Hay hay, funny how one small change can totally shift the feel of a game ✨
I made Mandy’s sly-like movement no longer automatic, and it opened the door for a bunch of little tweaks… now it’s got way more flair and control 👀
#gamedev #indiedev #unrealengine #gameplay #indiegame
Posts by Hinges
Collectibles question 👀
Small (coins), big (stars), or hidden surprises?
What do you prefer?
#Platformer #GameDesign #Collectibles
Added ledge grab… but made it spider-like 🕷️
Claw climbing just felt better 👀
#WitchGame #Climbing #FantasyMovement
Added a tiny auto-hop so Mandy doesn’t get stuck on ledges 👀
Basic… but it works 😅
#GameFeel #Platforming #Movement #GameDev #IndieDev #UnrealEngine #GameFeel
Graphics age style doesn't right?
SOE combat has layers 👀
Combos, magic inputs mid-combo, and dual-input moves that double as traversal ✨
…and something hidden 👀
#GameDev #IndieDev #UnrealEngine #GameFeel #ActionGame #ComboSystem
Graphics question 👀
Ultra-real visuals or stylized / slightly dated look with strong style?
#VisualStyle #GameArt #StylizedLook
Added swinging to Mandy 👀
Still rough, but the flow is getting there!
Do you prefer automatic movement or timing inputs?
#Platforming #Traversal #FantasyAction
Working on combat + movement 👀
Hack & slash question: flashy combos or fast snappy attacks?
#HackAndSlash #ActionGame #Combat
An illustration of Amy Rose holding the Right Arm of the Forbidden One #SonicTheHedgehog #Yugioh
Something silly from last year I only just now finished ^^
I already had the reference up for this baby boy so I decided to draw him. 💜 Guo Jia from Souten Kouro looking to the sky.
💜 Daily #Skebuki No. 202
( #Sketch #SoutenKouro #GuoJia )
I think my copy of Silksong is bugged...
#hornet #b3d #blender #hollowknight #SilkSong #blender3d
Hay hya! ✨
Still working on gameplay, but here’s some swinging, been wanting this for ages! 👀
Also got the glide working so Mandy can ride her broom 🧹💨
Movement is getting really fun now!
#TraversalSystem #BroomFlight #ActionPlatformer #FantasyMovement
Hay hay look at that! ✨
Ledge walking is back and it’s super fun to chain movement types together 👀
Got a bit bored of tool dev so jumped back into gameplay… and yeah, it’s feeling good!
Next up: swinging 👀 (imagine her claws swinging around!)
#ActionPlatformer #FantasyMovement #3DPlatforming
Got my rock tool shaping up nicely! 🪨✨
This is just a test, I’ll probably plan out a proper map next. For now I just wanted to see what the tool could do in action.
Still needs some work… I say that a lot 😅
What do you think?
#ProceduralTerrain #StylizedRocks #EnvironmentArt #3DWorld
Tool is getting playable and shaping up nicely 👀
Few more tweaks and I’ll be happy :p
Funny to think the cliff is just a grid told to look pretty 😅
#ProceduralDesign #LevelBuilding #StylizedWorld
Still Very much in the works :3
Hey hey all! 👋
Still very much a WIP, but here’s a look at a tool I’m building for SOE 👀
That mighty cube shape you saw… yeah, that’s it for now 😅
Nothing amazing yet, but slowly getting there!
#LevelDesignTools #GameTools #StylizedGame #3DWorld
Thank you! Really appreciate that.
Meowdy! 😸
Been working on SOE, played with the colour grading... what do you think? 👀
That weird cube setup is a tool for building levels… more soon 👀
#ColorGrading #FantasyPlatformer #StylizedGame
Still mixed on the old cel-shader — www.youtube.com/shorts/lDegj... 👀
Making tools to speed up new worlds (kinda bored of this one 😅). Also people seem to love the green look 🌿
Sly fans — what do you miss most?
#StylizedLook #PlatformerGame #FantasyWorld
Been busy building tools for SOE — will share soon 👀
For now… just find a spot and punch imps 😅
Also curious: what if I went back to the old cell shader? Not saying I will lol
#StylizedGraphics #FantasyAction #HackAndSlash
Got Mandy hopping about! 🧹
Still tweaking a few things — the animations are a mixed bag, but the platforming is starting to feel really good.
More polish next!
#ActionPlatformer #MagicTraversal #FantasyAction
More Mandy hopping! 🧹
More Mandy hopping! 🧹
Thinking of adding swings or more ledges to mix up movement. Also notice she uses her claws to grab climb points? Fast AF.
Platformer question: handcrafted paths or semi-open exploration?
#3DPlatforming #ClimbingGame #FantasyAdventure
Painted up 5 Termagants today. Nothing fancy, just working through the batch and keeping things consistent across the squad.
Still refining the scheme a bit as I go, but happy with how they’re starting to come together. Slow progress is still progress 👍
Mandy can grab and throw imps again… but better! 🧹🔥
The scarf mechanics keep opening up fun combat ideas. Also tweaked the world colours a bit.
More chaos soon!
#MagicCombat #FantasyAction #StylizedGame
More Mandy hopping! 🧹
More Mandy hopping! 🧹
Thinking of adding swings or more ledges to mix up movement. Also notice she uses her claws to grab climb points? Fast AF.
Platformer question: handcrafted paths or semi-open exploration?
#3DPlatforming #ClimbingGame #FantasyAdventure
Got Mandy hopping about! 🧹
Still tweaking a few things — the animations are a mixed bag, but the platforming is starting to feel really good.
More polish next!
#ActionPlatformer #MagicTraversal #FantasyAction
Sorry for the delay! Here’s a new clip it might look similar to the last one 😅 but there are plenty of bug fixes under the hood.
Sweep the imps away with Mandy’s broom, smack them with your claws, or just throw a fireball and watch them scatter 🔥
#GameDev #IndieDev #UE5
Back working on SOE again! 🔥
After a stretch of tool dev I’m jumping back into gameplay — tuning combat before getting back to the platforming magic.
Already spotting things to polish, but it feels great to be back building the game again ✨
#GameDev #IndieDev #ScarfOfEmbers