Stylized Water 3 now supports Unity 6.4!
The Underwater Rendering extensions can now control a Lowpass audio filter ποΈ Muffling environmental sounds when the camera is submerged! ποΈ
π u3d.as/3ypg
#gamedev #indiedev #unity3d #vfx
Posts by Staggart Creations
I'm celebrating 10 years as an independent artist/developer this week! π
To give something back, to the community that made this possible, I've published a free pack of 4K HDR skyboxes! π
Grab them here: π staggart.xyz/u/x/free-sky...
Spline Mesher PRO is now available!
Rebuilt mesh generation using Jobs and Burst for fast realtime editing. Output splitting, unique fill mesh functionality and new demo content! βΊοΈ
See the store page for upgrade discounts π
π staggart.xyz/u/spline-mes... #unity3d #pcg #gamedev #indiedev
Spline Mesher Pro will support setting up convex colliders, rigidbodies and collision events.
This makes it possible to destroy mesh segments entirely! βοΈ
Coming to the asset store very soon! π€ #gamedev #unity3d #indiedev
I think that's enough Splines for today π
Wrapping up the demo content for Spline Mesher 2, which will include this aurora mesh/shader. Makes creating a skyscape using splines a breeze! #gamedev #indiedev #unity3d #pcg #vfx
Spline Mesher 2 drops in the next 2-3 weeks π
Raycasts indeed!
Made a spline-based tree root generator. To further test Spline Mesher's conforming feature. This'll come in handy! #gamedev #unity3d #pcg
Dusted off my contact shadows implementation and reworked it for Render Graph in Unity 6.3 URP. First commit was 5 years ago, perhaps time to see it through? π
Here's a few examples with it off/on πͺ #unity3d #indiedev #gamedev
Spline Spawner is an advanced companion for level design and world building. Rocket powered by Burst/Jobs π
And it's 70% off for the next 24 hours only!
πhttps://u3d.as/3rFv?aid=1011l7Uk8&pubref=twitter
Spline Mesher can take any input mesh and repeat it along a Spline. So I figured, why not use a Spline mesh as an input?
A straightforward notion that results in classical profile sweeping! β¨
#unity3d #gamedev #pcg #techart
Added snapping functionality, it snaps a vertex to the nearest linear knot. Even with large triangles, it'll ensure the mesh follows the contour perfectly! #pcg #unity3d #gamedev #indiedev
For anyone that has a Spline Mesher 1.0 license, a preview version of 2.0 is available on Discord!
Details about v2.0 are posted on the forum: discussions.unity.com/t/spline-mes...
Fruitful morning! Increased performance of fill mesh generation by a blistering 2600%!
Spline points are now cached and vertices are processed in parallel on all cores π Makes for very smooth iteration. #unity3d #pcg #gamedev #indiedev
Implemented surface conforming for the Spline Area mesh component! Makes the mesh snap down to the underlying colliders.
Will be interesting to see if it can be used to make golf courses π #unity3d #gamedev #pcg
The spline "area mesh" functionality for Spline Mesher 2.0 is shaping up! Here is an example of the height displacement capabilities, it doesn't have to be flat! π #indiedev #gamedev #unity3d #pcg #proggen
Spotted Spline Mesher in the wild! Dominik Hackl (Pianova Games) is using it to create a roller coaster physics puzzle game called "Coaster Crash Course" store.steampowered.com/app/3962470/... #indiedev #unity3d #gamedev
Spline Mesher released back in March 2024, and has been proven pivotal in some projects! A few major, long requested, features are pushing for a reworked version, which I've started on. So far it's shaping up well! #unity3d #indiedev #gamedev
Unity 6.2 introduces "MeshLOD", functionality to auto-generate LODs for imported meshes. I've made an editor utility to export them an FBX file.
You can find it on GitHub here, and install it through the Package Manager: github.com/staggartcrea... #gamedev #indiedev #unity3d
The Spline Spawner asset is now available on the Unity Asset Store! It launches with a 50% discount for 2 weeks.
π u3d.as/3rFv?aid=101...
UE5's PCG framework and Houdini both have the same functionality, so I'm positive some of the kinks can be worked out! π€
Trying my hand at creating isoline splines from a terrain, using marching squares to trace the heightfield. Getting crude but promising results β¨
Picture this: automatic shoreline tracing for lakes and beaches, or simply cool terrain visualization! π€― #gamedev #unity3d
For the next 24 hours only you can get the Spline Mesher asset for 70% off! #gamedev #indiedev #unity3d
π u3d.as/3fWU?aid=101...
Put together a component to create a set of new splines running parallel to another one! So far extremely useful for side objects along rivers and paths #gamedev #indiedev #unity3d
The Spline Spawner asset is nearing the end of its beta! Masking is the last major feature added, a powerful way to prevent objects from spawning near or within other splines. #unity3d #madewithunity #indiedev #gamedev
This is also based on a floating Box Collider, which then gets used for paddle collisions.
Transformed Unity's "Karting Microgame" project into a jetski playground π In the most unorthodox way... by driving on an invisible floating plane π #indiedev #gamedev #vfx
The Underwater Rendering extension for Stylized Water 3 is now available! Reworked completely for Unity 6, with some welcome new features and effects, including mobile VR support! π€Ώ
π u3d.as/3ypg
#unity3d #gamedev #indiedev #vfx
Getting around to testing Underwater Rendering v3 on mobile VR. Performance has significantly improved thanks to a better technical approach π
It will be available to dive into on the Unity Asset Store soon! π€Ώ
#gamedev #unity3d #vr #digitalart