More work on Icaria 1.0 #gamedev #indiedev #ScreenshotSaturday
Posts by Arkenhammer
In my experience, much of Silicon Valley is now more focused on meeting the desires of investors than in customers. Over the last 10 years or so the amount of money to be made from VC investment has, in many cases, dwarfed revenue from actually selling products.
Working on finishing up the Icaria story in anticipation of 1.0. #gamedev #indiedev #ScreenshotSaturday
Those wheels really want to be on top of the floor even when the rest of the truck is 🤷♀️
When searching for a name for our next game I found this: www.linkedin.com/company/10x-... which is just the kind of attitude we are trying to parody. I also found a post on Reddit suggesting that 10X Factory is a scam. What are the odds?
Working on our current game (a profit oriented factory builder), we've been thinking on the Gilded Age and gold plating things to create the appearance of value and satisfy investors. Selling the thing to customers doesn't matter since they don't have any money anyhow. LLMs and Thneeds are that.
Some concept art for an upcoming project. #gamedev #indiedev #ScreenshotSaturday
Here's @sarahtaber.bsky.social using farm economics to explain why LLMs are so popular in Silicon Valley. They feed the dream of trust fund babies that they don't need talent to be successful, only money.
I like the pinball vibe of #1; It's the one that, to me, communicates the most about the game. #4 has the most legible title. I'd consider trying to rework the lighting in #1 to make the title pop a bit more and add some drama.
I drove one of those for many years. Inherited it from my father who bought it new. Its a cool car and I miss it but, no matter how you slice it, owning a 60 year old car is a luxury I couldn't afford.
In my experience rewriting code gets more expensive the further you get into a project. My take is to try to get your rewrites out of the way early if you can.
I made a quick video summarizing the new features in Icaria Update 2. #icariagame #gamedev #indiedev #ScreenshotSaturday www.youtube.com/watch?v=EHBH...
If you find a good answer, let me know! There are lots of great character artists out there but finding someone to create a capsule for a game that doesn't feature a character is more difficult.
Our next update is getting closer. Here's some more fun with our new enemy(ish) plant, Husk. #icariagame #gamedev #indiedev #ScreenshotSaturday
Screencap of a news story from Germany with the headline "Cargo train breaks the sound barrier," and a photo of a train crashing through a sound wall.
Phrasing, people 😂
WIP: A new challenge targeted for the next update of our game Icaria: the Husk defends its territory by draining power and using it to grow. As it is a programming game, the attacking drones are fully automated. #icariagame. #gamedev #indiedev #ScreenshotSaturday
A drawing of a horse. The front half of the horse is black. The back half of the horse is white. The tail is black. Text reads: I defragged my zebra
This one is only for Blueskyers of a certain age.
www.youtube.com/watch?v=-nPe...
First feature for our next update: I moved the command bar to the bottom of the screen (like the build bar I did earlier) and then put the script editor in a movable and resizable window. #icariagame. #gamedev #indiedev #ScreenshotSaturday
That moment when a WSJ article reads like the Onion.
youtu.be/ReKH838XPao My first every voice over YouTube video. Would have been better if I had gotten it out when we launched the update, but this ended up being mostly a learning exercise. #icariagame #gamedev #indiedev
NYC Mass Shooting Was Nearly Impossible to Prevent, Experts Say
Holy shit, they did it. They wrote the headline.
Messing around with a multi-layer base using our new sloped conveyors in #icariagame. #gamedev #indiedev #ScreenshotSaturday
4-panel comic. (1) [Two people in front of tent. Person with short hair kneels, stacking sticks.] PERSON 1: Can you show me how to build a campfire? PERSON 2 with short hair: Sure! We’ll use the log cabin method. First, we build a square cabin out of sticks. (2) PERSON 2 [holding tiny table and chair]: Next, we’ll add interior walls, doors, and some cabin furniture made from twigs. PERSON 1: This is very elaborate. (3) [Person 2 runs wire to miniature cabin. Tiny lightning bolt symbols indicate the wire is energized.] PERSON 2: Now we’ll add some rudimentary plumbing and electrical wiring. 50 amps, nothing fancy. PERSON 1: It kind of seems like you’re just building a cabin. PERSON 2: I just— …Oops. (4) [The mini cabin is on fire.] PERSON 2: I think my wiring wasn’t up to code. PERSON 1 [leaning away and shielding face]: *AAAAA!* PERSON 2: …And that’s how you build a fire!
Building a Fire
xkcd.com/3114/
We're participating in the Steam Automation Festival this week. Valve gives us this promo art but lordy is it difficult to work with. Nothing I've got looks good against their background.
Getting ready for our first major update coming to #icariagame on Monday July 14.
#gamedev #indiedev #ScreenshotSaturday
Its pretty common for programmer time estimates to only include the time spent writing the code without considering testing, debugging or, you know, actually shipping something functional. If you don't care whether or not it works using LLMS to help right code might actually be faster.
The biggest new feature in #icariagame update 1 is blueprints; copying builds within a save, between saves, and exporting them as a string to share with your friends. #gamedev #indiedev #ScreenshotSaturday
If you've got it on your phone, A Dark Room is a great game to play when the power is out.
Working on #icariagame Update 1 where conveyor can climb hills and jump over canyons. #gamedev #indiedev #ScreenshotSaturday