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Posts by Coffee-Walk

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I am speeeeeed.

Trying out a custom made track instead of procedural terrain. Feels fun. Makes me want to keep playing it :D

#godot #gamedev #indiedev

7 hours ago 81 13 9 1
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"Whispers Above the Pink Clouds"
#b3d #blender3d #3D

4 days ago 15 7 1 0
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Water World Dimension
#pixelart #3dart #water #lowpoly #dimension #blender #b3d #3dartist #pixelartist

6 days ago 76 17 5 0
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Here's a cheeky gameplay GIF from our latest Kickstarter update...we're making good progress! 🙇‍♀️

1 week ago 293 54 12 1
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#screenshotsaturday #isthereevenascreenshotsunday #mech

1 week ago 10 4 0 0
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Added some vehicles to my city building game
#indiegame #screenshotsaturday #indiedev #voxel

1 week ago 15 4 0 0
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If ya'll could boost my game I'd very much appreciate it!

Trying to get to 50 reviews for the Steam algorithm. I already have glowing reviews from the likes of Raigan Burns (N++) and Daniel Linssen (Leap Year) and just need a handful more.

Steam: store.steampowered.com/app/3641010/...

1 week ago 274 147 10 15
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Working on a portal effect. It is a modified version of @binbun3d.bsky.social's portal vfx.

The "other side" of the portal is just a cubemap texture, as I want to be able to look through the portal from both sides.

#GodotEngine #VFX #Shader #GameDev #IndieDev

1 week ago 141 19 3 0
Comic. [Teacher with shoulder-length light hair talking to two students seated at desks.] TEACHER: *Grammar* is one of the most popular ways to structure a language, ahead of rival methods such as *WORDS ORDER WORDS RANDOM WORDS WORDS RANDOM GOOD* and *EEEEEEEEEEEEEEEEEEE*.

Comic. [Teacher with shoulder-length light hair talking to two students seated at desks.] TEACHER: *Grammar* is one of the most popular ways to structure a language, ahead of rival methods such as *WORDS ORDER WORDS RANDOM WORDS WORDS RANDOM GOOD* and *EEEEEEEEEEEEEEEEEEE*.

Grammar

xkcd.com/3229/

2 weeks ago 2361 291 39 19
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My first game on Steam. As a solo dev this feels unreal. Trailer’s here; if Pegfinity looks fun, a wishlist helps more than you’d think. Thank you♥️#indiedev #indiegame #incrementalgame #GodotEngine

2 weeks ago 112 28 11 2
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Here's the trailer for my debut game built with #Godot! Linerunner is a minimalist time trial game. Tough but fair, players race down the straights and weave through precise turns, chasing medals and higher positions on the global leaderboard. #gamedev #indiedev #gaming

steampowered.com/app/4453060

3 weeks ago 20 7 1 0
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pssst..... hey... the Soda-Powered Penguin SAGE '25 demo is out now! the entire demo has been brought to a new visual standard thanks to @magipixel.bsky.social !!

#indiedev #gamedev

7 months ago 144 45 5 1
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meet one of the ruin guardians

he takes his job very seriously #indiedev #gameboy

4 weeks ago 44 10 2 0
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Slife Studio shared gameplay from their mixed reality game in Godot, built around keeping a bomb-like ping pong ball in the air while chaos unfolds. 🏓

See more: www.reddit.com/r/godot/comm...

#GodotEngine #gamedev #indiegame #VR #indiedev

3 weeks ago 17 5 0 0
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Its #wishlistwednesday

We are making our first game, Trash City Turbo!

Its a fun arcade experience about cleaning up a dinky cyberpunk city in your souped up road sweeper!

You can find us on Steam here - store.steampowered.com/app/4484260/...

#indiegame #indiedev #madewithgodot #gamedev

3 weeks ago 167 62 8 4
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1 month ago 5 4 0 0
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♻️Steam Spring Sale♻️
Janitor friendly pricing is here!

Grab Kingdoms of the Dump for 20% off!

1 month ago 109 51 1 7
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Working on some fun stuff for Simply Step. Thinking of getting rid of the rabbit. Making your own avatar.

1 month ago 46 2 2 1

I've been trying to think of a way of referring to coders like myself who know how to code without AI. What about "Artisan Coder"?

Also, would code created by humans with no AI be called "Organic" code?

#deepthoughts #oldcoder #ai

1 month ago 5 0 0 0
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Distorted the hologram a buncj

#godot

1 month ago 67 4 2 0
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I built a head-tracking add-on for Blender.
The viewport reacts to your head movement and creates this depth illusion.

Free & open source: github.com/IndoorDragon...

#blender #vfx #gamedev #zelda

1 month ago 43 8 4 0
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Under the Island is FINALLY OUT!

After more than 7 years of development, the journey comes to life today ♥️.
Huge thank you to everyone who supported the game along the way!

Enjoy the Launch Trailer

Shop Links in the comments 👇

2 months ago 284 120 22 19
1 month ago 446 175 2 0
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1 month ago 5 0 1 0
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Working on a Pico-8 RPG! #pico8 #gamedev

1 month ago 55 9 4 0
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Today, I spent several hours trying to make the tie look nicer - I'm now using ImmediateGeometry to redraw the mesh each frame, and it looks maybe 6% better than what I started with :'--)

#Godot3

1 month ago 32 5 2 0
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I started working on a iridescent shader it's not there yet. I have a real life reference of a "fabric" (more like plastic) that I'm trying to match; I'm not there yet. #godot #gamedev #gameart

1 month ago 117 15 7 1
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Having some fun with with my little low poly rat #gamedev #godot #gamedev

1 month ago 21 4 0 0

Thanks! And thanks for playing! 🎶🎷🕊️

1 month ago 1 0 0 0
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Added custom lighting on the clouds and planet surface so they're lit properly by scattered light :) #godot

1 month ago 168 19 4 1