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Posts by Jacco Bikker ๐ŸŽฆ

Crimson Desert is making exceptionally good use of the technique. Really blends in well with the detailed geometry.

1 week ago 1 0 1 0
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Our Y1 IGAD programming students just finished the Ray Tracing block. After the basics, many added depth of field, path tracing, reprojection, filtering (including SVGF), a Teardown-style TLAS, and much more.

(by the way.. You can still sign up for CMGT/BUas before May 1st - be quick!)

#thisisigad

1 week ago 18 1 0 0

Why not. :) Tempting!

1 week ago 4 0 0 0

Glad to see that y is up.

1 week ago 1 0 0 0

Amazing demo. One big history lesson, the non-boring kind. Go watch.

1 week ago 7 0 0 0
A Computer Generated image of a blue cassette tape partially submerged in green looking water in a rock pool. There are bumps of sand with rocks on in the background and underwater.

A Computer Generated image of a blue cassette tape partially submerged in green looking water in a rock pool. There are bumps of sand with rocks on in the background and underwater.

Very happy to win first place at #RevisionParty2026 for my 4Kb executable graphics entry "Lost Media"!
www.pouet.net/prod.php?whi...

I was lucky enough to go the the party too this year and had a really great time. It was good to hang out with friends old and new.

2 weeks ago 74 12 2 0
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How many branches can your CPU predict? Modern processors have the ability to execute many instructions per cycle, on a single core. To be able to execute many instructions per cycle in practice, processors predict branches. I have made the...

How many branches can your CPU predict? lemire.me/blog/2026/03...

3 weeks ago 40 5 0 1

It's that time of the year again! Looking forward to the productions. :)

2 weeks ago 4 0 0 0
Path traced volume of a bunny

Path traced volume of a bunny

Path traced volume of a bunny with an emissive center

Path traced volume of a bunny with an emissive center

Path traced volume of a bunny

Path traced volume of a bunny

Path traced living room with a homogeneous fog volume

Path traced living room with a homogeneous fog volume

GPU Tracing Participating Media
alextardif.com/Participatin...

Just some HLSL this time :-) Not a long form post, I've been reading PBR and maybe this will be helpful to share!

1 month ago 79 12 0 0
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Rendering for DELTA โ€“ 3D on MSX2 โ€“ Jacco's Blog

Blog entry from @jbikker.bsky.social about the rendering technique on DELTA. 3D on #MSX
jacco.ompf2.com/2026/03/07/r...

1 month ago 7 6 0 0
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You can now visualize how a color palette distributes across OKHsv, OKHsl, OKLCh and CIELab, and compare 6 distance metrics side by side. Zero dependencies, raw WebGL2.

Took me 3 years to make something I wasn't too embarrassed to share ๐Ÿ™ƒ

meodai.github.io/color-palett...

1 month ago 990 133 26 3
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The #MSX2 game DELTA (entry #30 for #MSXDev25) has been patched to v1.01 to address many of the gameplay concerns: Track layouts have improved, insta-deaths replaced by an energy bar and much more. Scores can be shared online via qr-codes as well!
Play v1.01 here: www.file-hunter.com/MSXdev/?id=d...

1 month ago 10 2 0 0

I am currently listening in on a conversation between two first year IGAD / BUas Games students where one student is explaining to the other how ASVGF deals with dynamic light sources.
Tears in my eyes.

1 month ago 9 0 0 0
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Pretty sure you really wanted to see all the 14 uniform polyhedra with only regular 3, 4, 6 or 8-gons as faces today

1 month ago 94 5 6 0
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Real-time Rendering with a Neural Irradiance Volume
Delivering fast inference (~1ms/frame), a tiny memory footprint (1-5MB), 10x quality gains over probe-based methods @ equivalent mem budgets, bringing neural rendering within reach of consumer hardware without RT or denoising.
arnocoomans.be/eg2026

1 month ago 59 15 3 1
FragCoord - Shadertoy 2.0?
FragCoord - Shadertoy 2.0? YouTube video by Gamefromscratch

youtu.be/o16gPvcVMBY

1 month ago 28 3 1 0
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Graphics Programming weekly - Issue 429 - February 22nd, 2026 www.jendrikillner.com/post/graphic...

1 month ago 49 17 0 0
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MSXdev25 #30 - DELTA

Play online: file-hunter.com/MSXdev/?id=d...
Have fun!

#MSX

2 months ago 17 7 1 0
How I made a shooter game in 64 KB
How I made a shooter game in 64 KB YouTube video by daivuk

Highly recommend this video, which is a super deep dive into the techniques used to create a 64kb demoscene-style '90s FPS:

www.youtube.com/watch?v=qht6...

2 months ago 44 9 0 0

Yes, so a low res map that catches 95% of the opaque or fully transparent pixels. For the remainder, use your current method.

2 months ago 2 0 0 0

The opacity map is just your early-out test.

2 months ago 1 0 2 0

Is using opacity micomaps an option? A bit per pixel for alpha testing may also help.

2 months ago 2 0 1 0
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DELTA for #MSX2 is now available to play:
www.file-hunter.com/MSXdev/?id=d...
Developed together with Peter van Dranen of Breda University, DELTA is a full 3D game for an 1986 8-bit platform, running at 20fps. This uses an 8MB ROM and Konami's custom sound chip.

2 months ago 17 1 0 0
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I've been working with Spherical Gaussians recently as a representation for irradiance in realtime raytracing.

Ended up deriving quite a few new approximations relating to SGs and diffuse lighting. Ended up with something both cheap and accurate. Check it out:

www.shadertoy.com/view/WX3fRB

2 months ago 80 10 1 1
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๐Ÿงต I've been experimenting with caching the best lights in world space to improve NEE sampling. Inspired by ReGIR, MegaLights, and www.yiningkarlli.com/projects/cac....

2 months ago 48 7 1 1
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Graphics Programming weekly - Issue 428 - February 15th, 2026 www.jendrikillner.com/post/graphic...

2 months ago 50 20 0 1
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Dear ImGui 1.92.6 released!
github.com/ocornut/imgu...
~80 fixes/improvements/additions
(incl. new default scalable vector font matching classic font, color markers on multi-components widgets, many fixes for fonts, tables, tree nodes, text input, navigation, viewports, backends...)

2 months ago 75 9 1 3
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Dutch news NOS today shows an MSX2 on their frontpage. :) Celebrating 40 years of electronic banking. It's a Philips VG-8235, a rather pretty device.

2 months ago 8 0 0 0

Glorious! I am using "Fenster" right now for TinyBVH examples, but if this starts gaining Linux / Apple support, I would move over right away. Love the 13h vibe.

2 months ago 12 1 2 0
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High-Performance Graphics 2026 CFP High-Performance Graphics 2026 Call for Participation

In 2026, I reprise my role as High-Performance Graphics papers chair, joined by Markus Kettunen.
The papers deadline is 8 weeks from now. Submit your performance-oriented graphics research and present it in LA, just before SIGGRAPH (July 17-19 2026)!
www.highperformancegraphics.org/2026/call-fo...

2 months ago 19 9 0 0