Posts by Grifdail (Julien)
Hi !
A few days ago I started working on a Miiverse / Animal Crossing inspired Client for Mastodon and the fediverse.
It's call #TootPlaza
All of your friends are represented as 3D avatar called Tootii.
You can view their latest message and even reply with a drawing !
Pretty sure it's here because they teased him in the first movie after credit scene but then they decided to go in a completely different direction.
i have some kinda portfolio amnesia and can't remember what i made recently that's public but yeah
the icon || the artist || the work
Black hole visual update from the last twitch stream :)
(twitch: www.twitch.tv/heytibo)
#godotengine #gamedev #wildcosmos
I opened a PR for Godot to add a Trail2D node. github.com/godotengine/...
Exteeeend node. For #PixelComposer 1.20.8.
"3D tv are here to stay", "VR is here to stay".... I've been in tech long enough to learn to never trust any bullshit
(And sure these thing have not completely disapeared, but they're not the revolution tech bro claimed it would be)
🪼 Boing
#godotengine #gamedev #wildcosmos
oh, my slopes? yeah they're pretty precise
OMG
Heroes...
#indiegame #gamedev
having fun again with tween transitions
#Godot
I really love the color palette you've been using for years ! The "Freya style".
Digital artwork of characters from Howl’s Moving Castle as tarot cards The Star, The Moon, and The Sun
the celestial spread - the star, the moon, and the sun 🌟🌙☀️
Teenage Mutant Ninja Turtles (2012)
Season 1, Episode 4
Improved puzzle interactions
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If it reaches you, you were born to go on a fantasy adventure 🏕️
I need to replay it !
**Flashing light warning**
Slash #pixelcomposer
This made me happy !
Imaginez 10 ans plus tard je sors une suite à Curvytron et je l’annonce un 1er avril ?
Nan je rigole.
Mais imaginez quand même : curvytron2.com
Junior: Need a lot of help.
Mid: Doesn't need help.
Senior: Is the one helping.
guys on boat
Ca m'interesse aussi ! J'avais benchmark il y a quelque temps et pour moi il manquais animations et pas mal de control sur l'apparences des elements.