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Posts by Snorflork

As if making a proprietary engine wasn’t enough, I’m building my own compiled scripting language with a VM for modding.

Still a ways to go, but it can already handle simple sequences like cutscenes and tutorials! :)

1 week ago 2 0 0 0
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For those of you with motion sickness, I implemented a teleport, again, hands free. No controllers or gestures needed, just leaning with your head.

#openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #collision

2 weeks ago 7 4 0 0

Two*

1 month ago 0 0 0 0

Hmm not clear from the screenshot what's going on with 'seperate controls for tea hands'.. but game overall looks awesome!

1 month ago 1 0 2 0

@liveopenmike.bsky.social nice article by the way!

1 month ago 0 0 0 0

@owlchemylabs.com Just saw an article on how you want to pioneer hand-tracking in VR - Did you see my last few videos? I'm open to work :D

1 month ago 1 0 1 0
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Next up in my quest for hands-free locomotion - Jumping! I use the same system as normal locomotion except measure velocity of head movement. Over a threshold, trigger a jump.

#openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #collision

1 month ago 12 5 0 0
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Player collision!

Adding pieces of the engine bit by bit, including my own physics. Now with locomotion, I needed collision. Calculated directly against the voxel octree.

#openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #collision

1 month ago 11 3 0 0

Movement is controlled by leaning. The system registers your initial head position, then uses that as a base to get the current offset from it, then treats that vector as a virtual analogue stick, with a min, max and dead zone.

In seated mode, looking far enough to left or right rotates.

1 month ago 1 1 0 0
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Time to start my next game. The first focused on setting up engine architecture, now focusing on locomotion in hand-tracked games.

Movement without hand input of any kind (Seated mode)!

#openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels

1 month ago 15 6 1 0
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Preview
Runes: Unbound on Meta Quest A magic battle for the fate of a world has busted through into our world, do you have what it takes to drive back the forces of darkness? Cast spells by drawing runes to defeat your enemies!

My game is finally live!

Trailer: youtu.be/3AdiuFOExJY?...

Get it on AppLab: www.meta.com/en-gb/experi...

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels

1 month ago 7 3 0 0

Just hit Submit for Review. That's it, the game is done! :D

2 months ago 0 0 0 0
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Not everyone can be a master sorcerer like me, for those people I added this handy reference. Final orientation will be tweaked later.

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation

4 months ago 21 6 0 0
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I decided to enter my game into Horizon Start. For existing games they required you add a major feature specific to the competition, so here it is, multiplayer!

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation #multiplayer

4 months ago 14 5 0 0
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Progressing on the menu nicely, actually starting to feel like a real game!

Still things to do: Hiding the level loading seen briefly, giving the character some clothes, etc.

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation

5 months ago 19 6 0 0
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Getting close to the end, as such working on smaller bits and less to post, but here is my WIP main menu. Apologies for the messy hotel room, I'm at Snap Lensfest / Lensathon! :)

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation

6 months ago 5 0 0 0
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Got held up by a bug in the animation system, but now I've started implementing the model & animations into the game. Still need to do some syncing tweaks, but getting there!

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation

6 months ago 20 5 0 0
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Got sidetracked with some programming past few days, but got round to finishing off the attack animation!

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation

6 months ago 21 6 0 0
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This one is still WIP - His main attack, picking up a giant boulder and lobbing it at you. So far just done the main key frames, need to add feelings of weight later.

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation

7 months ago 15 6 0 0
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Here's a death animation!

I really struggle with perfectionism, trying hard to embrace the idea of "Perfect is the enemy of done".

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation

7 months ago 25 7 2 0
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Nothing special, just a little walk cycle :)

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation

7 months ago 13 5 0 0
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Back from holiday and jumping right back into some animation!

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation

7 months ago 16 7 1 0
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Came out somewhat derpy, but I'm sure it'll be fine with some animation! :)

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art

7 months ago 10 6 0 0
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Back from holiday, made more animations! Just need to make his shield now and add sound effects and I'm done with him!

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation

8 months ago 17 7 0 0
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Made a simple Idle animation!

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation

8 months ago 14 5 0 0
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Almost done with the walk, just need to do some upper body work.. or maybe I'll leave it like this? Not sure yet.

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation

8 months ago 16 6 0 0
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Quite pleased with how it's looking posed! Shield sold separately.

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art

8 months ago 16 4 0 0
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Well, I think this is good enough for now, maybe I'll do another pass later. For now though, time to start on animation!

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art

8 months ago 11 4 0 0
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Just my imagination, or the legs look a bit too short? 🤔

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt

9 months ago 8 5 0 0
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Coming along nicely!

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt

9 months ago 9 4 0 0
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