I like the idea that you might buy an upgrade for a single map. I may test that out. I was already thinking about modifiers to make maps more difficult while also boosting rewards. This fits with that.
Posts by James
I've introduced a set of upgrades into my #towerdefense game for the #playdate that can be purchased between maps. It gives players something to save their credits for. #indiedev
I was unhappy with the movement of enemies in my #playdate #towerdefense game. I was using a flow field that made them hug the walls, which then led to jitter. I switched to a zone based system. I split the map into regions, then path find to the midpoint between zones. #indiedev
Added another boss, called the Scrambler. This is a harder one to see from just a video, but when it scrambles a turret, the turret controls get out of sync with the #playdate crank, making it hard to aim. #indiedev #pixelart
Progress tonight is a Repair drone for my #playdate #towerdefense game. #indiedev #pixelart
Working on the first boss for my #playdate #towerdefense game. I call it the Magnetron. The beam temporarily disables towers #indiedev #pixelart
It's not the most exciting part of building a game, but I've been working on save slots, the HUD, and menus for my #towerdefense game on the #playdate. #indiedev #pixelart
I've been working on turret upgrades for the #towerdefense game I'm building for the #playdate. I have the base set in, and but there are two more I'm considering. #indiedev #pixelArt
I’ve been doing some profiling and optimization for the last few weeks. Result is that I can handle about 70 enemies on screen at the same time while staying above 30fps. I think that’ll work. #playdate #indiedev
Another mob for my #towerdefense game on the #playdate. I call it a splitter bot. When it's killed, it spawns 3 bug bots #indiedev #pixelArt
I've been working on adding new enemy mobs to my #towerdefense game for the #playdate. I've got a few more to work through before I feel like I've got a good baseline. #indiedev #pixelart
I implemented repulsor turrets for my #playdate #towerdefense game. Gotta turn the strength down a bit. #indiedev #pixelart
Lightning turrets have landed in the #towerdefense game I'm building for the #playdate. I may have to write up a deep dive into how I did this proc gen, as lightning is fun. #indiedev #pixelart #proceduralgeneration
Back to work after the holiday. I've added a new Disruptor assembly to my #towerdefense game for the #playdate. Units within range take more damage from other sources. I also got to play with procedural generation of the cloud effect #pixelArt #indiedev
The first of the AoE towers has been implemented: EMP towers that slow down enemy movement. #towerdefense #pixelart #playdate #indiedev
Consider nominating "RowBot Rally" at the 2025 Playdate Community Awards, for "2025 Playdate GOTY", "The CRANKY Award", "Accomplishment in Accessibility", "Best Action Game", "Best Adventure Game", "Best Narrative Game", "Outstanding Visual Achievement (SDK)", and "Best Launch Experience".
Consider nominating "Bona Fido" and "Traffic Jam" at the 2025 Playdate Community Awards, for "Best Arcade Game".
Consider nominating "Mission LunaTrix" at the 2025 Playdate Community Awards, for "Best Arcade Game", "Best Soundtrack", and "Best Sound Design".
Consider nominating "Cloudburst" at the 2025 Playdate Community Awards, for "Accomplishment in Accessibility", "Best App or Knickknack", "Best Sound Design", and "Outstanding Technical Achievement (SDK)".
voting for the 2025 #playdate community awards is happening now! i released five good playdate games over the last year, and if you enjoyed any of them i'd appreciate a nomination
you can vote here!: docs.google.com/forms/d/e/1F...
I think adding some animations when the turrets is the next thing I’ll try here.
I've added more level decoration to my #towerdefense game. I'm trying to decide whether it's now too noisy. #playdate #indiedev #pixelart
I wanted the maps for my #playdate #towerdefense game to be a bit more interesting, so I added some large machines and background noise. The machines also limit where you can place turrets, so they're part of the game mechanics too. #pixelart #indiedev
Another turret implemented for the #playdate #towerdefense game I'm working on: the corrosion turret, which inflicts damage over time. This is the last of the projectile based turrets. The next set will be AOE. #indiedev #pixelart
I took a break from writing code for the last few days to build out the title screen from my #playdate #towerdefense game. I was up way too late finishing this last night. #indiedev #pixelart
I started using sphodromantis.itch.io/particlesizz... last week for generating explosions for my #playdate game — its really handy
My goal is slow and steady progress for my #towerdefense game on the #playdate. I added support for multiple span points, as well as health bars. #indiedev #pixelart
Rocket turrets with seeking missiles have landed in my #turretdefense game for the #playdate. I'm still playing with the feel of them, but the mechanics are done. #indiedev #pixelart
I've added laser turrets to the #playdate #towerdefense game I'm working on (the crank controls the aim of the towers) #nim #PixelArt #indiedev
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The Long Arc - Playdate gameplay + impressions
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youtu.be/QAVzAR2UmGs
#playdate
Thank you for such a thoughtful write up!