As of April the 24th GitHub will begin to use your repositories and data to train their AI\Copilot models, as well as those of their affiliates. By DEFAULT!
Full details here, including how to opt out…
github.blog/news-insight...
#gamedev #indiedev #github #nogenai
Posts by Peachy Pixels
New trailer is out!
I will use this one in my pitch. Don't have high hopes, but in this state of industry and job market, doesn't hurt to try fund my game👀
www.youtube.com/watch?v=F3DK...
#oloo #indiedev #gamedev
⚠️ GitHub Copilot will train on your code (including prompts, suggestions, and code context) by DEFAULT starting April 24.
But you can opt out. Here’s how:
- Go to your GitHub Settings
- Navigate to Privacy
- Disable the data collection option for model training
An uninstall co-pilot button!
Version 1.1.2 of Bluzzle is now available...
apps.apple.com/app/id674202...
This update includes improvements to some of the visual effects as well as some general behind the scenes polishing.
#puzzle #jigsawpuzzle #puzzlegame #landscape #photography #indiedev #gamedev
The new eye tech looks great btw. The independently blinking eyes definitely adds to their personality as well.
Ahhh they look so adorable with their crimson coloured eyes and fluffy pink hair styl... QUAD OCTOPUS BEAK!... RUN AWAY! RUN AWAY!
I second local multiplayer. Spent countless hours playing the DOS maze game Snipes with work colleagues (many) years back. Testing the latest Novell network drivers was our excuse 😁
Version 1.1.1 of Bluzzle is now available…
apps.apple.com/app/id674202...
Containing a few small bug fixes and some polishing & optimisations, this update also adds a sample puzzle image to the puzzle pack information & purchase menus.
#puzzle #jigsawpuzzle #puzzlegame #landscape #photography
As a solo\indie, does anyone have any personal experience \ recommendations with commercial \ crowd sourced localisation services please? #gamedev
You could see that as a positive... maybe you're onto a good idea and this is perfecting it :-)
Ah I see, so the focus is much more of an escape the maze type game. I like the slow down mechanic on using the sonar. Might be worth experimenting with upgrades or power-ups that alter the sonar rate, distance & cool downs as well.
Always enjoy games with mechanics like this, suspense wise. Omni-directional sonar is a thing though, so I would be tempted to leave as is and lean into enemy attacks from behind (which uni-directional wouldn’t allow). Or upgrades… start with uni and upgrade to omni etc. Many possibilities.
With photography from experienced hiker Andrew Locking the pack includes 30 puzzles of some spectacular sights. From the Scottish Hebrides to the European Alps and Canadian Rockies, it’s a celebration of many years of inspiring walks.
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#puzzle #jigsawpuzzle #puzzlegame #landscape #photography
I’m pleased to announce that version 1.1.0 of Bluzzle is now available…
apps.apple.com/app/id674202...
Included in this update is a new puzzle pack called Andrew’s Walks, produced in collaboration with @andrews-walks.bsky.social
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#puzzle #jigsawpuzzle #puzzlegame #landscape #photography
Evolution… let’s evolve a creature to look like candy floss. What could possibly go wrong?! 🤪
They fly now? … They fly now!
Maybe the lamp could flash morse code when it’s on? A clue to something in the game maybe. Or just an easter egg message. Feels like it would add to the ambience at the same time.
That’s definitely got The Huddle vibes from Inside.
Keep us posted if you do, would be great to see how it turns out 👍
It’s possible to pixelate sprites using RenderTexture. Alternatively (and likely more performant) you can use Shaders or Shader Graph. Never knowingly tried it mind, but do know it’s possible. Don’t think I’ve ever seen a game mixing the two styles, but that just feels like more of a reason to try 😁
Sad to see that Scots Pine lose its lower branch. Looks like storm damage?
Simultaneously the worst camouflage, but the best self defence mechanism. Everything will see it, but nothing will consider it edible 😆
Vector backgrounds but pixelated sprites. Interesting possibilities. Why not make that part of the game lore? Or a mechanic? For example, player health determines how pixelated the character is.
As a solo\indie, does anyone have any personal experience \ recommendations with commercial \ crowd sourced localisation services please? (for example, Crowdin) #gamedev
For (some) creatures (with many eyes) have you experimented with different blink patterns? For example, blinking at the same rate but staggered or just random rates. Feels like it could be a good match for the variety of Biolune.
Thanks Andrew, it's been a pleasure collaborating with you on this.
Bluzzle contains no advertising or generative ai content, includes six free puzzles, multiple puzzle types & player assists and supports Apple Family Sharing (for purchasable puzzle packs)
Available to download now on the App Store.
apps.apple.com/app/id674202...
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#landscapephotography #gamedev
Hi Everyone!
I’m happy to announce (first here on Bluesky) the launch of my new iOS art themed puzzle game, Bluzzle.
Designed to be relaxing whilst promoting real world artists, I’ve collaborated with @andrews-walks.bsky.social on producing the first puzzle pack.
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#landscapephotography #gamedev
Good point. I guess most could be identified by simple visual or audio effects. But I’m also wrongly assuming Biolune creature norms match Earth creature norms and human perception. It’s quite the rabbit hole 😁 Good luck!