good to see you here!
Posts by Pedro Borges
Mmh not quite (yet). It would be my next step, to make it reactive to movement, and volumetric.
It is more similar to Ghost of Tsushima now, where wind is very dynamic and reactive in the environment but still projected โgloballyโ in 2D, in simple terms.
Oh no! Hope you have a fast recovery ๐
Well deserved, looks dope!
Hi Pierre! Glad youโre here
If you're more into Landscapes I've got you covered. Had a blast working on this project during spring. I was responsible for shaders and vfx, but my focus was mainly R&Ding the vegetation shaders and wind. For more details:
80.lv/articles/pea...
#landscapes #3dart #ue5 #niagara #techart #shaders
If you want to know more, feel free to check 80lvl's article about the project: 80.lv/articles/ble...
Thank u Michael! Likewise ๐
Hi Bluesky people! Gonna slowly migrate to this place as well, let's connect :)
If I am a complete stranger to you, here's some of my look-dev work on Michelle, the last project I've worked in while at Redhill Games