I got the carpark layout finished this week, and just in time for #ScreenshotSaturday, there's a new car, too: a pickup truck, for all the american players. It even has a chance to spawn with those big truck flags, representing the values of the people of Pirkkala...
#Godot3
Today, I spent several hours trying to make the tie look nicer - I'm now using ImmediateGeometry to redraw the mesh each frame, and it looks maybe 6% better than what I started with :'--)
#Godot3
Redid the finger's "roll bottomside down if button kept pressed while grounded" feature, and it finally feels nice. I suck at math, so this is done by changing the gravity scale of the finger's parts, and adding weight to a collisionless helper rigidbody attached to the bottom of the finger.
#Godot3
Game development screenshot of Godot 3.6.2 which shows HUD scene
Game development screenshot of Godot 3.6.2 showing some GDScript
Game development screenshot of Godot 3.6.2 showing main gameplay scene
Gameplay screenshot of Godot 3.6.2 showing Flappy Bird clone running, with the player pixelated bird plummeting to its untimely end before a big pipe. Flappi Bïrd
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Blazing through tutorials now that I make time for them. We have a HUD that updates with a score when player successfully clears pipe obstacles. Older tutorials make me appreciate how coding is easier than it was in #Godot3 Flappy Bïrd :-0
Testing the change from third person to first person.
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The map is still under development. I also thought about changing the game to third person, since all my games are in first person. I wanted to try something different this time, but it's still very rough.
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Polished things up a bit for #ScreenshotSaturday ! This is my one-button basketball game side project - looking forward to finishing this in a week or two. Still lots of things missing, but this is what the game will mostly be like :--)
#Godot3
Cave with shadow people
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#ScreenshotSaturday
Slowly moving towards a minimum viable product. I'm challenging myself not to overscope, keeping the features minimal and focusing on tweaking the core gameplay to make it as fun as possible. Random seeded levels is the biggest new feature I'm still considering.
#Godot3 #SoloDev
❌DELETED: My first ever Godot 3D test project. Created in ~2018 shortly after the release of Godot 3.0!
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Like this gif, this week was a bit of a struggle. Added some vintage PCs to make up for the lack of progress :'--)
#ScreenshotSaturday #Godot3
Here's the (current) pitch: a 10-button physics-based web game where your goal is to move yourself into a hole in the ground and proceed to the next level. Choose from or combine 8 stances. You can also grab objects or go limp.
#ScreenshotSaturday #Godot3
The game could also be just about entering holes...
#Godot3
Added the ability to go limp.
#Godot3
Added simple menus, chill background music, nitros. Only thing still missing is the tournament victory screen, after I get that added, I can call this a beta. I've already overscoped this by 1000%, so I'm kind of looking forward to calling this done already :---)
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#ScreenshotSaturday ! After the race is finished, the game now switches to autopilot and changes to TV broadcast-style camera views :---)
#Godot3
Reworked the track blocks so that the pavements are narrower, allowing for some grass on the sides. I feel like it was worth the effort, as the generated islands feel much more lush now :--) Also added hydraulic jumping, which feels fun.
#ScreenshotSaturday #Godot3
#ScreenshotSaturday ! Got lots done this week. My favorite new addition is perhaps the ferry that circles the island in the distance :--) There's now also respawning and a lap timer - slowly turning this into a playable game instead of just a sandbox demo.
#Godot3
I got the barriers spawning correctly :--) The track generation is still very much a work in progress, but it is slowly shaping up to what I had in mind.
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I might add an extra level of height to the tracks, like in the clip. I could vary the steepness of the hills, too, and still keep it simple. I also added some clunks and thuds - trying to keep this from sounding too annoying... The scaffolding has some spring in its legs now, too.
#Godot3
For #ScreenshotSaturday , here's one minute of me (on the left) racing against the bot (on the right) in this retro-inspired split-screen car game I'm working on.
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Testing how how more complex collision shapes would work in this. Just fine I guess.
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Here's my bot players, driving around the track. They're currently unaware of any obstacles or hazards and will end up in the water, eventually. Fun to look at already :---)
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Iterating on the car's handling. The good thing is, there's many configurations that feel nice. The hard part is finding the one that feels really nice.
(Also went back to using the more CPU intensive particle effects as they just look so much better).
#SoloDev #Godot3
Got the viewports to scale just right (it was really simple, I'm just not much of a programmer). There's now a rear view mirror, too, in the 1st person view :---)
#Godot3 #SoloDev
You can now change the camera view in-game, and an audio filter is applied according to the active camera.
#ScreenshotSaturday #Godot3