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Posts by Block Block Block - Wishlist Now!

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Some Items in the Catalog are folders with more Items inside, usually with variations, similar or parts of the original Item.📂🍔

12 hours ago 8 2 0 0
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If it looks like a door or a button, it's a door or a button.😁

#godotengine #videogame #indiegame

22 hours ago 74 12 0 0

Gamepad support is coming together with a UI experience adaptation different to the one with Mouse/Keyboard.

2 days ago 23 4 0 0
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Bom dia! Today Carol Costa shared a new video talking a little about Block Block Block on her Instagram, check it out www.instagram.com/p/DXW5RYIhXvc/ 🥰

2 days ago 4 1 0 0
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Since we are 15 days from the new Demo release, here some bugs over the years🤦‍♀️🥲

2 days ago 69 17 0 1
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2 days ago 11 0 0 1

There is one more way to duplicate, it's funny and of course, makes your building time easier. This one works by stacking items. ♥️👀

#indiegame #gamedev #gaiming

3 days ago 30 5 0 0

kind of wish Revit was more like this tbqh lol

4 days ago 17 3 1 0

It's been:

4.5 years since the idea + prototype
18 months since Steam page launch
6 months since the first Demo
-3 weeks since the second Demo(May 5th)👀

Excited and scary to see you play again!❤️

4 days ago 58 12 0 0

I should have put that in the lore.

4 days ago 1 0 0 0
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It's been:

4.5 years since the idea + prototype
18 months since Steam page launch
6 months since the first Demo
-3 weeks since the second Demo(May 5th)👀

Excited and scary to see you play again!❤️

4 days ago 58 12 0 0

We also have alternative, less linear ways to duplicate items.✨

#godotengine #videogame #design

5 days ago 23 3 0 1

At the end all the items use the same material and shader values are edited per mesh.

5 days ago 0 0 0 0
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Model are on Blender yes, but the texture for the items is just one wood tile I did long time ago with Painter, the rest including color is handle with shaders, there is also a little of AO by vertex that helps define the shade and some gradient in UV to define some borders in the model.

5 days ago 0 0 1 0

We also have alternative, less linear ways to duplicate items.✨

#godotengine #videogame #design

5 days ago 23 3 0 1
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Building Dioramas speed hits different when you can just duplicate items!✨

#indiegame #gamedev #gaiming

6 days ago 51 15 2 3

Esse tipo de mecânica pensada em qualidade de vida de um jogo é algo cada vez mais raro, mas quando vejo aplicado é tão gratificante.

Diminuir as etapas de um processo repetitivo é uma das partes que mais impactam o fluxo de uma gameplay.

Nunca deixe o fluxo de etapas travar um jogador.

6 days ago 3 1 0 0
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Block Block Block on Steam Design your dream space! In this tiny cozy building game, stack and arrange uniquely shaped wooden blocks to craft charming dioramas. Design cozy bakeries, elegant living rooms or quirky studios, crea...

Block Block Block new Demo is coming out to Steam on May 5th, Wishlist now store.steampowered.com/app/3375490/... ♥️

6 days ago 2 0 0 0

❤️

6 days ago 1 0 0 0
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Building Dioramas speed hits different when you can just duplicate items!✨

#indiegame #gamedev #gaiming

6 days ago 51 15 2 3
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Is possible to edit the puzzle scenes?🧩

Yes, after completed, they are available to be edited like any other scene.✏️

#cozygame #sandbox #gaiming

1 week ago 17 6 1 0
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Block Block Block on Steam Design your dream space! In this tiny cozy building game, stack and arrange uniquely shaped wooden blocks to craft charming dioramas. Design cozy bakeries, elegant living rooms or quirky studios, crea...

Block Block Block new Demo is coming out to Steam on May 5th, Wishlist now store.steampowered.com/app/3375490/... ♥️

1 week ago 1 2 0 0

By "Godot manually" I mean writing the mesh with MeshDataTool and ArrayMeshes.

1 week ago 1 0 0 0
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There is 2 types of way I handle it, the cube(probably the one I stretch) is actually created inside Godot manually, and complex items that can be deformed are done in Blender, I just do a transition between vertices of 2 meshes, there is also a lot of setup inside Godot for that.

1 week ago 6 3 1 0
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There is 2 types of way I handle it, the cube(probably the one I stretch) is actually created inside Godot manually, and complex items that can be deformed are done in Blender, I just do a transition between vertices of 2 meshes, there is also a lot of setup inside Godot for that.

1 week ago 6 3 1 0
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Is possible to edit the puzzle scenes?🧩

Yes, after completed, they are available to be edited like any other scene.✏️

#cozygame #sandbox #gaiming

1 week ago 17 6 1 0

For example rotation/roll item and offseting the item are their own tool, but grab with assistance apply both things when needed and is like the player do it by is own, that was probably the challeging part, make the syncronization between how tools works, and also the fancy parenting between items.

1 week ago 1 0 0 0
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Its actually quite challenging, here is the different of grabbing with assistance and free mode, the assistance do a lot of heavy work to make decoration easier like colliding with walls, placing in floor instead of wall when needed, there is also some things that depends of other features...

1 week ago 1 0 1 0

Glad you ask, Yes!

1 week ago 25 5 0 1

Snaps the "pivot" to whatever a raycast hit, take a bunch of info and stick the item there. One of the lasted addition was making it smart enough so it rotates the item on its own depending of the surface direction, players where having hard time to put things on walls like they want before that.

1 week ago 1 0 0 0