Isn't all VFX?
Posts by Giacomo Bonanno
Came across this take on Linked. Mind you photo is great and has benefits depending on the art discipline. The issue I and a lot of artists have with this take is that there is not absolution in GameDev. Nothing ever becomes obsolete and Photogrammetry has its cons depending on usage.
Wip screen or is not real ๐
@amitpatpatia.bsky.social Dropping some super nice knowledge on overcast lighting in #ue5. Surprised by how much explaining there was on lighting settings in the Sky Atmosphere Settings.
youtu.be/ODLvok6BTgI
#lighting #unreal #ue #gameart #art #realtime
Why Does Assassin's Creed Environment Art & Trim Sheets Look Like This?
www.youtube.com/watch?v=TOQH...
Imagine posting a link to your own art (like below) and the link getting suppressed and throttled.
Oh wait, no need to imagine anything, as that's the bs Facebook and Twitter have been running for years. So refreshing as an artist to be on Bsky and be done with that.
www.youtube.com/watch?v=U4E2...
Next up the ATAT crawl from Jedi: Fallen Order. Really had alot of fun building out this moment.
#starwars #atat #gameart
Since weโre all new here Iโm gonna start posting some of the work Iโve done the past few years. First up my work on Jedi: Fallen Order.
Modeled, textured and helped to design the hero ship The Mantis.
#starwars #gameart #environmentart #scifi #spaceship
Looking forward to seeing more Jake ๐
You could change the room tidiness based on the humor of the painter, that will give you the chance to play also with lighting and mood and get more scenes
I had to Google that because I had no clue what it was, I thought they actually put something related to bones ๐
Great work!
What's the lore? ๐
What was inside?
I recently discovered ginger Shot here in And they are super effective when you feel sick!
Nah man, it is always great to see other people work!
What was the workflow for these props? Unique or macro+ mask+tileables?
I Really love the design and execution of these ones!
Keep it coming Tim ๐๐ผ
toilet paper series, tried to think of cursed ones as well
Hi everyone! My name is Colleen Larson, Iโm a Senior Character Artist at Naughty Dog. Been in the games industry for 8 years now, and had the privilege of shipping The Last of Us Part I and II among others. Jumping to this platform and see if itโs a little more friendly than some other apps. Cheers!
Weights
Trying to battle my desk shrimp posture ๐ฆ๐ค
alternate social media series i did a while ago. gonna start reposting work on here
Hi There๐I'm Marco, an Italian Character artist working at Forge Studios
artstation.com/taffuz
Since thereโs more engagement on here, Iโll post some portfolio work. Havenโt looked at these in a while, but hereโs some of my favorite work from GoW: Ragnarok.
Iโve learned so much since my time on this game. Lots of stuff I see that I would do differently. Itโs fulfilling to see myself grow. ๐ช
High poly 3d model of the Skycrane from Jurassic world evolution
Look at the high poly Skycrane helicopter I made for Jurassic World Evolution. I was tasked with all stages with designing, concepting, modelling, texturing and getting it game ready.
#3dart #vehicleart #hardsurface #gamedev
A collected look at the Jurassic world helicopter ACU from different angles.
Look at the high poly ACU helicopter I made for Jurassic World Evolution. I was tasked with all stages with designing, concepting, modelling, texturing and getting it game ready with lods and the like.
#3dart #vehicleart #hardsurface #gamedev
Old drywall material I created in #substancedesigner some time ago for a personal project, which I currently have put on hold in order to work on some other stuff. Rendered in #marmosettoolbag.
www.artstation.com/artwork/1NNw4q
#MadeWithSubstance #MaterialArt #Textures #3dArt
When I stopped working on this project vs months later when I came back to finish it. It is possible to dip into the 'wip' folder ๐
#environmentart #gameart #unrealengine
The trims
Bottom pause squat sucks but are the best ๐ตโ๐ซ