Looking forward to GodotCon AMS!
Posts by van800
Yeah, not really.
Attention, #UnrealEngine developers!
Rider's expression evaluator has been rewritten, and the results are 🤯:
📍 Variable inspection is 87x faster on warm runs and 16x faster on cold ones.
📍 Debugger memory usage is over a third of what it was.
Get the full story 👉 jb.gg/rd-261-new-l...
When the gdscript build-in classes are unresolved, it is likely something wrong with the SDK reference.
Try to remove the file on the screenshot and close-open project.
godotengine.org/asset-librar...
I'm on vacation for a couple of days and managed to finish the submission 😅.
And haven't forgotten to fix all the appliances around the house either.
Yeah, that would be nice.
I remember you shared bsky.app/profile/sand...
Or maybe any type of package manager for GDScript projects. Similar to Nuget or Unity packages.
So that referencing an addon would mean a reference instead of another editable copy inside the project.
> Finds installed Rider instances so I don't have to enter the path to text_editor/external/exec_path
yes, exactly this.
I have ideas of other nice features, which can be added later. So I consider it not as just one feature, which adds 2 MB to the plugin, but also as a foundation for more things.
If anyone curious to try or just to see how it is done.
github.com/JetBrains/go...
here is the first v0.0.1 pre-release on github.
Finally, I am more satisfied with the functionality of my @godotengine.org plugin.
Briefly tested it on Win/Linux/Mac.
Need to sort out the CI – to compile the GDExtension part.
github.com/JetBrains/go...
It helps with @jetbrains-rider.bsky.social as an external editor.
1. In Rider, add a plugin "Python Community"
2. Customize Python FileType in Rider settings to match `SConstruct` file
3. Make sure both your SConstruct and scons_hints.py are either in the vcxproj or in the IJ Index.
4. Enjoy!
I'll see about automating steps (2) and (3).
At the #GodotFest I was asked about editing SConstruct in Rider. ~6h of investigation, just to understand it was already supported 😅.
Currently requires the following to work in @jetbrains-rider.bsky.social 🧵
I’ve created a proposal about improving the selection of external editors in @godotengine.org:
github.com/godotengine/...
It also includes a design idea for supporting alternative mechanisms for opening files in an external editor, not just by calling the command line.
1. Yesterdays #GodotFest recodings are already on youtube. Wow, this is sonic speed!
2. Brilliant www.youtube.com/watch?v=pVLz...
when it comes to coding for @godotengine.org GDScript, C# and C++ @jetbrains-rider.bsky.social is a great tool.
3. Impressed with the @godot-rust.bsky.social community.
Today #GodotFest I realized that IRL suggesting to run `scons vsproj=yes dev_build=yes` is not the same as suggesting it on discord.
Just coded automatic in-Rider suggestion to simply run it without googling.
Digged a while today about bringing the Godot game window to front, when debugging from Rider.
Turns out not possible with current architecture on Mac, but works fine on Windows.
youtrack.jetbrains.com/issue/RIDER-...
Come see me talk about using @jetbrains-rider.bsky.social as your Godot IDE on Tuesday!
godotfest.com/talks/godot-...
We have code for searching Rider installations in Cpp, but perspective of building it in a gdextension for a set of GodotEditor versions makes me wonder of a better way.
Got a simple Godot Plugin to simplify setting recommended set of settings on and off.
github.com/JetBrains/go...
Curious of WDYT.
I have more plans for it, like search Rider installations.
Reflecting on my yesterdays gdextension development
chatgpt.com/share/68ff0a...
The idea sounds very promising
youtrack.jetbrains.com/issue/RIDER-...
I plan to look at it on vacation 😅
credit @sandorhq.bsky.social for the first part of it.
Just checked the problem with detecting type from the right side new() is fixed in the 2025.3 EAP.
🔜 GodotFest
I don’t see any problem with that.
Commercial work with EAP build is allowed.
www.jetbrains.com/legal/docs/t...
If you have specific concerns, please contact sales@jetbrains.com
(Their advice would be more official then mine)
And some debugging improvements are unfortunately stuck on the godot side github.com/godotengine/...
Are you on the 2025.3 EAP?
I made many fixes there compared to 2025.2.
> I should write a Godot plugin to toggle external code editor from GUI.
do you mean to let it be switched on/off easier?
The Rider 2025.3 Early Access Program is now open!🎊
The first build in the series comes with:
👾 A host of improvements to game development
🆕 ".slnx" solution templates
Check out this blog post to learn about the updates included in the first build: 👉 jb.gg/rd-253-eap-bs
For me this was a pretty intense shaping @godotengine.org support in a minor @jetbrains-rider.bsky.social release 2025.2.1. youtrack.jetbrains.com/issues/RIDER...
GDExtension and a @godotengine.org demo game in one
@jetbrains-rider.bsky.social solution. Possible with github.com/godotengine/...