in store for you on Season 2: Battle Round!
Support us here!! ⬇️
www.kickstarter.com/projects/the...
🖼️ @cjcamba.bsky.social & @seyeart.bsky.social
Made another Game for Jam. But apparently it bug out and could not be played. If anyone is not afraid to download faulty software, please give it a try and report back 😩: graconius.itch.io/plasma-crew #indiedev #gamedev
...On the other side, I started to practice with Godot. Short GameJam project #Indiedev
Added attacks by tapping, combos by quick-tapping, and charge attacks. Some animations, and a side scrolling UI to select abilities. Yeah... I have been slacking. #indiedev #Gamedev
Thank you! 😄
More robot abuse:
-Easier to create predetermined attack combos.
-Aerial Attacks
-Damage display.
-Easy to add forces to individual attack.
-Only two new animations (of the dozens I will need to create)
#gamedev #indiedev
It’s finally happening!!
My webcomic THE CAGES is coming out this summer!
Thank you to everyone that has supported me through this journey :D
🖼️ @leoncino.bsky.social , @djeljosevic.bsky.social
📹 @ohjeaux.bsky.social
#webcomic #webtoon #tapascomic
Video of the progress I made so far. But know I want to break the combat system and start over. #Gamedev #Indiedev
I would go for softer colors on big elements, and highly saturated on playables or interactables.
Working on the Editor's UI. A bit of a nightmare, so I will need feedback on the UX, at first glance would you know what to do? #gamedev #indiedev
Also worked a bit on the UI, creating the menu that allows to customize the attack order. #Indiedev #Gamedev
First post! I am building a game in my free time, I will try to add things from time to time for feedback.