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Posts by Staggart Creations

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Stylized Water 3 now supports Unity 6.4!

The Underwater Rendering extensions can now control a Lowpass audio filter 🎚️ Muffling environmental sounds when the camera is submerged! πŸ‘‚οΈ

πŸ”— u3d.as/3ypg

#gamedev #indiedev #unity3d #vfx

2 weeks ago 31 5 0 0
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I'm celebrating 10 years as an independent artist/developer this week! πŸŽ‰

To give something back, to the community that made this possible, I've published a free pack of 4K HDR skyboxes! 🌞

Grab them here: 🎁 staggart.xyz/u/x/free-sky...

3 weeks ago 5 2 0 0
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Spline Mesher PRO is now available!

Rebuilt mesh generation using Jobs and Burst for fast realtime editing. Output splitting, unique fill mesh functionality and new demo content! ☺️

See the store page for upgrade discounts 🎁

πŸ”— staggart.xyz/u/spline-mes... #unity3d #pcg #gamedev #indiedev

1 month ago 20 4 0 0
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Spline Mesher Pro will support setting up convex colliders, rigidbodies and collision events.

This makes it possible to destroy mesh segments entirely! ⛏️

Coming to the asset store very soon! 🀞 #gamedev #unity3d #indiedev

1 month ago 14 3 0 0
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I think that's enough Splines for today πŸ˜…

2 months ago 6 2 0 0
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Wrapping up the demo content for Spline Mesher 2, which will include this aurora mesh/shader. Makes creating a skyscape using splines a breeze! #gamedev #indiedev #unity3d #pcg #vfx

Spline Mesher 2 drops in the next 2-3 weeks πŸš€

2 months ago 14 2 0 0

Raycasts indeed!

2 months ago 1 0 0 0
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Made a spline-based tree root generator. To further test Spline Mesher's conforming feature. This'll come in handy! #gamedev #unity3d #pcg

2 months ago 47 7 4 0
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Dusted off my contact shadows implementation and reworked it for Render Graph in Unity 6.3 URP. First commit was 5 years ago, perhaps time to see it through? πŸ˜„

Here's a few examples with it off/on πŸͺ„ #unity3d #indiedev #gamedev

2 months ago 8 0 0 0
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Spline Spawner is an advanced companion for level design and world building. Rocket powered by Burst/Jobs πŸš€

And it's 70% off for the next 24 hours only!

πŸ”—https://u3d.as/3rFv?aid=1011l7Uk8&pubref=twitter

2 months ago 3 0 1 0
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Spline Mesher can take any input mesh and repeat it along a Spline. So I figured, why not use a Spline mesh as an input?

A straightforward notion that results in classical profile sweeping! ✨

#unity3d #gamedev #pcg #techart

5 months ago 23 2 0 0
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Added snapping functionality, it snaps a vertex to the nearest linear knot. Even with large triangles, it'll ensure the mesh follows the contour perfectly! #pcg #unity3d #gamedev #indiedev

5 months ago 12 5 0 0
Preview
Spline Mesher - Mesh Deforming - Fences, pipes, path, roads and more! ⭐ Spline Mesher released back in March 2024 and has fortunately been received quite well! Since then, a few major and many minor updates have been made. The functionality and usability is quite matur...

For anyone that has a Spline Mesher 1.0 license, a preview version of 2.0 is available on Discord!

Details about v2.0 are posted on the forum: discussions.unity.com/t/spline-mes...

5 months ago 0 0 0 0
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Fruitful morning! Increased performance of fill mesh generation by a blistering 2600%!

Spline points are now cached and vertices are processed in parallel on all cores πŸš€ Makes for very smooth iteration. #unity3d #pcg #gamedev #indiedev

5 months ago 24 3 1 0
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Implemented surface conforming for the Spline Area mesh component! Makes the mesh snap down to the underlying colliders.

Will be interesting to see if it can be used to make golf courses πŸ˜„ #unity3d #gamedev #pcg

5 months ago 20 4 0 1
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The spline "area mesh" functionality for Spline Mesher 2.0 is shaping up! Here is an example of the height displacement capabilities, it doesn't have to be flat! πŸ˜„ #indiedev #gamedev #unity3d #pcg #proggen

6 months ago 11 2 0 0
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Spotted Spline Mesher in the wild! Dominik Hackl (Pianova Games) is using it to create a roller coaster physics puzzle game called "Coaster Crash Course" store.steampowered.com/app/3962470/... #indiedev #unity3d #gamedev

6 months ago 11 1 0 0
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Spline Mesher released back in March 2024, and has been proven pivotal in some projects! A few major, long requested, features are pushing for a reworked version, which I've started on. So far it's shaping up well! #unity3d #indiedev #gamedev

6 months ago 18 2 0 0
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Unity 6.2 introduces "MeshLOD", functionality to auto-generate LODs for imported meshes. I've made an editor utility to export them an FBX file.

You can find it on GitHub here, and install it through the Package Manager: github.com/staggartcrea... #gamedev #indiedev #unity3d

8 months ago 20 3 0 0
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The Spline Spawner asset is now available on the Unity Asset Store! It launches with a 50% discount for 2 weeks.

πŸ”— u3d.as/3rFv?aid=101...

8 months ago 6 1 0 0

UE5's PCG framework and Houdini both have the same functionality, so I'm positive some of the kinks can be worked out! πŸ€”

8 months ago 2 0 0 0
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Trying my hand at creating isoline splines from a terrain, using marching squares to trace the heightfield. Getting crude but promising results ✨

Picture this: automatic shoreline tracing for lakes and beaches, or simply cool terrain visualization! 🀯 #gamedev #unity3d

8 months ago 13 2 1 0
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For the next 24 hours only you can get the Spline Mesher asset for 70% off! #gamedev #indiedev #unity3d

πŸ”— u3d.as/3fWU?aid=101...

8 months ago 10 3 0 0
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Put together a component to create a set of new splines running parallel to another one! So far extremely useful for side objects along rivers and paths #gamedev #indiedev #unity3d

8 months ago 22 3 0 0
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The Spline Spawner asset is nearing the end of its beta! Masking is the last major feature added, a powerful way to prevent objects from spawning near or within other splines. #unity3d #madewithunity #indiedev #gamedev

9 months ago 25 2 1 0
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This is also based on a floating Box Collider, which then gets used for paddle collisions.

10 months ago 0 0 0 0
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Set up Rage Run Games's new Kayak Controller to work with Stylized Water 3 πŸ„ #indiedev #unity3d

10 months ago 7 0 2 1
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Transformed Unity's "Karting Microgame" project into a jetski playground πŸ„ In the most unorthodox way... by driving on an invisible floating plane πŸ˜„ #indiedev #gamedev #vfx

10 months ago 14 1 0 0
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The Underwater Rendering extension for Stylized Water 3 is now available! Reworked completely for Unity 6, with some welcome new features and effects, including mobile VR support! 🀿

πŸ”— u3d.as/3ypg

#unity3d #gamedev #indiedev #vfx

10 months ago 20 1 0 0
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Getting around to testing Underwater Rendering v3 on mobile VR. Performance has significantly improved thanks to a better technical approach πŸš€

It will be available to dive into on the Unity Asset Store soon! 🀿

#gamedev #unity3d #vr #digitalart

10 months ago 8 1 0 1