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I've already restarted it from scratch, been working on it for a week and almost back to where i was when I left off years ago

5 months ago 2 0 0 0

Well well well... Looks like theres time

5 months ago 2 0 0 0
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📢Development Update!📢

Another part of the battle system is finished - finally, all the death & revive animations are completed! This time, instead of a generic crystal, a special rejuvenating balm is the item needed to wake your friend back up.

7 months ago 108 44 6 0
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We're finally back in action! And with a new bit of progress: enemies can now be hit on the overworld, and the battle transitions have a little jingle leading into the battle theme! There's also one if you're the one that gets hit, but we'll let you discover that one yourself in the game.

7 months ago 82 30 2 1
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Random-ish enemy formations!

7 months ago 28 7 0 0
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Tara's Jump counter has been re-implemented as well, but now with new animations! In the old beta, we just reused the regular jump sprites, but Paro wanted to go the extra mile, and we think it was worth it - stomping the enemies feels more satisfying than ever! #indiegame #marioandluigi #indiedev

10 months ago 79 28 5 0
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Next on the list, the Goouls! Complete with new sprites and slightly better attack tells! (missing a few sfx for now) As well as a much nicer test background courtesy of @gardy102.bsky.social !
We keep getting closer to re-implementing everything the old demo had, but now looking SO much better!

10 months ago 37 18 0 0
Self-improvement takes time. After all, you didn't turn into a piece of shit overnight.

Self-improvement takes time. After all, you didn't turn into a piece of shit overnight.

10 months ago 4863 703 45 29
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Melee fox bug

10 months ago 8 2 0 0
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Items are usable yet again! Complete with a new, more expressive and fluid animation. We're getting closer and closer to getting back where we were with the old battle system... but now with so much more style and charm! #Varminal #Indiegame #Indiedev

10 months ago 61 21 1 0
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With a new art style and more skill on the team, we were finally able to finally make the menus according to the first concept behind them - now Plink displays every option, not just the move icons! A small diegetic touch to tie UI and the game world a little. #varminal #indiegames #indiedev

11 months ago 100 33 5 0
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2022 vs Now:

#Varminal #indiegames #gamedev

1 year ago 129 47 5 0

Ayy ty! Yeah I'd like to at least finish ONE level, it would be cool to post it on newgrounds or something

1 year ago 1 0 0 0
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Mannn I really wanna finish this old fan game I was trying to make a long time ago when I got more free time

1 year ago 5 0 1 1
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With the base overworld mechanics close to being fully implemented, we're ready to finally start revamping the battle system as well! Here's a look at some new animations, new UI, and new.. well, everything!
(though the background is currently just a placeholder.)

[🔊Sound on!]

1 year ago 59 21 5 0
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Got the critical hits back in! Originally inspired by the flashiness of critical attacks in Fire Emblem and SMBZ

1 year ago 31 7 0 0
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Yeah we actually might end up just touching up the sprite a bit before using it!

1 year ago 1 0 1 0
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Was scrolling though our old assets for the older battle demo and found the recording i made for an unfinished boss fight, sadd

1 year ago 19 6 2 0
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It aint much but it's honest work... Got the rolling numbers effect back in from the old version! Had to actually rewrite all the code for it because of the new UI and the numbers being slightly tilted, but it looks nice I think
#Gamemaker #Varminal #screenshotsaturday

1 year ago 20 3 1 0
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Just finished re-adding jump attacks for our new updated version of the game! Also added a semi in-depth explanation on how I did it for those who are interested! (and all those ML fan games still stuck on the overworld movement :^)

1 year ago 14 4 0 0