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#SHAPES for #Blender: Quick Tip 19

Obviously something which can be very important:
Creating shape keys for multiple related and even overlapping objects.
Select once - edit always!
In pose with all the standard tools SHAPES has to offer.

#b3d #Blender3D #rigging #rigtip #character #3danimation

2 weeks ago 1 0 0 0
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We're thrilled to present the new face of #SHAPES - meet Liv! She will demo all the powerful tools which come with the shape key editor for #Blender. Development is almost wrapped with a ton of features. Time for testing/tutorials. Stay tuned! #b3d #character #rigging #animation

3 weeks ago 4 0 0 0
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Looks like we eventually got a teen tiny bit of big screen fame with one of our #F1 stock clips appearing in #F1TheMovie. Whoever put it there - well done and thanks a lot!
Even though an old one, but it fits nicely!

3 months ago 0 0 0 0

Advantages include:
- per shape adjustments
- no additional modifier required
- only edited vertices are affected
- reduced loss of volume
- respects changes in local scale
- fully integrated workflow

#SHAPES #Blender #b3d #Blender3D #rigging #rigtip #character #3danimation

4 months ago 1 0 0 0
Video

#SHAPES for #Blender: Quick Tip 18

A highly valuable tool to help with creating smooth, consistent shape keys, avoiding bad deformation. Similar to Smooth Corrective modifier but with various advantages (next post)!

#b3d #Blender3D #rigging #rigtip #character #3danimation

4 months ago 5 1 1 0
Video

#SHAPES for #Blender: Quick Tip 17

Splitting complex sculpted expressions into any number of shape keys is a crucial step in many production pipelines. The Influence Map feature makes this process easy and reliable!

#b3d #Blender3D #rigging #rigtip #character #3danimation

4 months ago 3 0 0 0

The new version of #RBF Nodes supports constraints or otherwise driven objects and bones, works with linked scenes, and provides better interpolation options. But because of a different data structure older setups are not compatible.

#b3d #Blender3D #rigging #rigtip #character #3danimation

4 months ago 0 0 0 0
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Direct comparison between skin only and four RBF controlled shape-keys. Not meant to be a perfect result but merely how far one can get with four shapes. Of course the actual motion would involve more bones.

#b3d #Blender3D #rigging #rigtip #character #3danimation

4 months ago 1 0 1 0
Video

#SHAPES for #Blender: Quick Tip 16

Full shape-key based support for #RBF Nodes. The wish for a high-level editor has been expressed early on, including mirroring of RBF setups. Create, edit, refine. All in one tool! (Result in next post)

#b3d #Blender3D #rigging #rigtip #character #3danimation

4 months ago 1 0 1 0
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Our #addons for #blender3d are ready for Blender 5. Everything has been updated and polished.
And the release of #SHAPES is getting closer!
tinyurl.com/59mp4arx
#b3d #rigtip #3d

4 months ago 2 0 0 0

Not sure yet. It’s currently in testing. A first release is always loaded with surprises. Trying to get as much feedback as possible.

5 months ago 1 0 0 0
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Very happy with #RBF and #SHAPES performance.

- 4 Solvers
- 96 shapes (about 500 verts each)
- Mesh > 17k verts

Runs with over 40fps (mind screen recording).
If hiding all editors/panels it matches target of 60 fps.

Test system: Mac Studio M4 Max.
#b3d #Blender3D #rigging

5 months ago 5 0 1 0
Video

#SHAPES for #Blender: Quick Tip 15

Edit Propagation for Combos saves time by automatically applying edits from driver shapes to all related combo targets, even split shapes, minimizing the need for manual follow-up fixes.

#b3d #Blender3D #rigging #rigtip #character #3danimation

6 months ago 0 0 0 0

Thank you. If this something for you, be sure to check the past posts and also updating videos. It should give you a good overview.

6 months ago 1 0 0 0

Yes, it’s currently in development beta and it’s a whole lot more than just drivers. SHAPES has been around for Maya for over 10 years and is used by many studios of all sizes for shape keys and more. And now it’s time to bring it to blender.

6 months ago 0 0 1 0
Video

#SHAPES for #Blender: Quick Tip 14

Combination shapes are a solid and fast solution to fix deformation issues when two or more active shapes interact. SHAPES provides a solid workflow for creating and managing combos.

#b3d #Blender3D #rigging #rigtip #character #3danimation

6 months ago 2 1 1 0
Purple Puppet Purple Puppet is a creative services studio focus on character solutions.

Had a great chat with the Purple Puppet team purplepuppet.com about the upcoming #SHAPES shape-key editor for #blender3d today. Thanks for the great feedback.
SHAPES is currently in beta and looking incredible! #b3d #rigging #character #3danimation

6 months ago 0 0 0 0
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#SHAPES for #Blender3d: Quick Tip 13

Easily overlooked: Blend Preview! Shape keys aren’t just about shape, but also about motion. A shape may look fine, but animation can show bad vertex movement. Repeated tweaks/checks are required 'til the deformation is final.

#b3d #rigtip #3danimation

6 months ago 1 0 0 0

Oh, yes it will be!

7 months ago 0 0 0 0

Since I’m still working on it it’s not yet available. But if you got through Gumroad you’ll be notified when it’s out.

7 months ago 0 0 0 0

(2/2)… all related shape keys. This means that with a click of a button you get a comple and mirrored setup. This is especially helpful if you have quite some poses attached to your RBF.
Dots this answer your question?

7 months ago 1 0 1 0

If i understand correctly this is exactly what happens here. The RBF setup, driven by a constrained pose bone and the driving shape keys, gets mirrored across. This creates a mirrored RBF Nodes group, mirrors all driver poses, references the opposite pose bone, and creates… (1/2)

7 months ago 1 0 1 0
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🔥📣Just finished:
- Full integration of #RBFNodes into SHAPES for #Blender3d
- RBFNodes working with constraints.
- Mirroring of a complete RBFNodes setup with all shape keys.
- RBFNodes working with only two poses.

Thanks for sharing!
#b3d #blender #rigging #animation

7 months ago 13 4 2 0

Thanks for the shout out!

And it will even get better because the upcoming version supports constrained driver objects and and scene linking. This will be a huge step forward!

7 months ago 1 1 0 0
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My Landing Gear Rigging Tutorial is out now! 🚨

If you'd like to learn five rigging concepts in one video, you better watch this one 🦾
Wether it's IKs, springs or pistons, this includes all of them 😉

▶️ Watch it here: youtu.be/AJmtljO4iXM

7 months ago 5 3 0 0
Video

#SHAPES for #Blender: Quick Tip 12

Easily remove partial shape key data to clean up shapes or remove unwanted influences. Makes use of selecting vertices which are affected by the shape key.

#b3d #Blender3D #rigging #rigtip #character #3danimation

8 months ago 7 1 0 0

Thanks mate!

8 months ago 0 0 0 0
Video

Breakdown for the explainer animation for HANGAR A Express Delivery Network!
We simplified a complex logistics system into a clean, punchy animation.
We had a fun time bringing this one to life! Final video: vimeo.com/1091857254
#Explainer #Animation #3D #Logistics #DeliveryNetwork #MotionDesign

8 months ago 7 3 1 0

That was the initial teaser.

8 months ago 1 0 0 0
Video

#SHAPES for #Blender: Quick Tip 11

Filter by Value is a highly useful and powerful, yet underrated feature. You can easily filter either partial or full values. This helps to find currently active channels when dealing with large rigs.

#b3d #Blender3D #rigging #rigtip

8 months ago 7 2 1 0