Took me until 2am but it is finally finished!
www.youtube.com/watch?v=9mAJ...
#gamedev #indiedev #gamemaker #gamefeel #somnia
Happy #ScreenshotSaturday, @musicvsartstuff.bsky.social !
New Updates for Super Clover World
• Replaced the aerial pecking attack for a Mario Oddysey-esque dive attack
• Added a "Dive" sound effect
#godotengine #indiedev #gamedev #platformer #platformerprototype #screenshotsaturday #gamefeel
Is this enough game feel/game juice for y'all?
New Updates for Super Clover World
• Added a new enemy (Butterfly)
• Added coyote time, jump buffering, and variable jump height
• Added dust
• Added an aerial peck
• Added fullscreen
#godotengine #indiedev #gamedev #devlog #platformer #gamefeel
Happy, #ScreenshotSaturday!
New Updates for Super Clover World
• Added some hitflash and screenshake to the pecking attack
• Added some new SFX
• Added some bushes
• Changed the UI
#godotengine #indiedev #gamedev #devlog #platformer #gamefeel #screenshotsaturday
Does game juice juice up a juicy game?
New Updates for Super Clover World
• Added some hitflash and screenshake to the pecking attack
• Added some new SFX
• Added some bushes
• Changed the UI
• Added sunlight
#godotengine #indiedev #gamedev #devlog #platformer #gamefeel
Some footage on the current state of ABSTRACTICA :D
Recently I made the game reactive the players bullets, kinda reusing a SDF-based shader I had in the beginning.
The game already feels so much better, if you have some feedback, then please let me know.
#indiegame #gamedev #gamefeel
Visual presentation done by a programmer? 🤔
I gave a try, actually turned out surprisingly well
The base VFX is just a free asset. All I did was use animation to control a combination of PostProcessing and Cam shake, then synced it all together with the effect.
#Unity #GameDev #IndieGame #GameFeel
Yesterday was all about combat juice 🧃! Tweaks, polish, impact, feel. We are really happy with the direction NIGHT SOCIETY 🕯️ is taking.
RT's are always welcome! Wishlist now using the link in our profile.
#indiegame #gamedevelopment #gamefeel #gameplay #steam #wishlist
Camera shifts toward the movement direction.
#gamedev #indiedev #cameradesign #gamefeel
UI & Game Events - free pixel art from FreePixel
Button clicks. Level up chimes. Pickup sounds. 32 polished UI effects.
UI SFX — free MP3s.
For your menus, notifications, or achievement system.
#gamedev #indiedev #soundeffects #uisounds #gamefeel
https://freepixel.art/browse
BIG ASK FOR YOU ALL!
From the intro below, which part would YOU PREFER TO PLAY as a short demo?
I had to make a choice due to budget limits, but I want your instinct.
Demo is being funded on Ko-fi😊
ko-fi.com/escapethehoo...
#gamedev #indiedev #indiegame #gamefeel #endlessrunner #KoFi
In a metroidvania where you’re traversing a huge, unknown world,
movement better feel good.
LUCID feels good. 🌸
#Metroidvania #IndieDev #GameFeel
We’re designing new weapons and need players brains 🧠
Heeelp us!
#gamefeel #ftl #indiegame #indiedev #roguelite
Funny how much more rewarding reaching the goal feels with a little extra juiciness. Hopefully the cheering comes across as celebratory, not ironic.
#TurnBased #GameFeel #Juice #IndieDev
Just finished drag and drop mechanics! 🎉
Now, I'll add some juice to make it satisfying to use 🎮✨
#BuildInPublic #GameDev #IndieDev #SoloDev #GameDesign #GameFeel #WebDev
finally getting back to adding and cleaning up things that aren’t UI 😭✨
you might not notice it right away, but if you get too close to bushes they fade to see-through now 👀🌱
can’t wait to properly get back to main dev again 💙
#GameDev #IndieDev #UnrealEngine #GameFeel
No UI. No text boxes.
Just the world teaching you how to play.
🎮 Would you prefer this, or a classic tutorial screen?
Tell me why 👇
Hashtags:
#gamedevlife #indiegameproject #gamefeel #gamedesign #playerexperience #environmentalstorytelling #unitydev #featherless #gamingreels #gametok
Hand grenade effect radius.
Clear. Fair. Deadly.
#situationnormal #indiegame #gamefeel
Small animations often define how responsive a game feels.
Node FX is an early WIP Godot project exploring one-line procedural animations for 2D, 3D, and UI nodes, with a live demo.
Learn more: jettelly.com/blog/node-fx...
#GodotEngine #gamefeel #gamedev
Every dev should have a tweening library ready to go. Don't have one? Take a look at this? Don't know what tweening is? Check out this video: youtu.be/Fy0aCDmgnxg?... tweening takes a small amount of time but really adds juice!
#Gamedev #indiedev #gamefeel
So - wanna add double jump and coyote time to your Godot 2D platformer? Check out this quick tutorial 🔥
👉 youtu.be/K_K45M8NxuA
#gamedev #game #godot #GodotEngine #godot4 #madewithgodot #csharp #gdscript #programming #tutorial #platformer #gamefeel #gamejuice
We can't master all the concepts behind gamedev, but we can identify them and go deeper when we need, the same way we would use a dictionary.
I want to introduce you to collisions and physics applied to Arkanoid, save it now, read it anytime later.
#gamedev #indiedev #gamedesign #gamefeel
Goal for this month is to polish all the trail maintenance activities in the game. Hopefully I have a side by side comparison to show soon! #gamedev #goals #gamefeel
Ammo box now breaks apart after being shot open, feels about right.
#situationnormal #indiedev #gamefeel
was on YT looking at player take-damage animations from some fav games for reference.
Interesting to see how much hitstop/screenshake each game does or doesn't use!
Attribution -- gameplay from YT channels:
Have A Nice Death
NeatPick
Sipho
Carrot Helper
fgw
OneyPlays
#gamefeel #indiedev
Small step for the code, big step for the feeling. Void Operators now has feedback when shooting and taking hits. It changes everything. Still a bit of tweaking to do, but it’s looking good.
Game made with @lartisanmeurtrier.bsky.social
#IndieGame #GameFeel #GameDev
We don’t just remember the games — we remember how they felt in our hands.
My new post dives into how controllers shaped our connection with games.
Read more here 👇
#gamedev #gamefeel
Light is never the same: every sunrise or sunset fully reshapes shadows and defense strategy. Bloom effects, real-time cycles... does this recreate the ever-changing feels of your favorite game? #sunrise #lighting #gamefeel
Lets finish up this weeks #LightningLessons with a look at 'Feels' with thanks to Steve Swink for his amazing book #GameFeel
#Gaas #GameDesign #GameDev #LiveOps
Before art, before story, before music…
You know if a game feels right within seconds.
That’s the 3Cs at work: Character, Camera, Controls.
New post on Gamedev Pills
#gamedev #gamefeel #framework