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Posts by bennett

taffer prototype 1/1/26
taffer prototype 1/1/26 YouTube video by Bennett Breitenbach

implemented meta's acoustic ray tracing into the step-based character controller project i've been working on

3 months ago 0 0 0 0
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I've just released the newest update to my Unreal Engine level editor called Scythe. Here's what's new... 🧡

3 months ago 99 35 1 4

it gives you control over exactly where you're stepping, leads to some fun gameplay

3 months ago 2 0 0 0
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from an external view

3 months ago 0 0 0 0
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I've been working on a step-based character controller, very jank but surprisingly fun

3 months ago 9 0 2 0
a stylized render of nagumo from CITY the animation with a variety of little characters from the show

a stylized render of nagumo from CITY the animation with a variety of little characters from the show

CITY!!

8 months ago 11254 2973 41 7

WORTH

10 months ago 1 0 0 0
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Today I released Scythe 0.4.0 which brings Hotspots to Unreal 5.5: 🧡(1/9)

11 months ago 308 72 6 10
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VRC Light Volumes is a next-gen voxel based baked volumetric lighting solution for VRChat, I'm working on right now! It affects avatars, dynamic props, etc. Works really fast without major overhead even on Quest. It will be fully open-source and free, so stay tuned! #vrchat #gamedev #shader

1 year ago 278 89 14 7
digital painting of a rendition of dracula

digital painting of a rendition of dracula

doodle for a project I’m working on, really fun trying a new style

1 year ago 2 0 0 0
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Handpainting Deku Kid!

1 year ago 229 39 6 0
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cute little video showing off brain controlled ears and tail in vrchat using a bci and BrainFlowsIntoVRChat (i can no longer hide my excitement...)
#VRChat #biosensing

1 year ago 193 31 12 3
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Through The Ages Cinematic is now live!
Be sure to check out this 17 minute exploration of the #NVIDIA branch of #UnrealEngine and what it's capable of below.

#UE5 #GameDev #Cinematic #EnvironmentArt #RayTracing #LookDev #Houdini #Substance3DPainter #Retro

1 year ago 19 10 1 3
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I just released a new tool: a "texture browser" for UE5.5 that presents materials as square thumbnails instead of spheres. Like a 90s texture browser. Much better for level designin'. Has favourite searches, quick access to recently-used materials, etc.

www.joewintergreen.com/new-tool-imp...

1 year ago 670 170 22 11
an unreal engine render of a norman rockwell mug

an unreal engine render of a norman rockwell mug

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i finished a project!! really happy with how the final shots came out

www.artstation.com/artwork/oJzdGq

#gameart #ue5

1 year ago 6 0 0 0
the cover of 'the art of alien: isolation'

the cover of 'the art of alien: isolation'

a look inside the book featuring sevastopol law enforcement

a look inside the book featuring sevastopol law enforcement

starting the new year off right πŸ’š

1 year ago 3 1 0 0
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it was worth it, looks good dude πŸ€

1 year ago 1 0 0 0
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Going into 2025; to all the newer artists
It takes time.
Failure is okay, and it’s a good thing.
Be open to it
Learning isn’t linear.
But remember

IT. TAKES. TIME.

2017 vs 2024
Same idea, time and experience separates them.

1 year ago 25 4 1 0
Our game engine HPL turns 20 years old!
Our game engine HPL turns 20 years old! YouTube video by frictionalgames

The HPL engine turns 20 today! πŸŽ‰

Join Thomas Grip in this video for a walk down memory lane and deep dive into Frictional lore!

HPL is our proprietary engine that has powered all our - Amnesia: The Bunker was made with HPL3.5

Cheers to what’s next πŸ‘€
youtu.be/DXNXwKE913A

1 year ago 40 9 1 0
A stylized 3d material showcasing a Venetian building facade. There are a wooden door; a window; a postbox; the number of the building. The wall peels off revealing bricks; at the bottom there is a base of bigger bricks. A slight mold covers everything. It looks a bit painterly.

A stylized 3d material showcasing a Venetian building facade. There are a wooden door; a window; a postbox; the number of the building. The wall peels off revealing bricks; at the bottom there is a base of bigger bricks. A slight mold covers everything. It looks a bit painterly.

Same scene as before, but frontal.

Same scene as before, but frontal.

A walk in Venice turned into this stylized material.

www.artstation.com/artwork/XJGm50

#madewithsubstance #gamedev #b3d #cgi

1 year ago 16 5 1 0
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My dog Rosie ❀️

1 year ago 2 1 0 0
a 3d stylized render of a girl in a surreal environment, highlighting many common superstitions (broken mirrors, black cats, under ladders, umbrellas indoors, crows, picking up pennies tails side up)

a 3d stylized render of a girl in a surreal environment, highlighting many common superstitions (broken mirrors, black cats, under ladders, umbrellas indoors, crows, picking up pennies tails side up)

superstition πŸˆβ€β¬›

1 year ago 4061 958 12 4
a digital doodle of gen design's project robot just announced at the game awards 2024

a digital doodle of gen design's project robot just announced at the game awards 2024

gen design's teal & pink πŸ’šπŸ’œ

1 year ago 5 0 0 0
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starting on my next prop & using it to learn rigging

1 year ago 3 0 0 0
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UV unwrap of the mug

UV unwrap of the mug

3D render of a Norman Rockwell mug, 1024x512 textures

3D render of a Norman Rockwell mug, 1024x512 textures

3D render of a Norman Rockwell mug, 4096x2048 textures

3D render of a Norman Rockwell mug, 4096x2048 textures

i had the idea to add some extra geometry where the print was so i could dedicate more uv space to the painting, makes it so a 1024x512 still looks decent

1 year ago 2 0 0 0
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another quick project i did to practice UVs, still want to add some coffee stains to it but the base materials are there

2048x1024 albedo / normal / packed ORM, 662 tris
#gameart #3dart

1 year ago 2 0 1 0
A 3D render showing a bay window with a fitted sofa lined with pillows, a lamp and a table. The objects in the image are white as they have not been textured yet, some of them are still primitive shapes from a blockout stage. A warm, yellow light filters into the room from the window behind which a default Unreal Engine sky and a plane with default grid material is visible.

A 3D render showing a bay window with a fitted sofa lined with pillows, a lamp and a table. The objects in the image are white as they have not been textured yet, some of them are still primitive shapes from a blockout stage. A warm, yellow light filters into the room from the window behind which a default Unreal Engine sky and a plane with default grid material is visible.

I made some progress on my scene, learned a little about cloth simulation in Blender to make the cushions and curtains.

1 year ago 60 8 3 0
A worn 1998 player's guide for The Legend of Zelda: Ocarina of Time

A worn 1998 player's guide for The Legend of Zelda: Ocarina of Time

my real world reference:

my oldest brother got it when he was a kid, we've kept it for like 25 years

1 year ago 8 0 0 0
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rainy day afternoon project, modeled in blender & textured in substance β–²

#gameart

1 year ago 23 2 3 0
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I can't believe Half-Life 2 is 20... I owe a lot to this hugely inspiring game.

Here's a fun little clip of me painting in VR in Water Hazard :)

1 year ago 1270 255 17 7