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#proggen

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Fixed most of the "still water" artifacts. There's still "bleeding shores" but that's "happy accident that will lead to terrain feature. The stream path are correctly macro-computed. The last step is to generate their mesh with correct UV so water stream VFX could "flow" on them. #proggen #Godot

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Video

The spline "area mesh" functionality for Spline Mesher 2.0 is shaping up! Here is an example of the height displacement capabilities, it doesn't have to be flat! 😄 #indiedev #gamedev #unity3d #pcg #proggen

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