It can be applied to every camera or a camera template in a Level Sequencer. In the case of an FPS, it depends on which effect you want to achieve: offset, FOV, camera shake, transform, postprocessing, etc. It basically controls every camera property
Posts by Rayner
💡Stop scripting cameras. Start designing them
Using Blueprints for every camera shake or offset can quickly become a headache. Switch to Camera Animation Sequences for specific actions and the difference in "Game Feel" is night and day
#UE5 #UnrealEngine #GameDev #IndieDev #GameDesign #IndieGameDev
💡Did you know you can visualize Motion Warping notify durations directly in the animation viewport?
While it seems like a minor UI feature, it is critical for precision. When adjusting the start and end frames of a warping notify during root motion
#unrealengine5 #ue5 #IndieGameDev #gamedev
It’s common to see gameplay camera systems in Unreal built entirely in Blueprint
Instead of building camera behavior through logic, one alternative approach is using Camera Animation Sequence.
You stop scripting the camera and start designing it
#UnrealEngine #UE5 #gamedev #indiegamedev #gamedesign
While working with Animation Blueprints in UE 5.7, I found that there was a minor but practical improvement:
You can now drag both ends of a transition arrow to directly modify the source or destination state within the Anim Graph.
#UnrealEngine #UE5 #AnimationBlueprint #GameDev #IndieDev
Games like #Expedition33 prove that a team of 33 can rival giants using modern tools and professional funding without losing their soul. It’s about who calls the shots, not the size of the bank account. #GameDev #TripleI
The 'Indie' label is shifting from 'low budget' to 'creative autonomy'. Welcome to the Triple-I era: high-fidelity games made by lean teams (30-40 people) instead of 2,000-person AAA machines. Success and funding aren't the end of indie—they are the goal. 🧵
It’s probably not a big deal, but the way TMap default values for Gameplay Tags are organized in the new Unreal version’s Data Assets, compared to the old one, just gives me peace of mind 😅
#UnrealEngine #GameDev
Directional Gravity is now part of Unreal’s Character Movement Component.
Stick to walls, walk on ceilings, or build spherical worlds...no plugins or complex setups needed.
#UnrealEngine #UE5 #GameDev #Blueprints #UnrealTips #IndieDev
It’s not exclusive to Lyra — you can easily copy the “GameplayMessageRouter” plugin from Lyra and use it in any Unreal project
One of Unreal Engine’s hidden gems is the Gameplay Message Subsystem
Instead of wiring systems with casts or references, it lets you broadcast intent via Gameplay Tags so listeners react freely
It works like a radio: one signal, many listeners
No dependencies. No chaos
#UnrealEngine #UE5 #GameDev
💡 Did you know? You can use shortcuts in the Blueprint Editor to quickly place the most commonly used nodes in #UnrealEngine
#gamedev #gamedevelopment #IndieGameDev #indiedev #unrealtipsandtricks #UnrealEngine5
Boss phase system… done! 💀⚔️
#indiegame #indiedev #IndieGameDev #IndieGameTrends #gamedev #UnrealEngine5
Every unfinished idea, forgotten prototype, or incomplete draft is a small brick that builds our experience
#gamedev #IndieGameDevs #indiedev
But the truth is, those incomplete projects are what truly shape us as developers:
- They give us tools
- They teach us about process
- They help us understand scope
And above all, they let us take our first steps in this craft
🎮 Unfinished projects also matter
In game development, many people tend to hide their failures or abandoned projects...especially when they set out to make their own GTA or Dark Souls and later realize the challenge is beyond their current skills. At first, it may feel negative or even embarrassing
Optimization isn't just the engine's job...Unreal or others aren't magic bullets. It's on the team to pick the right engine, factoring in project needs, time, budget, and expertise. Good optimization reflects a studio's discipline and planning. #GameDev #Optimization #UnrealEngine
Made this demo in Unreal Engine using my c++ ECS library. It simulates 10,000 soft body nodes super smoothly in a single CPU thread. #gamedev #UnrealEngine #UE5
She sees your inner longings, your fears, your deepest desires. Prove yourself worthy, and Morda shall bestow you with more than power - she'll grant you purpose. 💀
#darkfantasy #soulslike #arpg #indiegame #indiedev #kristala
If you're a beginner, assume your first game won't be a hit, but it will be a valuable learning experience
The game industry isn't an easy path, many indies struggle with discoverability and low sales. Design games based on your current skills, not grandiose dreams, to avoid frustration
#GameDev #IndieDev #gamedesign #gamedevelopment #IndieGameDev
Dark Life Excalibur Prologue (Demo) it's already in EPIC Store...soon it will be ready for download for free...🙏
#IndieDevs #IndieGameDev #UnrealEngine
Day 1 of #ChinaJoy in the books! Met so many new players and industry folks - thank you to everyone who stopped by! 🖤
Locked and loaded for Day 2! If you're in #Shanghai, come drop by the booth and hang out!
#ChinaJoy2025 #CJ2025 #gaminginnovation #kristala #indiegames
WERE IN #SHANGHAI!! 🙀 Drop by our booth in the Indie Area at #ChinaJoy tomorrow. Say hi, try the game, and find out what we've got in store for Kristala's upcoming 1.0 release!
#ChinaJoy2025 #CJ2025 #gaminginnovation #womeningames #indiedev
What a difference a few years can make! So proud of where we've come from - and can't WAIT to show you what's still in store. 🖤 #tbt #throwbackthursday #kristala #arpg #indiedev
Totally 🤣
💯 About optimization you have a valid point and I also think it could be integrated early and consistently every time it adds value. It depends on the project scope, of course, but late optimization, not only in code, could avoid technical debts and help with scalability
It’s essential to focus on what strengthens the core experience and learn to defer or discard features that don’t serve that vision, no matter how exciting they might seem in the moment.
Hopefully you begin with a well defined scope but gradually new mechanics, systems or “cool ideas” find their way in. Over time, your game becomes bloated, more complex than planned and significantly harder to finish.