I made a quick video summarizing the new features in Icaria Update 2. #icariagame #gamedev #indiedev #ScreenshotSaturday www.youtube.com/watch?v=EHBH...
#icariagame
Our next update is getting closer. Here's some more fun with our new enemy(ish) plant, Husk. #icariagame #gamedev #indiedev #ScreenshotSaturday
WIP: A new challenge targeted for the next update of our game Icaria: the Husk defends its territory by draining power and using it to grow. As it is a programming game, the attacking drones are fully automated. #icariagame. #gamedev #indiedev #ScreenshotSaturday
First feature for our next update: I moved the command bar to the bottom of the screen (like the build bar I did earlier) and then put the script editor in a movable and resizable window. #icariagame. #gamedev #indiedev #ScreenshotSaturday
youtu.be/ReKH838XPao My first every voice over YouTube video. Would have been better if I had gotten it out when we launched the update, but this ended up being mostly a learning exercise. #icariagame #gamedev #indiedev
Messing around with a multi-layer base using our new sloped conveyors in #icariagame. #gamedev #indiedev #ScreenshotSaturday
Getting ready for our first major update coming to #icariagame on Monday July 14.
#gamedev #indiedev #ScreenshotSaturday
The biggest new feature in #icariagame update 1 is blueprints; copying builds within a save, between saves, and exporting them as a string to share with your friends. #gamedev #indiedev #ScreenshotSaturday
Working on #icariagame Update 1 where conveyor can climb hills and jump over canyons. #gamedev #indiedev #ScreenshotSaturday
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