Introducing quick mini game events and mini bosses like the Armored Vans that will spawn enemies if you don't taken them out in time. #UE5 #Arcade #VideoGame #Indie #IndieDev #SoloStudio #Maya #UnrealEngine #Unreal #Art #BlueSky #Physics #Explosion #Reload #Grenade #Movies #Action #Shooter #GameDev
Posts by Brett Tipul
Revisited the grenade deaths with #ragdoll #physics. Added angular impulses to randomize rotations on the blast. Had to throw in a #MichaelBay #Explosion reference and #SteveJablansky to top music off from #Transformers3 #Unreal #UE5 #Art #Boom #Grenade #GameDev #Indie #IndieDev #SoloDev #Bluesky
Virtua Cop, Time Crisis and Revolution X and of course Die Hard Trilogy on the Playstation :)
Quick video showing an objective completion / boss fight concept. It's tempting to add more art now as I progress. #Unreal #UE5 #EpicGames #Art #BlueSky #GameDev #IndieDev #SoloDev #Indie #Developer #Animator #Artist #3D #VideoGames #80s #ParkingGarage #Arcade #Shooter #HighScore #UnrealEngine
Thank You !
Lately I've been working on one #Objective which is to destroy the enemies "Weapons Cache". Here's a small playthrough. This is a good area to introduce #Grenades to the #Player. #UE5 #Unreal #GameDev #SoloDev #IndieDev #Reload #HighScore #Shoot #Shooter #Arcade #CoinUp
I wish knew about #Sequencer sooner. This is going to be a blast to work with. #Unreal #UE5 #EpicGames #Art #BlueSky #GameDev #IndieDev #SoloDev #Indie #Developer #Animator #Artist #3D #VideoGames #80s #DieHard #ParkingGarage #Arcade #Shooter #HighScore #TimeCrisis #VirtuaCop #UnrealEngine
#ResisentEvil9 on the #Switch2 is incredible. #re9 #requiem
It's an absolute shame #Firefly TV show was cancelled after one season. The show still holds up to any modern TV / Sci Fi series.
#Navigation points were next to learn. I also did a few more artwork on the elevator spawns with the green light to trigger enemy spawns. #VerticalSlice is nearly complete. #Art #DigitalArt #Artist #Animation #MotionGraphics #CharacterAnimation #BlueSkyArt #GameDev #Unreal #UE5 #IndieDev #SoloDev
Thank you! I should have a steam page up this year for early access to get feedback.
I started working on a #verticalslice. You take on a few waves before reaching an objective. Shoot a keypad to gain access and trigger story cutscene. 3 shootable objective panels will pop up for the player to choose / shoot #UE5 #Art #bluesky #GameDev #IndieDev #Animator #followme #Arist #wip
Elevator spawners are working now during an enemy wave. I can customize how many enemies can spawn during phases and will randomize every time you play. #Spawn #Elevator #Shooter #Arcade #Unreal #UE5 #Bluesky #Art #Animation #Reload #GameDev #IndieDev #Action #VirtuaCop #TimeCrisis #Maya #Aiming
#Score #Points working great so far. I also added in camera shake from enemies hit locations for some extra #Immersion. This could also factor in with #Difficulty settings. #Bluesky #Art #GameDev #Unreal #UE5 #HighScore #VideoGames #Arcade #Nostalgic #ActionMovie #DieHard #Shootout #Grenade #Reload
Thank you very much!
Started working on more #UI #Interface animations. I got a #Score ticker working like a #BulletSponge. Anything you shoot and is #destructible will populate the score just like in a classic #Arcade #Shooter. #Unreal #GameDev #IndieDev #UE5 #Art #SoloDev #HighScore #VideoGame #Developer #Animation
Little help with #AfterEffects to show the widgets rendering behind the grenade to stand out more. Still tweaking what type of alert widget animation this shoot be when a #grenade is thrown at the player. #UE5 #UnrealEngine #GameDev #IndieDev #Art #BlueSky #Arcade #PlayStation #Develop #Shooter
Enemies now #Shoot and throw #Grenades at the player. You can also shoot them out of the air as you should in a typical #Arcade #Shooter. The target widgets are temporary for now. Should the grenades explode when shot at? #Unreal #GameDev #Indie #Art #Bluesky #UE5 #Projectile #Mechanic #Feature
Here's a quick #Grenadier #Animation in #Maya took me an hour to block out. This new #Enemy type will throw more than just #Grenades down the road like Molotov's or Knives that the player can shoot at once thrown just in an #ArcadeGame. #UE5 #Autodesk #Manny #Projectile #Throw #BlueSky #Art #GameDev
First look after a year of learning UE5 - bringing back the arcade shooter glory days! ๐ฎ
This is my homage to Virtua Cop and Time Crisis. I fed those arcade cabinets way too many quarters growing up.
#gamedev #indiedev #unrealengine #arcadegames #madewithunreal #wip #retrogaming #gaming #BlueSky#Art
Enemies are peeking left & right with #reload #animations. I need to look at the IK Foot Trace since they are hovering above the concrete slab when #Peeking. I also want to add offsets for the arms to aim at the player eventually but it's working. #UE5 #GameDev #IndieDev #Art #BlueSky #Arcade
Such simple and amazing times back then. I miss it.
This isn't meant for VR but definitely open to that option! Right now it's a hybrid but I'll figure out more once I have a working prototype for players to test.
A year ago I started learning #UnrealEngine with an idea for a game influenced by 80s and 90s action movies. It's definitely been a journey to learn and create in this engine. More to share in 2026. #Art #Arcade #Shooter #reload #UE5 #Gamedev #IndieDev #Animator #Maya #Bluesky #Deadzone #Target #car
I got the Enemy Peeking logic working. I'm excited how this looks because as an #Animator, I can make a bunch of random peek behaviors and #Unreal can choose a new montage instead of the same #Peek #Animation over. #UE5 #GameDev #Arcade #Shooter #ActionMovie #DieHard #VirtuaCop #TimeCrisis #Art
Started working on the Enemy Peek and Shoot. #BehaviorTree does not like multiple montages I learned so I'm using Animation Composites. I'll add notifies down the road but this opens up to have multiple variations of peeking animations and logic. #Peek #Unreal #UE5 #Aim #GameDev #Art #BlueSky #Shoot
Started looking into movable objects on #splines. I want to get guys spawning out from the windows shooting at you eventually since this is my main focus now. #BabySteps #art #ShootOut #UnrealEngine #UE5 #GameDev #Bluesky #VideoGames #Photography #Cinematography #followme #fiction #digitalart #
More #Optimization. Learned a lot of how incredible this technique is absolutely needed. #Performance is still my priority. I also redid the #Car #Explosion with matching fire color from 80's #Action #Movies. #UE5 #Unreal #UnrealEngine #GameDev #IndieDev #Art #Bluesky #VideoGames #Physics