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Posts by van800

Looking forward to GodotCon AMS!

10 hours ago 0 0 0 0
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Yeah, not really.

4 weeks ago 0 0 0 0
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How We Made Variable Inspections 87 Times Faster for Unreal Engine in Rider | The .NET Tools Blog If you've ever expanded a complex Unreal Engine variable in Rider's debugger and had time to contemplate your life choices, this post is for you. We've rewritten our expression evaluator, and the r

Attention, #UnrealEngine developers!
Rider's expression evaluator has been rewritten, and the results are 🤯:

📍 Variable inspection is 87x faster on warm runs and 16x faster on cold ones.
📍 Debugger memory usage is over a third of what it was.

Get the full story 👉 jb.gg/rd-261-new-l...

2 months ago 2 4 0 2
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When the gdscript build-in classes are unresolved, it is likely something wrong with the SDK reference.
Try to remove the file on the screenshot and close-open project.

3 months ago 2 0 1 0
JetBrains Rider Integration - Godot Asset Library

godotengine.org/asset-librar...
I'm on vacation for a couple of days and managed to finish the submission 😅.
And haven't forgotten to fix all the appliances around the house either.

4 months ago 4 0 0 1

Yeah, that would be nice.
I remember you shared bsky.app/profile/sand...
Or maybe any type of package manager for GDScript projects. Similar to Nuget or Unity packages.
So that referencing an addon would mean a reference instead of another editable copy inside the project.

4 months ago 1 0 0 0

> Finds installed Rider instances so I don't have to enter the path to text_editor/external/exec_path
yes, exactly this.

I have ideas of other nice features, which can be added later. So I consider it not as just one feature, which adds 2 MB to the plugin, but also as a foundation for more things.

4 months ago 1 0 1 0
Editor Plugin Build · JetBrains/godot-support@ab48872 Contribute to JetBrains/godot-support development by creating an account on GitHub.

If anyone curious to try or just to see how it is done.
github.com/JetBrains/go...
here is the first v0.0.1 pre-release on github.

4 months ago 1 0 1 0
Godot editor plugin to easily enable settings recommended for Rider integration by van800 · Pull Request #426 · JetBrains/godot-support fixes https://youtrack.jetbrains.com/issue/RIDER-131535/Provide-a-GodotEditor-plugin-for-setting-up-Rider Provides: selector in UI to choose one of the Rider installations found on the system to ...

Finally, I am more satisfied with the functionality of my @godotengine.org plugin.
Briefly tested it on Win/Linux/Mac.
Need to sort out the CI – to compile the GDExtension part.
github.com/JetBrains/go...
It helps with @jetbrains-rider.bsky.social as an external editor.

4 months ago 2 0 1 0

1. In Rider, add a plugin "Python Community"
2. Customize Python FileType in Rider settings to match `SConstruct` file
3. Make sure both your SConstruct and scons_hints.py are either in the vcxproj or in the IJ Index.
4. Enjoy!
I'll see about automating steps (2) and (3).

5 months ago 4 0 2 0
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At the #GodotFest I was asked about editing SConstruct in Rider. ~6h of investigation, just to understand it was already supported 😅.
Currently requires the following to work in @jetbrains-rider.bsky.social 🧵

5 months ago 4 1 1 0
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Make external editor selection easier with a discoverable list of installed editors · Issue #13615 · godotengine/godot-proposals Describe the project you are working on Currently working on a Godot editor plugin targetted to simplify integration with Rider Describe the problem or limitation you are having in your project I h...

I’ve created a proposal about improving the selection of external editors in @godotengine.org:
github.com/godotengine/...

It also includes a design idea for supporting alternative mechanisms for opening files in an external editor, not just by calling the command line.

5 months ago 2 0 0 0
Matt Ellis: Godot meets JetBrains: Building IDE tools for a growing engine #GodotFest2025
Matt Ellis: Godot meets JetBrains: Building IDE tools for a growing engine #GodotFest2025 YouTube video by GodotFest

1. Yesterdays #GodotFest recodings are already on youtube. Wow, this is sonic speed!
2. Brilliant www.youtube.com/watch?v=pVLz...
when it comes to coding for @godotengine.org GDScript, C# and C++ @jetbrains-rider.bsky.social is a great tool.
3. Impressed with the @godot-rust.bsky.social community.

5 months ago 3 0 0 0
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Today #GodotFest I realized that IRL suggesting to run `scons vsproj=yes dev_build=yes` is not the same as suggesting it on discord.
Just coded automatic in-Rider suggestion to simply run it without googling.

5 months ago 2 0 0 0

Digged a while today about bringing the Godot game window to front, when debugging from Rider.
Turns out not possible with current architecture on Mac, but works fine on Windows.
youtrack.jetbrains.com/issue/RIDER-...

5 months ago 0 0 0 0

Come see me talk about using @jetbrains-rider.bsky.social as your Godot IDE on Tuesday!

godotfest.com/talks/godot-...

5 months ago 21 7 0 0

We have code for searching Rider installations in Cpp, but perspective of building it in a gdextension for a set of GodotEditor versions makes me wonder of a better way.

5 months ago 1 0 0 0
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Godot editor plugin to easily enable settings recommended for Rider integration by van800 · Pull Request #426 · JetBrains/godot-support

Got a simple Godot Plugin to simplify setting recommended set of settings on and off.
github.com/JetBrains/go...
Curious of WDYT.

I have more plans for it, like search Rider installations.

5 months ago 1 2 1 0
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Reflecting on my yesterdays gdextension development
chatgpt.com/share/68ff0a...

5 months ago 2 0 0 0

The idea sounds very promising
youtrack.jetbrains.com/issue/RIDER-...
I plan to look at it on vacation 😅

credit @sandorhq.bsky.social for the first part of it.

5 months ago 1 0 1 0
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Just checked the problem with detecting type from the right side new() is fixed in the 2025.3 EAP.

6 months ago 1 0 0 0

🔜 GodotFest

6 months ago 2 0 0 0
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Godot support | JetBrains Rider

I can drop such code in the doc near www.jetbrains.com/help/rider/G...
if you like to share.

6 months ago 1 0 2 0
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Early Access Program (EAP) - User Agreement

I don’t see any problem with that.
Commercial work with EAP build is allowed.
www.jetbrains.com/legal/docs/t...
If you have specific concerns, please contact sales@jetbrains.com
(Their advice would be more official then mine)

6 months ago 1 0 0 0
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Extend DAP to allow debug main/current/specific_scene/secondary_editor and also commanline arguments by van800 · Pull Request #109637 · godotengine/godot Closes godotengine/godot-proposals#12121 Required for https://youtrack.jetbrains.com/issue/RIDER-115995 There is a continuation to this pull request #109987, which helps with debugging on devices.

And some debugging improvements are unfortunately stuck on the godot side github.com/godotengine/...

6 months ago 1 0 0 0

Are you on the 2025.3 EAP?
I made many fixes there compared to 2025.2.
> I should write a Godot plugin to toggle external code editor from GUI.
do you mean to let it be switched on/off easier?

6 months ago 1 0 2 0
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The Early Access Program for Rider 2025.3 Is Now Open! | The .NET Tools Blog We’re excited to kick off the Early Access Program (EAP) for Rider 2025.3!With the first preview build now available, you can try out the new features we’ve been working on and let us know what you th

The Rider 2025.3 Early Access Program is now open!🎊

The first build in the series comes with:

👾 A host of improvements to game development
🆕 ".slnx" solution templates

Check out this blog post to learn about the updates included in the first build: 👉 jb.gg/rd-253-eap-bs

7 months ago 1 2 1 0
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For me this was a pretty intense shaping @godotengine.org support in a minor @jetbrains-rider.bsky.social release 2025.2.1. youtrack.jetbrains.com/issues/RIDER...

7 months ago 0 0 0 0
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GDExtension and a @godotengine.org demo game in one
@jetbrains-rider.bsky.social solution. Possible with github.com/godotengine/...

8 months ago 0 0 0 0
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Support debugging Godot editor plugins with DAP by van800 · Pull Request #109665 · godotengine/godot When DAP is used for debugging, GodotEditor plays the DAP server role, so we need to run a second Godot with the same project and --remote-debug flags wire it with DAP server similar way as we do f...

Made a couple of debugging improvements in the @godotengine.org. Adds features to DAP server. So all external editor may benefit from it, not limited to @jetbrains-rider.bsky.social
github.com/godotengine/...
github.com/godotengine/...

8 months ago 3 0 0 0