Advantages include:
- per shape adjustments
- no additional modifier required
- only edited vertices are affected
- reduced loss of volume
- respects changes in local scale
- fully integrated workflow
#SHAPES #Blender #b3d #Blender3D #rigging #rigtip #character #3danimation
#SHAPES for #Blender: Quick Tip 18
A highly valuable tool to help with creating smooth, consistent shape keys, avoiding bad deformation. Similar to Smooth Corrective modifier but with various advantages (next post)!
#b3d #Blender3D #rigging #rigtip #character #3danimation
#SHAPES for #Blender: Quick Tip 17
Splitting complex sculpted expressions into any number of shape keys is a crucial step in many production pipelines. The Influence Map feature makes this process easy and reliable!
#b3d #Blender3D #rigging #rigtip #character #3danimation
The new version of #RBF Nodes supports constraints or otherwise driven objects and bones, works with linked scenes, and provides better interpolation options. But because of a different data structure older setups are not compatible.
#b3d #Blender3D #rigging #rigtip #character #3danimation
Direct comparison between skin only and four RBF controlled shape-keys. Not meant to be a perfect result but merely how far one can get with four shapes. Of course the actual motion would involve more bones.
#b3d #Blender3D #rigging #rigtip #character #3danimation
#SHAPES for #Blender: Quick Tip 16
Full shape-key based support for #RBF Nodes. The wish for a high-level editor has been expressed early on, including mirroring of RBF setups. Create, edit, refine. All in one tool! (Result in next post)
#b3d #Blender3D #rigging #rigtip #character #3danimation
Our #addons for #blender3d are ready for Blender 5. Everything has been updated and polished.
And the release of #SHAPES is getting closer!
tinyurl.com/59mp4arx
#b3d #rigtip #3d
#SHAPES for #Blender: Quick Tip 15
Edit Propagation for Combos saves time by automatically applying edits from driver shapes to all related combo targets, even split shapes, minimizing the need for manual follow-up fixes.
#b3d #Blender3D #rigging #rigtip #character #3danimation
#SHAPES for #Blender: Quick Tip 14
Combination shapes are a solid and fast solution to fix deformation issues when two or more active shapes interact. SHAPES provides a solid workflow for creating and managing combos.
#b3d #Blender3D #rigging #rigtip #character #3danimation
#SHAPES for #Blender3d: Quick Tip 13
Easily overlooked: Blend Preview! Shape keys aren’t just about shape, but also about motion. A shape may look fine, but animation can show bad vertex movement. Repeated tweaks/checks are required 'til the deformation is final.
#b3d #rigtip #3danimation
www.riggingdojo.com/2025/08/22/b... #rigtip
#SHAPES for #Blender: Quick Tip 12
Easily remove partial shape key data to clean up shapes or remove unwanted influences. Makes use of selecting vertices which are affected by the shape key.
#b3d #Blender3D #rigging #rigtip #character #3danimation
#SHAPES for #Blender: Quick Tip 11
Filter by Value is a highly useful and powerful, yet underrated feature. You can easily filter either partial or full values. This helps to find currently active channels when dealing with large rigs.
#b3d #Blender3D #rigging #rigtip
Making some good progress with the core functions of #SHAPES for #Blender
Doesn't look like much but these pretty important for many workflows.
#b3d #Blender3D #rigtip #animation #rigging
Shape Key Editor SHAPES Will Be Coming to Blender
#b3d #Blender3D #rigtip #animation #rigging
80.lv/articles/sha...
Added more videos, updated the theme for better organization and added full outlines to all the videos.
So many interesting talks and discussions that you can’t find anywhere else. #rigtip
🔥 #SHAPES is coming to #Blender! 🔥
The industry-proven shape key editor, built by artists, for artists, is now in development for Blender.
Watch the teaser and get a first glimpse of what's coming.
#b3d #Blender3D #rigging #rigtip #animation #cgi
youtu.be/i3m95N6tRNM
Who is going to be at SIGGRAPH in a few weeks and wants to catch up on all things rigging, motion capture, and maybe get a @riggingdojo.bsky.social sticker :)
#rigtip #animtip
From the vault:
ondemand.riggingdojo.com/offers/HDRmb3k…
22 hours of video interviews and lectures from character TDs across the industry. Our A.I.R (Artist in Residence) program was a monthly live interview series, for those who remember. Grab it while it is on sale! #rigtip #techart
The decision has been made: There is a new side-project! #SHAPES #Blender #b3d #animation #animation3d #rigging #rigtip #3d #3dart
Proper joint placement and orientation is essential to good rigging. My joint guide system uses poly planes to help streamline this process, a relatively simple feature. These pieces of geometry are attached to each joint, stretch with their length and can be scaled up independently #rigtip
Thanks to @polygoniq.bsky.social for having me as a guest speaker at BKON 2025! the Czech-Slovak Blender Conference. Looking forward to seeing people in person come September www.anomalia.eu/course/chara... at Anomalia #rigtip #animtip #b3d #maya3d #Unreal
Hello #rigging people ! I've set up a funky rig making use of the skinCluster pre bind matrix to move the skinning joints to follow deforming blendshapes and it's all working beautifully. however, does anyone know if this would be supported by fbx/unreal? So far it doesn't seem like it 🥲 #rigtip
I've reuploaded my GCAP talk "How To Never Rig The Same Thing Twice" to my YouTube channel. Thanks to those who let me know the original video and GCAP's channel are down (They will hopefully be up again soon!) So if you missed the upload last week, you can check it out again now #rigtip
#rigtip #animtip
Full featured realtime rigs in Maya without proxy cut geo, yes you can have that. Join the amazing feature VFX and AAA game studios who have taken this course and level up your own work.
youtu.be/uxop6eLxsbY #rigtip