Posts by Bona Fyrvall - Unity Tinkerer & Backend developer
The graphical glitches have been fixed. Once again:
New ability. Which looks best? A or B?
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Playing with new Abilities again.
A or B?
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Am I overdoing it with the controllers?
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New enemy. Quite boring right now.
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When you accidentally create a tower defense
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Most important work in the past week! An AI debugger for state transitions!
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Note: They need to be more aggresive and less "wandering around"y
Enemies take #2.
Fixed wonkyness in their State trees and added some VFX for visual clarity
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First try to repurpose the enemies with different abilities.
Boy, are they dumb right now :P
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Not some flashy gameplay video. Today it's all about making AI easier to change in the inspector.
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Play through of what I have for level 2.
Verdict: Ok for a first try, but repetitive.
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Quick level mock up for a new level with a summoning focus.
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First iteration of a new ability, spawn shadow barrel.
Mostly because I already have the barrels.
It's a bit ... lacking right now....
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Heavily Diablo (3) inspired, but much more relaxed.
Fight things, kill things, hope they drop their abilities so you can pick them up and then fight things with new abilities.
That the basic game :)
Combat footage from the weekend's work, testing out the new thorns ability.
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Final update to Bushes. If frozen, they block the path.
Now they have 2(3) different use cases.
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Ah... there's something satisfactory about this <3
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First attempt at this specific ability interaction.
Summon thorns (bushes) then set them on fire.
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Forgot we had a bush mesh already. Now I can burn down actual bushes.
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"Bushes". Environmental hazard that slows. Has health and can be removed. Is flammable and easily burn down and also spread the fire further.
Proof-of-concept
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So.... this is a new bug... trippy xD
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No, I don't have a Debug.DrawLine() addiction. Why do you ask?
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More environmental effects! (Dont mind the UI strings :P)
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Another weekend of work, some more elemental interactions.
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More examples of spell interaction. Still only a Proof-of-concept for now. (It might be inspired by Divinity)
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Some frost interactions. Looks shitty imo, but I hope it gets the message through if where I'm going with this.
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Where I was after the weekend. Happy with the ice.
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Might need some more work. I have to put the water above the ground instead of on the ground to make it look good :/
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