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My terrible hottake on this is that the "wave" of mental illness coincides with the cessation of smoking and drinking as cultural norms (everyone was self medicating), that the sex thing is likely also related, and that the fix is

We culturally we need to go back to being stoned out dumpster fires

2 days ago 66 10 11 1

Reminder that these will be released on Wednesday, I still have a few 'slots' open to add light textures - any requests? Let me know!

1 week ago 189 19 7 0
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1 week ago 202 41 1 0
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Bean vfx now available by the way! Here's some of the customizations. As with the portals, I made it pretty easy to swap the noise texture on all the parts of the effect

Link: binbun3d.itch.io/beam-vfx

#godot #godotengine #gamedev #indiedev #vfx

1 month ago 86 14 5 0
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Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone.

What are some of the most annoying things about Godot UI/UX that you think need attention?

1 month ago 797 83 103 0

You can right click on signals to connect them instead of using the button, in case you didn't know.

1 month ago 1 0 0 0

It was a little frustrating when the settings for game embedding got moved. The button looks like it should toggle when it's actually a hamburger menu.

1 month ago 3 0 0 0

your art looks really good!

1 month ago 0 0 0 0

looks awesome!

1 month ago 2 0 1 0
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I’ve added an Ice Cave to my dark fantasy game, Crimson Rest. This frozen place seems to hide a precious treasure beneath the ice. But how can it be accessed?

➡️ Wishlist 'Crimson Rest' on Steam: store.steampowered.com/app/3993140

#darkfantasy #indiedev #gamedev #psx #godot

1 month ago 17 5 1 0

man i wish godot had unreal style splines, would be so much easier to make things like rails and roads

1 month ago 0 0 0 0
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Me when I have to go to work to make my bezos bucks:

1 month ago 1 0 0 0
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Depth Protocol by DriftWare Everything wants to kill you.

I'm gonna be so real, Not a Drill was not a very creative name. So I did a little brainstorming, and I'm changing the name to Depth Protocol. Let me know what you think! I'll be releasing a new version with some fixes and minor additions very soon.
driftware.itch.io/not-a-drill-...

1 month ago 2 0 0 0
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The results screen now actually works instead of sitting there like a sack of potatoes. Also, the mouse doesn't disappear forever when you star the game. I'm going to try and make a few more things before I release the next patch, should be in by mid next week.
#indiedev

2 months ago 6 0 0 0
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v0.0.2 update! Hey all! I took a look at the numerous bug reports from the first play test, and most of the bugs are fixed! Thanks so much for your feedback! Fixed: Left mouse button not progressing you through…

Thank you for your feedback, everyone! A whole lot of bugs got fixed this week, and a patched version has been released. I have a lot more content planned for this game, so stick around. Here's a post that details the changes:
driftware.itch.io/not-a-drill-...
#bugfixes #indiegame #feedback

2 months ago 4 0 0 0
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Not A Drill 2 Early Playtesting by DriftWare Available for Windows

I decided to release a very early build for testing. It's gonna be super rough, but I could realllly use feedback on it so I know what to patch up. Thanks!
driftware.itch.io/not-a-drill-...
#playtesting

2 months ago 2 0 0 0

Godot is dope, vibe coding is bruh

2 months ago 3 0 0 0
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This is true, but there are some disadvantages of doing that vs. changing the texture of the hardware cursor. May not be an issue, but I'll be trying both regardless.

2 months ago 0 0 0 0

I've been meaning to for a while. I'm not sure if I can put a normal on a cursor but it's a cool idea! I'll look into it.

2 months ago 1 0 1 0
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Major visual overhaul! I created a script that automatically borders the level with these cool craggy outcrops so it looks much less angular. I'm starting to add normal maps to my sprites to give it that sort of 'pop' effect. [Flashing Lights]
#indiedev #vfx #normalmaps

2 months ago 4 0 1 0
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Hop through this cozy stage in seconds. It’s free, runs in your browser, and has simple controls. Share your feedback!

🕹 beep8.org/b8/beep8.html

#gameart #indiegamedev #indiegame #game #indiedev

2 months ago 4 1 1 0

Seriously? The EU seems to have a vendetta against steam. Ridiculous.

2 months ago 0 0 1 0
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I heard the Nintendo Wii crash noise in a YouTube video I watched today, and my brain, as usual, said "Hey, you want to make something silly?" #VideoEdits #YTPMV

2 months ago 4395 1193 97 32
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Added a nice little item toast so that you know what your items do now. Seem to be getting a lot of the same item in a row but i expect that to become less of an issue as i add more items (there's only 3 right now).
#indiedev #ui #toast

2 months ago 4 0 0 0

Yeah! The enums are associated with the index of the weapon slot that the weapon can occupy. I made sure to explicitly define the numbers for the enum, just in case more weapon slots are needed.

2 months ago 0 0 0 0
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exporting enums is quite cool
#gamedev #godot #lordoftherings

2 months ago 4 1 1 0
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The players have been complaining about minor balancing issues. Addressing issues probably not necessary .
--The balancing staff

#indiedev #gamedev #asteroids

2 months ago 6 1 0 0
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Finished up balancing my spawning system today. Originally there was a maximum amount of enemies that were picked randomly to spawn. That was pretty awful, so now enemies cost tokens to spawn, and the wave spawner is given a set token budget.
#indiedev #gamedev #imightbeawizard

3 months ago 7 1 0 0

Not having to 'reload domain' every time you so much as breath on your project files is pretty awesome

3 months ago 0 0 1 0
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Unlike our previous games, Doomed Stars was made in the Godot engine which had its own added learning curves. I do like being able to edit multiple scenes at once though!
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame

3 months ago 12 4 1 0